Fulminato

Well-Known Member
Oct 17, 2017
1,174
816
managed to complete the orgasmic empire bit without following the guide. a few of the choices went against my instincts. weird that the length of your stay varies between 90 and 105 days. thanks for the help guys.
so far that's my favorite part of the game. the only time I've seen a legitimate training arc in a game.
you can extend simon route to 106 days, if you play "well enough" the previous route (aka, megail and yarra).
 

loverperson

Newbie
Jan 30, 2020
58
13
NOTE: I've updated to 0.53.3 to help out those who didn't keep a certain character alive through the boss battles last time.

i havent finished chapter 4 yet so i dont know what seirra is talking about.Is it a major spoiler? if not please explain
 

Fulminato

Well-Known Member
Oct 17, 2017
1,174
816
NOTE: I've updated to 0.53.3 to help out those who didn't keep a certain character alive through the boss battles last time.

i havent finished chapter 4 yet so i dont know what seirra is talking about.Is it a major spoiler? if not please explain
the game give you a game over screen if all your party is KO when you take the control. if after a fight some (but not all) character are KO and in the next section they are the only members of the party you have a game over.

for example in a earlier veriosn if your varia and hilstara were KO during Riala fight in the war, you will be hit by a game over at the start of the "holding the pass" section, because hilstara and varia are the only characters in the party roster.

this can be avoided with a "healing all" comand in the game code. becuase the start of the 0.53.X content you control only one character, a character who can be 'dead' after the fight ending 0.52.X content without any full heal you cannot play the update because the game give you the game over.
 
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Zaq Reman

Member
Jan 28, 2018
143
193
I just wish the game was playable with just the mouse like Renryuu Ascension. Unfortunately the games completely unnecessary dependents on the keyboard makes it unplayable for me.
That's entirely what version of RPGMaker a game's made in. TLS is an older version that doesn't support mice, only keyboards and gamepads.
 

aren117

Newbie
Mar 17, 2019
38
28
That's entirely what version of RPGMaker a game's made in. TLS is an older version that doesn't support mice, only keyboards and gamepads.
I am fully aware of that. But that doesn't make it any less retarded for a game engine old or not to not offer mouse support its a joke. I mean really imagine adding gamepad support before even the most basic mouse support for pc games. the RPGM Dev must have been on some hard drugs.
 
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Zaq Reman

Member
Jan 28, 2018
143
193
Your shallow understanding of software dev and disdain for a half-decade old choice of 3rd-party game engine are duly noted, and I assure you they will be given proper consideration. There is a zero percent chance Sierra ports everything to a different version of RPGMaker, so if no mouse support is a deal-breaker for you your options are port it yourself, incentivize others to port it, look for other games that are playable to you or stay here and shout into the void.
 
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aren117

Newbie
Mar 17, 2019
38
28
Your shallow understanding of software dev and disdain for a half-decade old choice of 3rd-party game engine are duly noted, and I assure you they will be given proper consideration. There is a zero percent chance Sierra ports everything to a different version of RPGMaker, so if no mouse support is a deal-breaker for you your options are port it yourself, incentivize others to port it, look for other games that are playable to you or stay here and shout into the void.
Shallow? I find that statement rather funny as a software engineer myself and how you have zero evidence to back that up, but whatever. Also stupid decision should always be made fun of no matter how old they get and yes i am fully aware this bev is probably to lazy to update to a new RPGM most pron Devs are even though it would only take a few months to a year is there slow and depending on how many people are working on it.
 
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congamensch

Member
Feb 19, 2018
395
752
Ehhh, I think criticizing a game engine for having a lack of accessibility is fair; yeah, maybe it's just a case of 'time to get a new keyboard lol' or it may be something more serious, like someone who's physically impaired. My hearing's impaired, and there have been time in multiplayer games where it's prevented me from hearing teammates or missing audio cues, to everyone's lack of enjoyment.

That said, to rake Sierra over the coals for not including those features is a little unfair- as far as we know, she's the only one doing the programming for a game that (so far) is 50-60 hours long, with other staff only doing art. True, I don't know much about programming part from 'press button, receive fun', but there's so much work done in TLS and its engine I'm not sure how easily it'd be to port everything over into a new, more user-friendly version. From what I've managed to research (aka 30 seconds in Google), to transfer VX Ace assets to MV or MZ, so maybe Sierra might not see the worth in porting over her already-completed work to newer engines.

