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What's up people?
I hope you're having an amazing month so far!
I know I'm having one! Really busy with the next BETA but also having lots of fun with it!
This BETA will be the last content update for Joana's day, that means we're finishing Joana's day in this BETA! We're getting there and we're doing it in style!
I'm also adding a couple of new features to the game with it, check them out:
1 - SLIGHT REWORK OF THE SCENE REPLAY GALLERY
It has recently come to my attention that a mod for this game was released that unlocks all the scenes in the Replay Gallery without the need to actually play them first.
The thing with that mod is that it sometimes breaks the gallery for some people which made me get some crash reports that I have absolutely no idea why they were happening, and that made me waste time trying to fix something that wasn't even my fault to begin with! And you know how time is a rare commodity when you work on a tight deadline like I do, I can't really afford wasting it on stuff that doesn't concern me.
So, my solution to that was to come with a proper gallery unlocker embedded in the game, this way people wouldn't need to use the mod and I wouldn't get those reports anymore.
While I was doing it, I took the opportunity to rework the button for the Spoiler feature. I realized it wasn't really clear on what it did, hell, it wasn't even clear that it was a button to begin with!
So now what looked like this:
Looks like this instead:
Proper checkboxes that will tell you right away what they do and if they're currently activated.
This all took me a little more than half an hour of work to create, a whole lot less than what I wasted trying to fix it!
2 - SECOND SAVE LOCATION FOR ANDROID DEVICES
One of the main complaints for Android players is that they have to back up the savegames whenever they uninstall the game from their phone or they would lose all their progress.
So, recently a developer released a a solution to that issue, and decided to kindly share it with the community (thanks
Wills747!), so I spent some time implementing it into the game.
Basically what this solution does is create a secondary save location for Android devices similar to how saves are handled in the PC version.
It will create a couple of folders in your device's storage, namely "Documents/THE_INN", and inside it will store all your saved games so they don't get deleted when you uninstall the game and can be loaded when you create a fresh installation of it.
As a side bonus, it also creates a folder called "game" inside the "THE_INN" folder. In theory what this folder does is allow Android users to install mods and hotfixes in the Android version just like they would in other versions! This means that hotfixing Android builds will now be easier (for me at least) as I won't have to rebuild the entire apk and the user won't have to redownload it all again either.
This still needs a bit more testing, but so far it seems to work just fine.
Anyway, I guess that's it for this Devlog! Don't forget to check this month's sneak-peeks
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!
Have fun!