2.50 star(s) 2 Votes

NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
So, yeah, sounds like some wires had gotten crossed then. Miscommunications happen. This makes it sounds like there are only two love interests total, one male and one female, and you pick between them. Every other character is just a side character NPC, not a side love interest. That's fair. Some of the phrasing before just made it sound like you had planned side love interests which is why some people where confused (I think) as to what you were planning. No one's fault, it just happens some times, especially in purely text based communications.

So obviously if the Mc isn't even able to have sex scenes with more than one characters depending on path (male or female) then you wouldn't have a harem, there aren't any other love interests, main or side. It does still sound like when you hear harem you think of it as a type of cheating or something, but it isn't. Just as an aside, if you plan on making more games or being around the hobby and stuff, it could be a good idea to look into what a harem actually is, again, not a big deal now since you've clarified some stuff. That this is more of a solo love interest game were you pick between two options.

One of the reason people care so much about future tags is because there have been devs who have actually just lied about it. Devs who promise one thing and then do another. And devs who refuse to answer so they can bait in people and then surprise them with tags. Which is lame because those tactics only work on new releases and before the game is done. Once it is done all the tags will be out, and all they did was show they aren't trustworthy when it comes to future projects (EDIT: Not that you have done this, it has just happened before, so it makes people cautious of new devs). And tags are mostly just a genre thing. Players knowing a tag isn't a spoiler because they is still the who, how, when, where, and why, of how the tag gets implemented. Saying, "My game will (or might) have 'X' tag," is no more a spoiler than saying "My sci-fi game will have aliens and space ships." Using something you already said, a character will die, and apparently an important one. That's incredible helpful, but doesn't spoil anything really. All it does is interest and entice people who like stories with that kind of stuff, gritty scenes and revenge plots, but it also lets players who hate any character death know the story isn't for them. It sounds like you're telling a gothic horror story, so fans of the genre now know that and people who don't like it can avoid it more easily, it's a win-win (if it isn't gothic horror the point still applies, more information is almost never a bad thing). Players will still have to learn the context and executions of those things. So sometimes people get nervous when devs don't share or make clear what tags they want to add.

Anyway, I have a tendance to be long winded, sorry about that. Thanks for replying before and best of luck again, (y)
You nailed it on the head, couldn't have said it better myself. I know i can't please everyone and i won't even try. But i won't be allowed to be manipulated either. I have a clear direction and i will stick to it. I appreciate feedback and criticizm but if it doesn't fit my story i won't consider putting it in. Simple as that

Liking what I'm seeing so far! My only complaint at the moment is requesting that you add another less-stylized font option for those of us that have trouble reading display type, something like open dyslexic would probably cover all the bases.
Thank you for your feedback. I will see what i can do about implementing some more fonts, at least one more that is more on the ''standard'' side of things

Cheerio!

Thank you very much for starting a new VN! I very much appreciate everyone that is crazy enough to go on this wild ride today.

Hats off for being so active and willing to answer in great Detail!

So I join in with the weird detail questions:



Does this mean the dynamic will change permanently or will we be able to make the MC stay a sub? Also possible BDSM as future tag?

Have a good week!
Still up in the air on that one, but i will see what i can do on that front. Either way, its not something that will happen in first few chapters, i would like to say more towards the middle of the game. It is certainly something i can consider.(y)

damn i love vampire games , if only this had a male MC...uff
Well, for this game, i wanted to do something different that others haven't done yet, hence the female MC. I have played a number of vampire themed VN's and 9/10 its a male protagonist so i wanted to make something a bit different, in more ways than one!
 