As things stand, the best I can suggest for anyone who has accessibility problems is to play with the numpad, since all the keys you really need are right there. I'm not sure what other physical problems would prevent someone from playing TLS, but if anyone is interested, and is willing to ask questions in good faith, I'm sure that the people here can help out.
 
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Fulminato

Well-Known Member
Oct 17, 2017
1,174
816
Shallow? I find that statement rather funny as a software engineer myself and how you have zero evidence to back that up, but whatever. Also stupid decision should always be made fun of no matter how old they get and yes i am fully aware this bev is probably to lazy to update to a new RPGM most pron Devs are even though it would only take a few months to a year is there slow and depending on how many people are working on it.
first if you are a software engineer i think you should know how powerful, and quick, can be a pure keyboard control [~command line] vs mouse control [~visual interface]. and any rpgmaker game i played with mouse support i alwasy avoid the mouse imput because it is slow and clunky.

have you try to transfer a VX ace game in MV? i strongly doubt. VXAce use ruby, MV javascript, good luck to make all work as intended in a reasonable amount of time. again if you are working in the sofware industry you should be well aware of the TONS of code in very old language still remaning in modern code, and don't talk about '90 language, but a 70s languages like cobol o fortran, pieces of code no one want migrate in new language because... well the code works, and that is all are needed.

if a person made a conversion (like ) no one is asking a flawless works. but if done by the dev one don't ask, but pretend a full functioning game without bug or other problem. and again, if you know a bit of software developement you should know how much time a proper testing require....
 

aren117

Newbie
Mar 17, 2019
38
28
Ehhh, I think criticizing a game engine for having a lack of accessibility is fair; yeah, maybe it's just a case of 'time to get a new keyboard lol' or it may be something more serious, like someone who's physically impaired. My hearing's impaired, and there have been time in multiplayer games where it's prevented me from hearing teammates or missing audio cues, to everyone's lack of enjoyment.

That said, to rake Sierra over the coals for not including those features is a little unfair- as far as we know, she's the only one doing the programming for a game that (so far) is 50-60 hours long, with other staff only doing art. True, I don't know much about programming part from 'press button, receive fun', but there's so much work done in TLS and its engine I'm not sure how easily it'd be to port everything over into a new, more user-friendly version. From what I've managed to research (aka 30 seconds in Google), to transfer VX Ace assets to MV or MZ, so maybe Sierra might not see the worth in porting over her already-completed work to newer engines.

As things stand, the best I can suggest for anyone who has accessibility problems is to play with the numpad, since all the keys you really need are right there. I'm not sure what other physical problems would prevent someone from playing TLS, but if anyone is interested, and is willing to ask questions in good faith, I'm sure that the people here can help out.
I was primarily making fun of the makers of RPGM, not Sierra. After all, is not like it's even her felt that a PC game engine did not have support a mouse for some inexcusable reason. But even though direct conversion would not be possible re-creating the game would be very simple but tedious depending on her skill level. The reason I say that, is all of the assets and dialogue are already complete. As for scripting and the maps. Well, the maps would probably just need to be re-created and that is a pain in the ass. As for the scripting it would need reworked. However, a lot of the games features are built into the Engine so that is a timesaver. Overall it would probably take a few months to a year given level of skill and speed. The real question comes down to motivation which I doubt exists.
 
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congamensch

Member
Feb 19, 2018
395
752
Well, the maps would probably just need to be re-created and that is a pain in the ass. As for the scripting it would need reworked.
Yeah, if there's going to be a bottleneck in a supposed TLS total conversion, it'll be made of these two. Last I heard TLS was already reaching the limit of scripts that VX Ace is capable of handling, and there are plenty of maps both big and small (with no small amount of custom stuff), created over a period of at least 5 years. I'd certainly agree with your sentiment that Sierra would look at the effort of all that and going 'fuuuuck that', especially she's been on record of not really wanting to continue with TLS stuff once it's done. I can certainly see a fan effort to that end, but for my lazy-ass part?

Fuuuuck that.
 
