THE INCREDIBLES adult game Development Log

Mr. TurTur

Newbie
Jun 12, 2020
93
81
Hey ho, I'm Mr. TurTur.

As many I always wanted to make my own NSFW VN and today is the day to start.

I'm a dylexic German writer, a mediocre artist and have no idea about coding.
Lets go!

Here I will document my progress.
More for me than for anyone else, but maybe it will inspire someone else to get started.

The project I'm starting with is mainly a
test.

I want to learn the workflow, basic coding and see how fast and cheap I can get with the drawings.



Twitter: twitter.com/mr_turtur

(Warnig, you will probably see some incest here.) bg_bob_day.png
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
So here are the first Character sprites i created.

I have mainly worked with existing 3D models and movie screenshots, so you may recognize a pose.

Ch_He_body_01.png
I think the face of Violet looks a bit cursed (Need to rework her eyes a bit)
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
I've never been really good with background and ambient images, but I think the living room works pretty well.

I'm not sure how I'm going to set up the basement yet.
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
I want the house to be completely walkable and the figures to be clickable when you meet them.
which is very basic, but still important so that it is not just a sexy slideshow

But when I put the characters in the picture, I noticed that the outlines are very important. Violet, for example, looks out of place with thin outlines in the background.

So from now on I always create
3 versions of the sprites. Thin, medium and thick outlines.
Photoshop can do this automatically, so my workload doesnt increase as much.
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
Today I drew the first sex/teasing scene.
The game wont have a long teasing phase.

I wont go with animations yet, but I want to learn that at one point.


Bg_Li_sex_H+V_01.png




















I have attached an animation I made a while ago.
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
Ty, contrast and value are things I really need to consider more. I also need to change many of the backgrounds because I made them in the wrong format.
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
I actually started coding.

I managed to implement an explorable house and treasure hidden behind a locked door.

There are no real character interactions yet, but I made a fancy main menu sceen :D




main_menu.png
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
bob rooom.png
Finished this today. Have already implemented an ingame record player for this room.

I haven't found a way to automatically increase the volume of the music channel after the song ends.

label vinyl2:
$ vinyl = True
play sound "klick.mp3"
show pressing
pause 1.2
hide pressing with dissolve
$ renpy.music.set_volume(0.00, delay=0, channel='music')
play sound "livin in the sunlight.mp3"
hide ch_mc_base with moveoutbottom
call screen bob_nav
 

Mr. TurTur

Newbie
Jun 12, 2020
93
81
House redesign


I found a movie bug in "the incredibles" yesterday.
Until now I used screenshots from the movie to faithfully recreate the house. I also found a technical drawing of the house. Turns out the hallway I'm using as a node doesn't actually exist.
93.PNG 539009_cityaperture_the-incredibles-house-floor-plan.jpg bg_fl_day.png
Theres no stair, there is no double door and the way to the livingroom is blocked with washmachines.

So I set about redesigning the house a bit. I was able to save some space that I don't need for the story and that no one will miss.


Behold: My new Floor plan!

Map.png

Now I also have a checklist of what backgrounds I need to draw.

Diningroom
Kitchen
Bathroom
Garden
Treehouse

Livingroom = this one i need to redraw. It was the first one i made for this and it doesnt fit anymore.
I got better and faster with the bgs and also the camera angel needs to be diferent.
there has to be a conection to : Kitchen, garden and Hallway.
(on the garden side theres a fancy wall of windows)

Kitchen, living and dingromm are all conected. They will be the new main cross of the house.

I found someone who made a 3D model of the house and asked him if I could use it to play more freely with camera angles and perspective.

(He documented teh modeling process on YT)

Got no answere yet. He Probably thinks its a scam, lol.
 

Mr. TurTur

Newbie
Jun 12, 2020
93
81
HELLO THERE :)

I have this list of rooms i want to partially finish before i start implementing the story, day and night energy sytem and a basic Inventory.

Diningroom - sketch completed and functionally implemented Edit: finished
Kitchen - sketch completed and functionally implemented Edit: finished
Bathroom
Garden - sketch completed and functionally implemented Edit: finished
Treehouse Edit: finished
Livingroom - rework sketch completed and functionally implemented


Inventory:
With the history and scope of the project, there is no real need for an inventory system.
I want to learn how it works so I can do it.
 
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osanaiko

Engaged Member
Modder
Jul 4, 2017
2,553
4,640
Mr. TurTur Wow, this looks good, your drawing skills are not mediocre at all!

It's great to see you documenting your progress. I'm glad I found it here.

Edit: I downloaded and played your test, and peeked at your scripts
- love the artwork, especially the kitchen + front of house + hallway
- good use of some renpy features that are rarely seen in beginner's games
- Please pick a different font for dialogue, it was very hard to read (or perhaps increase the size by like double).
- I'm not sure the movie reference is that obscure. Or maybe I'm just old. :cry:
- your variable names (aabb) are going to cause trouble in the long run, i recommend using something semantic "ch1_bobs_room_record_player_dialogue_seen"
- look into using "state machines" for your quests / interactables

Good luck!
 
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Mr. TurTur

Newbie
Jun 12, 2020
93
81
Mr. TurTur Wow, this looks good, your drawing skills are not mediocre at all!

It's great to see you documenting your progress. I'm glad I found it here.

Edit: I downloaded and played your test, and peeked at your scripts
- love the artwork, especially the kitchen + front of house + hallway
- good use of some renpy features that are rarely seen in beginner's games
- Please pick a different font for dialogue, it was very hard to read (or perhaps increase the size by like double).
- I'm not sure the movie reference is that obscure. Or maybe I'm just old. :cry:
- your variable names (aabb) are going to cause trouble in the long run, i recommend using something semantic "ch1_bobs_room_record_player_dialogue_seen"
- look into using "state machines" for your quests / interactables

Good luck!
Hey, thank you very much :)


I've never heard of "state machines" so I'll definitely take a look at that.
I'm already starting to lose track of the scripts and rearranging them would have been one of the next steps

Yes, the font needs to be changed. I also wanted to play more with the textbox itself. Something like speech bubbles that change size and shape depending on the mood and lenght of text. Like a normal, angry, sad and horny speechbubble.

What do you say about the movement?
I am unsure if some of the doors are too small/difficult to click on and the changing camera angles could be confusing.
Mainly in: Dining room to kitchen to living room to dining room
and: living room to hallway

Also, thats the movie reference:

If you haven't seen it yet, check it out. It's one of those charming movies that sadly don't get made anymore.
 
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