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NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
Loving the feedback and the engagement so far! Keep them coming and i will try and answer as many as i can when i can, but now i apparently got some adjustments to make and push out an update! Feel free to drop by my Discord if you want a more immediate response and i will see what i can do (y)
 
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Kagarus

Member
Sep 28, 2017
364
643
The game looks promising, a bit of minor technical feedback (use it or ignore it as you see fit :)) :

1. As mentioned by others, please consider adding a font option - the font looks nice, but is on the harder side of readability (personally it just slows down my reading speed a bit, and I'd probably get used to it quickly. I'd imagine for people with dyslexia it's considerably less fun). Giving a choice there would allow for people that struggle with the font to more easily enjoy the game, while allowing others to still enjoy the stylistic font :)
2. Reconsider the use of single-choice menus - those can work to reinforce that the main character is making a really important decision/action (even if there is no choice for players - f.ex. finishing off your nemesis), but if overused they just get in the way of the flow.
3. The bars in the preferences should be longer - currently if text speed/volume is 0% or 100%, the bevel sits at the tip of the decoration, instead of at the left/rightmost end of the red bar. Not important, but looks kinda goofy ;)
4. The textbox looks nice, two minor issues (which are definitely in the eye of the beholder) - the name being on top of the frame, but too large feels... clashing? Ablove or below the frame may be better; and the text alignment looks a bit off: Sometime it looks vertically centered, and sometime seems to be below vertically centered.
5. The hunger bar is interactable - you can feed yourself by dragging the filled portion to the right :ROFLMAO:
 

jadepaladin

Engaged Member
Mar 9, 2020
3,207
6,577
The game looks promising, a bit of minor technical feedback (use it or ignore it as you see fit :)) :

1. As mentioned by others, please consider adding a font option - the font looks nice, but is on the harder side of readability (personally it just slows down my reading speed a bit, and I'd probably get used to it quickly. I'd imagine for people with dyslexia it's considerably less fun). Giving a choice there would allow for people that struggle with the font to more easily enjoy the game, while allowing others to still enjoy the stylistic font :)
2. Reconsider the use of single-choice menus - those can work to reinforce that the main character is making a really important decision/action (even if there is no choice for players - f.ex. finishing off your nemesis), but if overused they just get in the way of the flow.
3. The bars in the preferences should be longer - currently if text speed/volume is 0% or 100%, the bevel sits at the tip of the decoration, instead of at the left/rightmost end of the red bar. Not important, but looks kinda goofy ;)
4. The textbox looks nice, two minor issues (which are definitely in the eye of the beholder) - the name being on top of the frame, but too large feels... clashing? Ablove or below the frame may be better; and the text alignment looks a bit off: Sometime it looks vertically centered, and sometime seems to be below vertically centered.
5. The hunger bar is interactable - you can feed yourself by dragging the filled portion to the right :ROFLMAO:
2- It's why I said the context was important when I brought them up. The occasional single choice isn't terrible when you are trying to convey something but here you have 2 single choices almost on top of each other less than 5 minutes into the story. It's like opening the door to a dark souls boss only to realize you're in a hallway and need to open a second door to actually reach the boss. If the dev was going for a tension building "What's behind the door?" moment, they lose the momentum when you literally have to do it twice.

4 definitely needs looked at, the alignment is definitely off in some places.

5 is hilarious.
 
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NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
Hi all, just wanted to drop you a quick hotfix that should fix most, if not all, spelling issues as well as some grammar issues. Just drop it into your game folder and it should work. This is just a workaround until a fully fixed up dialogue comes with the updated build on 24th
 
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NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
The game looks promising, a bit of minor technical feedback (use it or ignore it as you see fit :)) :

1. As mentioned by others, please consider adding a font option - the font looks nice, but is on the harder side of readability (personally it just slows down my reading speed a bit, and I'd probably get used to it quickly. I'd imagine for people with dyslexia it's considerably less fun). Giving a choice there would allow for people that struggle with the font to more easily enjoy the game, while allowing others to still enjoy the stylistic font :)
2. Reconsider the use of single-choice menus - those can work to reinforce that the main character is making a really important decision/action (even if there is no choice for players - f.ex. finishing off your nemesis), but if overused they just get in the way of the flow.
3. The bars in the preferences should be longer - currently if text speed/volume is 0% or 100%, the bevel sits at the tip of the decoration, instead of at the left/rightmost end of the red bar. Not important, but looks kinda goofy ;)
4. The textbox looks nice, two minor issues (which are definitely in the eye of the beholder) - the name being on top of the frame, but too large feels... clashing? Ablove or below the frame may be better; and the text alignment looks a bit off: Sometime it looks vertically centered, and sometime seems to be below vertically centered.
5. The hunger bar is interactable - you can feed yourself by dragging the filled portion to the right :ROFLMAO:
thanx for the constructive feedback! I will look into these. Hm, haven't even noticed the hunger bar being interactable, that is for sure not supposed to happen. Font, i can look into adding a more standard looking one as an option, likely adding back in the default Ren'py font and have it as a a toggle in options. For bars in preferences, Ren'py may be stretching the art icon too much, will look into it if i can fix that up