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aren117

Newbie
Mar 17, 2019
38
28
first if you are a software engineer i think you should know how powerful, and quick, can be a pure keyboard control [~command line] vs mouse control [~visual interface]. and any rpgmaker game i played with mouse support i alwasy avoid the mouse imput because it is slow and clunky.

have you try to transfer a VX ace game in MV? i strongly doubt. VXAce use ruby, MV javascript, good luck to make all work as intended in a reasonable amount of time. again if you are working in the sofware industry you should be well aware of the TONS of code in very old language still remaning in modern code, and don't talk about '90 language, but a 70s languages like cobol o fortran, pieces of code no one want migrate in new language because... well the code works, and that is all are needed.

if a person made a conversion (like ) no one is asking a flawless works. but if done by the dev one don't ask, but pretend a full functioning game without bug or other problem. and again, if you know a bit of software developement you should know how much time a proper testing require....
I play games like this on my tablet via a wireless PC connection. Yes, transferring something from Ruby to JavaScript absolute nightmare or worse. however, considering the simplicity of the code being JavaScript and how many of the games features are built into the RPGM engine and the fact that all of the dialogue and art are done and still available. A possible re-creation should be doable within a year if not done by an incredibly slow at coding or someone just trying to learn JavaScript. It really comes down to motivation which I doubt exists.
 
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Zaq Reman

Member
Jan 28, 2018
143
193
Shallow? I find that statement rather funny as a software engineer myself and how you have zero evidence to back that up, but whatever. Also stupid decision should always be made fun of no matter how old they get and yes i am fully aware this bev is probably to lazy to update to a new RPGM most pron Devs are even though it would only take a few months to a year is there slow and depending on how many people are working on it.
If you think it's lazy to not spend "a few months to a year" releasing no new content or features to the program (in this case game) that is one's primary source of income, and instead focus on reimplementing the entire project in a new engine to better serve an unsupported use case, I hope for your company's sake they never promote you to senior software engineer (or other decision-making role). I've worked for a half-dozen companies major enough the average American would recognize them. One of those projects was following the latest best practices everywhere I could see, because their app was something of a vanity project and they didn't mind throwing a ton of money at keeping their code constantly at a level where it could've been used in tutorials. Everywhere else was like a late medieval castle, one part was following the standard from this era, another part following the standards from that era (and of course there was often a small part that would've been horrific at any time but it hadn't broke yet and we worried it would if we touched it). They'd get a piece updated now and then, as motivated people had time, but everyone knew it just wasn't practical to keep the whole thing current. So yes, you do have a shallow understanding of software dev, one I'd expect from a freshman or sophomore.


Ehhh, I think criticizing a game engine for having a lack of accessibility is fair; yeah, maybe it's just a case of 'time to get a new keyboard lol' or it may be something more serious, like someone who's physically impaired. My hearing's impaired, and there have been time in multiplayer games where it's prevented me from hearing teammates or missing audio cues, to everyone's lack of enjoyment.
This is a more reasonable concern (that's also voiced in a more reasonable way instead of calling Sierra lazy and then claiming you didn't mean to badmouth her). Unfortunately this is a project with very limited development resources, and that kind of conversion is more of an all or nothing affair, so outside of fans doing it (which has partially happened before, but I wouldn't expect to see one fully bugfixed) or 3rd-party (such as OS-level) accessibility options.

Any saves?
Of course, what point do you need a save from?
 

Zaq Reman

Member
Jan 28, 2018
143
193
I play games like this on my tablet via a wireless PC connection. Yes, transferring something from Ruby to JavaScript absolute nightmare or worse. however, considering the simplicity of the code being JavaScript and how many of the games features are built into the RPGM engine and the fact that all of the dialogue and art are done and still available. A possible re-creation should be doable within a year if not done by an incredibly slow at coding or someone just trying to learn JavaScript. It really comes down to motivation which I doubt exists.
Also it's incredibly ironic for you to accuse Sierra of being lazy and lacking motivation for not making her game natively work on tablets, thus saving driven and motivated people like you the incredible effort of downloading a D-pad overlay. one such, I graciously saved you the months of work finding it, and if you have trouble making it work with your setup maybe you should be less lazy.
 

