Well, sorry for not making an animation of the omelet in the bowl
Tbh the bowl itself is not the funniest part, it's how exaggerated her hip swaying is in order to shake her tits, and how inconsistent it it with her hand movements. I think that solely animating the boobs themselves through their FK (or was it IK? Whichever the white rotatory ones are) would be better as opposed to relying on the boob jiggle from the body movements (which is what I am assuming that you are doing)
but I think potions are quite possible in this world (why can't someone have alchemical - medical superpowers).
You can obviously justify the existence of potions, you can justify anything from a Watsonian perspective, but that does not mean that they won't feel like an odd addition for the player. As for alchemical superpowers, that's not really an established thing AFAIK
As for the 3d rat models and backgrounds, not sure what for. Do you think the 2d looks ugly?
The RTP assets look good... but they show a lack of care. What I, and most other players, think of when we see RTP assets is that the person creating the game either did not have the resources/art skills to make unique assets, or that they did not care to. If the developer does have a ready access to similar assets (Rat and environment models in Studio Neo) then laziness and a lack of care is the conclusion that most people will come to.
I am not accusing you of being lazy, of course, but this is the impression that a lot of people will end up with, which can negatively impact your project.
Asking you to create an entire tileset may be ridiculous, but something like making a few enemy or battleback renders goes a long way to show that you are invested into the actual game-making part, as opposed to not really caring and using is as a vehicle for porn renders. It also helps you stand out among RPGM devs
On that note, I might also recommend you to use the RPGM Extended Generator tool to make more accurate sprites. It does not require that much effort, while helping you to stand out as well.
About the difficulty of the fights I wrote above, I agree that I overdid it, (in discord someone wrote that it is easy... what a great man).
The fights were not difficult in the slightest, but the Ratdude bossfight was tedious. The winning strategy was to just take out the rats while using a potion whenever your HP dropped to a kill treshold and to repeat this on a loop until the boss died. It would only be difficult if you have never played a turn based RPG
For the combat, I would recommend you to at least make a spell or two, as the only time I had to do something else than hold down enter during this demo was during the Ratking bossfight