EDIT: Hunger bar was an easy enough fix, it will be in the new update on the 24th, the rest im looking into now

2- It's why I said the context was important when I brought them up. The occasional single choice isn't terrible when you are trying to convey something but here you have 2 single choices almost on top of each other less than 5 minutes into the story. It's like opening the door to a dark souls boss only to realize you're in a hallway and need to open a second door to actually reach the boss. If the dev was going for a tension building "What's behind the door?" moment, they lose the momentum when you literally have to do it twice.

4 definitely needs looked at, the alignment is definitely off in some places.

5 is hilarious.
For single choices, those that are in right now are likely the only ones there will be as in future chapters stuff will start to branch out more and so i will offer more than one choice there. I may remove the ones in the starting area, maybe leave just one in. Dialogue alignment i can look into, but this is mostly due to the font itself so not sure if i will be able to do much for this particular font
 
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Usex809

Member
Mar 25, 2023
288
267
Oohh, Vampire Game with Female Protag! How nice, not many follows this trope, and sadly no corruption, vampire corruption is a top notch trope in overall Corruption theme but only a few games actually handle it. Will see how this one goes.
 
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J1215

Engaged Member
Dec 15, 2019
2,006
4,485
Still up in the air on that one, but i will see what i can do on that front. Either way, its not something that will happen in first few chapters, i would like to say more towards the middle of the game. It is certainly something i can consider.

Well, for this game, i wanted to do something different that others haven't done yet, hence the female MC.
I like that the main character is a female protagonist.:love:

I want (and look forward to) FemMC being strong, confident, and dominant!:love:
I hope she achieves her goal and easily dispatches anyone who gets in her way.
I want FemMC to have powerful superpowers that she uses often.
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NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
I like that the main character is a female protagonist.:love:

I want (and look forward to) FemMC being strong, confident, and dominant!:love:
I hope she achieves her goal and easily dispatches anyone who gets in her way.
I want FemMC to have powerful superpowers that she uses often.
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Glad you like it. Relationships are all optional, so yes this includes the ability to avoid a relationship with one gender or another, or both since solo route is also available for those who want it. Each path will have their strengths and weaknesses, it will be up to the player where they want to take the MC. Don't worry about her power level, she is going to be pretty formidable, she just
doesn't know her strength yet due to memory loss and her not knowing what being a vampire means for her in this early point in the story. I want her to keep evolving over time instead of giving her some insane power level right of the bat
 

MagicMan753

Well-Known Member
Nov 19, 2021
1,199
2,515
I really like the main girl LI in this. Clara is amazing and perfect. I do hope she can stay in charge and her dom us, really would like her to spank us, we eat her ass, and maybe some other bdsm elements. Just would like to be a sub to her, at least in private, but also have her show lots of aftercare and affection, with cuddles and kisses afterwords.

I do think one change is maybe for MC to not have last name too on top of textbox. I like that we can choose last name, but looks weird to see everyone else have just first name, then we have full name, So I think keeping to just first name for us too, would look better.

Other than that, excited to see where this story will go.
 
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NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
I really like the main girl LI in this. Clara is amazing and perfect. I do hope she can stay in charge and her dom us, really would like her to spank us, we eat her ass, and maybe some other bdsm elements. Just would like to be a sub to her, at least in private, but also have her show lots of aftercare and affection, with cuddles and kisses afterwords.

I do think one change is maybe for MC to not have last name too on top of textbox. I like that we can choose last name, but looks weird to see everyone else have just first name, then we have full name, So I think keeping to just first name for us too, would look better.