aren117

Newbie
Mar 17, 2019
38
28
Also it's incredibly ironic for you to accuse Sierra of being lazy and lacking motivation for not making her game natively work on tablets, thus saving driven and motivated people like you the incredible effort of downloading a D-pad overlay. one such, I graciously saved you the months of work finding it, and if you have trouble making it work with your setup maybe you should be less lazy.
You sound like a rabid fan who can't stand criticism of something they enjoy. This project is already reaching the limits of what the current archaic piece of crap engine can support. As stated by multiple people already stated and is easily proven. Hell, its runs on Ruby in 2020, now that’s a joke. Also this Dev gets paid via Patreon as long as they keep the players updated its not like there income will change. Unless you believe the rest of the fans are so incredibly shallow minded. As to abandon the project simply because there working on upgrades that will support future and better content then the 10 year old Engine can currently support. Now I may not have a disability stopping me from using a keyboard. But there are plenty of people out there who can’t and you are basically saying F them how nice. I’m not running the game on my tablet simply using it to remote access my PC so I can use it wherever I may be. I live with a ton of people so not playing porn games on a big unmovable screen is a must to avoid awkward moments. Also not having mouse support is a colossal mistake and hindrance but far from the only reason to update. It’s called future-proofing maybe you should look into it. Also I call 99% of porn game devs lazy not just this one. I mean really just look at this site and marvel at how 99% of the games here will never see completion.
 

falafelswoop

Active Member
Oct 4, 2019
751
1,079
I play games like this on my tablet via a wireless PC connection.
And you still haven't explained what's stopping you from using a d-pad overlay for that tablet. Or a wireless gamepad.
Yes, transferring something from Ruby to JavaScript absolute nightmare or worse. however, considering the simplicity of the code being JavaScript
Simplicity? Of JavaScript? If it's simplicity that is needed, far better to stick with Ruby; for all Ruby's issues, it is a much more readable and writeable language. JavaScript has one thing going for it: A monopoly on the platform of "web browser". It is a dogshit language at everything it does, tolerated because of the one thing only it can do.

I don't think you're a software engineer. I think you're a web developer.
and how many of the games features are built into the RPGM engine and the fact that all of the dialogue and art are done and still available.
All the assets are made with different window and tile sizes in mind. They would have to be upscaled with some shit AI thing.
 

Waxer

Active Member
Sep 11, 2017
713
825
You sound like a rabid fan who can't stand criticism of something they enjoy. This project is already reaching the limits of what the current archaic piece of crap engine can support. As stated by multiple people already stated and is easily proven. Hell, its runs on Ruby in 2020, now that’s a joke. Also this Dev gets paid via Patreon as long as they keep the players updated its not like there income will change. Unless you believe the rest of the fans are so incredibly shallow minded. As to abandon the project simply because there working on upgrades that will support future and better content then the 10 year old Engine can currently support. Now I may not have a disability stopping me from using a keyboard. But there are plenty of people out there who can’t and you are basically saying F them how nice. I’m not running the game on my tablet simply using it to remote access my PC so I can use it wherever I may be. I live with a ton of people so not playing porn games on a big unmovable screen is a must to avoid awkward moments. Also not having mouse support is a colossal mistake and hindrance but far from the only reason to update. It’s called future-proofing maybe you should look into it. Also I call 99% of porn game devs lazy not just this one. I mean really just look at this site and marvel at how 99% of the games here will never see completion.
I think you need to understand there is a pretty big difference between "Lazy" and "Practical time management."

Lazy would be, going several months without updates, having only one game bgm, leaving in bugs for weeks, ect ect.

None of these things are actions SL does and is a champion of NOT doing it when other devs would. She even goes the extra mile fixing every little type reported to her, balances fights based player feedback, spends her own money to add artwork to TLS when it added no actual increase to her overall patron income.

Now on to "Practical time management." It's not a question of 'would this make the game better.' Its a question of 'Am I using my time most effectively to make the game as good as it can be?'

And I'm sorry but spending MONTHS TO YEARS doing nothing but converting to a new engine would be a crazy waste of time. (And not to be competently insulting but you are INSANE for thinking that spending several months not updating the game would go over well with Patrons.)

I don't know if you've actually played the game but it isn't just some waifu jerk off simulator, it's a story based game. And a good one at that, do really thing people are gonna be like, "Oh man SL has left us on a cliff hanger for 8 months, but I'm SO FUCKING HAPPY she decided to postpone the game in the middle of the last chapter so we could have MoUsE SuPpOrT!"

Hey After SL takes a year off for the mouse support why not then take another year off to learn Russian so she can convert the game to another language. What? Is that a crazy idea? Plenty of the people on this site speak Russian bro are you just saying we should F those people?
 
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