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Thanks for the huge response to the last post - glad to know people care about the game. ^-^ No action will be taken on the combat system immediately, not least because I'm spread very thin, but you will eventually hear more about the battle busts as TLS moves toward completion.
Meanwhile, today's post is dedicated to another one of my old objectives that I have finally completed: improving the first impression of the game. Generally speaking, graphics are more important than writing or any of the qualities I'm able to bring to the table, and I understand why players might not want to take a chance on an RPG Maker game. So I have put some real effort into making the prologue look pretty, hopefully losing fewer new players when the game launches.
So there's stuff like having bridges/ropes/etc that you can walk both below and above. Does this make the game better? Not really, but it's something you can't do normally in RPG Maker, so it's a plus.
The title screen has also been shuffled around so it isn't in the default position. Thanks to Rachnera, Annikath, and Lamsey for helping with this. Lamsey is also the one to thank for the new sprite of Simon, which was more than I asked for but will hopefully help sell the big transition after the prologue. ^-^
I wanted to finish all of this and combine it with the optional dungeon, but right now it's looking like that won't be possible. I am pretty tired and it has been too long since an update. I am considering doing an update for all of the new combat mechanics and maps, so that can all be polished prior to the optional dungeon update.
Maybe sooner than later. We'll see.