Other than that, excited to see where this story will go.
Glad you like Clara. At the start Clara will be a more dominant one but as the FMC gains more confidence and recovers her memories she will become more dominant as well. So it will go back and forth at some point. I think it's important to have a healthy balance there. I can look into the naming thing, i did notice if player choses a long name it can get a bit much (y)
 
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Leo Humilis

Well-Known Member
May 4, 2020
1,100
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Glad you like it. Relationships are all optional, so yes this includes the ability to avoid a relationship with one gender or another, or both since solo route is also available for those who want it. Each path will have their strengths and weaknesses, it will be up to the player where they want to take the MC. Don't worry about her power level, she is going to be pretty formidable, she just
doesn't know her strength yet due to memory loss and her not knowing what being a vampire means for her in this early point in the story. I want her to keep evolving over time instead of giving her some insane power level right of the bat
Are there, or will there be, routes where the MC will be able to dominate male LIs?
 

Skeltom

Engaged Member
Oct 9, 2017
2,899
3,574
Ok, so let me aleviate some of your concerns because i see the optional lesbian thing is really throwing you of. By it being optional i meant that player will have a choice to either pursue the main LI Clara, whom you meet in the prologue and this path can bloom into a full blown relationship, if you made the right choices even here in prologue there are signs of it already happening. So yes, this is a full romantic path, but option is there for players to avoid it if they want to, this is what i meant by optional lesbian path. IDK how else to put it. Or you can chose to pursue a male Li instead, who has not yet been introduced.
So, from what I understand there will only be two LIs? A male and a female? If that's the case it could be slim pickings for many players. As it is it's either or "and" they have to like that single option. They would have to be perfectly written to appeal to every individual on the planet for that to work, I think.

Thanx for pointing the spelling issue there, i will correct it. As for single button choices, i honestly thought it would bring more immersion. Its something is saw in some other games and it made me feel more immersed into the world, but i can consider doing away with it if it bothers more people. Its an easy enough change to make. Thanx for the feedback!
I don't think it's immersive at all. I know some games do it, I wont say them here but if you are around long enough you know them, and it was just as pointless there as it would be here in my opinion. In the end they serve no real purpose. "Open the door", it has to happen. "Turn on the light", again has to happen. It's pointless if it leads to the same outcome.

You are good on this front here. the FMC won't become some mindless slut or a bimbo. This is first and foremost a story focused game, with occasional sexual scenes here and there, but only when the story calls for it.
Does that mean there will be no pursuing for the most part? To me it sounds like "This part of the story calls for an intimate scene so here you go". You wrote about future branching and all that but it seems very on rails to me.
 

NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
So, from what I understand there will only be two LIs? A male and a female? If that's the case it could be slim pickings for many players. As it is it's either or "and" they have to like that single option. They would have to be perfectly written to appeal to every individual on the planet for that to work, I think.



I don't think it's immersive at all. I know some games do it, I wont say them here but if you are around long enough you know them, and it was just as pointless there as it would be here in my opinion. In the end they serve no real purpose. "Open the door", it has to happen. "Turn on the light", again has to happen. It's pointless if it leads to the same outcome.



Does that mean there will be no pursuing for the most part? To me it sounds like "This part of the story calls for an intimate scene so here you go". You wrote about future branching and all that but it seems very on rails to me.
Prologue alone has 3 available paths already, so i wouldn't say it will be on rails. You will have to do multiple playthroughs to see it all. This is a story focused VN, the most of the focus is on the overall story, not so much on the relationships, this is why its only limited to two. That is, two romance paths. There will be other characters available on a more casual side, like a one night stand, but only on a solo path. But most of all, this is a game about mystery, secrets, revenge plot and that kind of stuff. Sex is always going to be secondary in such a game i would say, or at least i personally prefer to play vn's like that, where the focus is on the story. Sex scenes will happen occasionally but it won't be anything crazy and frequent. This is going to be a shorter VN, i don't want this to drag on for years like some others with no end in sight. So what i want to do here is focus on the overall story mystery element and sprinkle a sex scene here and there every now and then when there's a time for it. I know it won't be for everyone, but it is a story i want to tell first and foremost, not it be yet another mindless fuck fest. The version that is here is already outdated, one new update has already come out that fixes a ton of stuff and another one is on the way today which will bring online new game systems like points systems, abilities and stats. Also UI improvements that come with it. I provided the first version here but the rest is up to you guys. The official release is today actually and a new game start will be required anyway due to all the changes so if you want to check it out, might want to hold up until its updated
 
