I only played only once an earlier version (can't remember which was), so i may be clouded with misconceptions based on what i've been reading here.
I must also be clear that when i mentioned different content based on choices and actions, i was talking about something similar to branching plot, in TLS's case: different quests, allies, investments, choices and how each of these factors give you a whole new experience (through the game and in the endings). Not about something like this: this is bad you so you mustn't choose it. But something like this: this has bad and good points, depending on your perspective (that's the impression i got from TLS). In games like this, i usually go for pragmatic aproachs (like i did for my playthrough), but i also like to know, that even if i'm missing out some content, i'm gaining a new one, so that's why i gave my opinion. Thx for clarifying anyway.
I'm still on the fence about how everything will tie in the end, but you guys gave some food for thought.