Fantastic game, but defo follow a guide, because you can accidently ruin your good playthrough without realising hahaIs this a good game ? looking for some replacements for LOQO Series.
Fantastic game, but defo follow a guide, because you can accidently ruin your good playthrough without realising hahaIs this a good game ? looking for some replacements for LOQO Series.
yes, 100% recommend, do u need a guide? no, will u find everything and get the best results no, unless u are a fuckin genius (or grind A LOT for it), i played the first time everything with no guide, now after playing it again with a guide i would say i got like 60-75% things right, pro tip tho, if the characters say u probably wont be able to return to some place if u get out now, U WONT BE ABLE TO GO THERE AGAIN LATERIs this a good game ? looking for some replacements for LOQO Series.
Yeah carry on, you'll understand why the art is the way it is in the beginningok i will try , thanks .
But i hate following guides. i like to explore everthing myself.
Tried it. Story cant say , Gameplay good, but art really not my style... horrible. Sorry but it looks like a child made them.
Not even close to the preview screens.
guy played for 3 mins: shit game HORRIBLEIf you're speaking about the art in the sex scenes, then it will change in thirty minutes or so.
Thank the lucky stars the new calc is out!If you're speaking about the art in the sex scenes, then it will change in thirty minutes or so.
That guy isn't the MC, and yes you're supposed to hate him/them... Yes, them, you'll see more of them throughout the game.I also hate this puke of an MC, but I guess that's the point.
Yeah, I guess the point was indeed for him to be a fake-out MC, be annoying and die. I just noticed this game was by the same people that did Ouroboros so I'm strapped in for a lot of those unwinnable battles, twists, eternal cycles, "half the characters die" moments and so on, as well as some pretty intense anti-cheat measures (though luckily it looks like there's a mod for this one).That guy isn't the MC, and yes you're supposed to hate him/them... Yes, them, you'll see more of them throughout the game.
I'm honestly having trouble remembering others outside of the beginning that aren't specifically plot-related, and even then there's very few.so I'm strapped in for a lot of those unwinnable battles
I honestly wouldn't bother with a mod for cheating.as well as some pretty intense anti-cheat measures (though luckily it looks like there's a mod for this one).
I get what you're saying, but plot related or not, an unwinnable battle's an unwinnable battle. I remember a bunch in Ouroboros, and looking through the wiki for this game it looks like there are a fair few scattered about. It's less of an annoyance in games that don't care so much about the combat or make such an effort to ensure sure the enemies the player encounters are beatable if their patterns are learned, but in a game that really pushes the player to learn, strategize and tweak composition it feels like a bit of a 'fuck you' to throw in battles you can't win no matter what. Suppose you can throw scripted battles in general in that category too.I'm honestly having trouble remembering others outside of the beginning that aren't specifically plot-related, and even then there's very few.
In this case it's less about knowing what to do and more about time consumption. It doesn't take many fights to learn how to mop up any monster party composition in a given area, but each fight takes a couple minutes and you basically have to fight and kill everything to scale enough to keep progressing. I'd rather murder them all with the instant kill button after I learn their patterns and save the legit fighting for the bosses and unique enemies, than spend hours fighting the same three mooks arranged in different patterns.I honestly wouldn't bother with a mod for cheating.
The wiki links in the OP are a good enough guide for what not to/how much to cheat.
if you learn the enemies patterns you will learn the pattern for the unwinnable one.I get what you're saying, but plot related or not, an unwinnable battle's an unwinnable battle. I remember a bunch in Ouroboros, and looking through the wiki for this game it looks like there are a fair few scattered about. It's less of an annoyance in games that don't care so much about the combat or make such an effort to ensure sure the enemies the player encounters are beatable if their patterns are learned, but in a game that really pushes the player to learn, strategize and tweak composition it feels like a bit of a 'fuck you' to throw in battles you can't win no matter what. Suppose you can throw scripted battles in general in that category too.
If the game were battle-centric, sure. But this one is not, even though the battles here are very fun and sometimes present a challenge. Narratively, I would just say that the in-game party battles, as well as global conflicts you take part in, grow to cosmic proportions later in the game, and they become unwinnable in no sense of the word. But I'm not sure you'd like what follows if it hasn't clicked for you in the first 3-4 hours.it feels like a bit of a 'fuck you' to throw in battles you can't win no matter what