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Skeltom

Engaged Member
Oct 9, 2017
2,899
3,574
Prologue alone has 3 available paths already, so i wouldn't say it will be on rails. You will have to do multiple playthroughs to see it all. This is a story focused VN, the most of the focus is on the overall story, not so much on the relationships, this is why its only limited to two. That is, two romance paths. There will be other characters available on a more casual side, like a one night stand, but only on a solo path. But most of all, this is a game about mystery, secrets, revenge plot and that kind of stuff. Sex is always going to be secondary in such a game i would say, or at least i personally prefer to play vn's like that, where the focus is on the story. Sex scenes will happen occasionally but it won't be anything crazy and frequent. This is going to be a shorter VN, i don't want this to drag on for years like some others with no end in sight. So what i want to do here is focus on the overall story mystery element and sprinkle a sex scene here and there every now and then when there's a time for it. I know it won't be for everyone, but it is a story i want to tell first and foremost, not it be yet another mindless fuck fest
I never said it should be a fuck fest, but I do think that there should be options for the player to show interest in a LI. They are love interests for the game and players, not just a tool to justify an occasional lewd scene.

Also, two other things. This one has A LOT of exposition... And unless I misinterpreted something in the sea of text is the one and only female LI actually an aspiring prostitute? It may be her first night but that really put me off. If that is part of her story then this is a hard pass for me.

Secondly if this is going to be short and focus on story then what is the point of the stats for the characters? Namely affection and trust. They don't seem to be anything but a number displayed. Especially with Clara. If someone walked up to me and ran off in the middle of a conversation in a craze I wouldn't have a "deep trust" of them and I sure as shit wouldn't have said "Hey, come back to my place and I'll help you find a job.". Unless the MC will be a hooker as well.

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NoX Productions

''The Last Embrace'' Dev
Game Developer
Nov 21, 2022
757
783
I never said it should be a fuck fest, but I do think that there should be options for the player to show interest in a LI. They are love interests for the game and players, not just a tool to justify an occasional lewd scene.

Also, two other things. This one has A LOT of exposition... And unless I misinterpreted something in the sea of text is the one and only female LI actually an aspiring prostitute? It may be her first night but that really put me off. If that is part of her story then this is a hard pass for me.

Secondly if this is going to be short and focus on story then what is the point of the stats for the characters? Namely affection and trust. They don't seem to be anything but a number displayed. Especially with Clara. If someone walked up to me and ran off in the middle of a conversation in a craze I wouldn't have a "deep trust" of them and I sure as shit wouldn't have said "Hey, come back to my place and I'll help you find a job.". Unless the MC will be a hooker as well.

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Her being a prostitute depends on a path, if she's a vampire she's not going to try and do it anymore because she doesn't have to, there are story reasons behind this that will be revealed down the line. And on other paths things will happen with that that will lead to a revenge plot so she's not going to be doing it again because story reasons. It is difficult for me to explain my reasoning behind this plot device without spoiling the next two chapters so i won't say anything more about it. All of these stats will serve as triggers for certain plot points and/or scenes, let me assure you they are there for a reason. Heavy exposition is there to counter the lack of renders really. This being a story focused game, there is only so much i can do with the amount of renders i can put out so i need to exposition dumps to drive the story. This method of writing isn't for everyone, especially in a vn i know, but i have seen a number of them that do this and it works. Maybe only for patient people though, idk. If you skip everything you can literally finish the prologue in five minutes, but why would you? Then again some people just want to see lewd scenes. Imagine actually reading a novel, because that's what this is. Its a novel essentially, it might be a visual novel, but its still a novel at heart. Not for everyone i guess
 
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2.50 star(s) 2 Votes