Shnurre

Newbie
Jul 10, 2017
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whore qum it's close the threshold of a white elephant. give you very little, and hit you a lot for the whole game.
Yes, we don't want to do it regardless for narrative reasons, but if at least it gave 20k in R1 instead of 15k it would be a bit more tempting. We could either invest into Premium steel in R1 (though 125k additinal cash in R3 that we can get from it is not that useful either; but at worst we could buy more after Arclent War) or save Carina men with Iron Cudgel while recouping upkeep losses in R3 with incubus cache (and get some stats).


This as well as taking money from Megail are two bad decisions without much upside, but at least the choices here should be clear from the way it is written.
Why investing into bridge in R1 has to punish you later I don't understand (yes, I know that there are better ways to spend our pron in R1 regardless, but I don't get the justification for additinal punishment)
 
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IndigoHawk

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Aug 9, 2016
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It's been a couple weeks, but in case you haven't noticed, Sierra Lee opened the Demographics poll results to everyone at
 
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Fulminato

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Oct 17, 2017
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This as well as taking money from Megail are two bad decisions without much upside, but at least the choices here should be clear from the way it is written.
Why investing into bridge in R1 has to punish you later I don't understand (yes, I know that there are better ways to spend our pron in R1 regardless, but I don't get the justification for additinal punishment)
you aren't punished for early bridge repair. it's grant some discount and some bonus during BoY.
the points is what you gain for delay bridge repair in the end is more valuable of what you gain in repair it right away, but there is no "punishment" to do so.
 

Shnurre

Newbie
Jul 10, 2017
47
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you aren't punished for early bridge repair. it's grant some discount and some bonus during BoY.
the points is what you gain for delay bridge repair in the end is more valuable of what you gain in repair it right away, but there is no "punishment" to do so.
Investmentwise bridge is OKish, gives you 40k more to spend in R3 (we have money to invest in both Ardoheim magic and Yhilini supplier and spend 5k less in R2; in R3 we get 10k from Yhilini supplier instead of spending 20k to buy it and don't have to spend 5k on late bridge repair)

Why I feel like it is punishing though is a fact that you miss out 1 point on ambassador evaluation and as a result more valuable stats than those you get by buying bridge early (you miss 1 yhilin acceptance, 1 yhilin and 1 social from evaluation results and get 2 yhilin and 1 economy if you invest in R1; in essense you are exhanging 1 yhilin country score and 1 economy for 1 acceptance and 1 social and this is a very poor conversion).
Unlike with whoring Qum or taking pron from Megail, I don't see narrative justification for this trade-off though.

If it was only investment in R4 that gave bonuses to evaluation this IMHO would feel more justified - as the investment iteslf would be while ambassador would conduct his evaluation. But why does ambassodor notice your investment after reunion (when ambassador has presumably already left for Ardoheim) while ignoring investment in R1 (especially given that during Aka route he by his own words receives info on your actions from Janine and one can very easily imagine that she would say "and BTW they have funded bridge repair") I don't get.

To sum up, I don't have the problem with how bad the consequences of investing in bridge early are, I have problems with lack of narrative justifications for trade-off here. Again, even if early bridge also counted to ambassador evaluation, this would still be subotimal investment in R1 - missing any of mine, bank, special supplier or Stineford magic shop is in itself more punishing than this 1 evaluation point.
 

Chris20

Member
Apr 28, 2024
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Ok, i replayed this game affter a long time, and to make this time worth it i will just share my thoughs: Something that i dont like is the fact that it is very unlikely or impossible to get an optimized run with good scores in everything without consulting a guide, specially with decisions that are TOO far back in the story to reload. One thing is make decision making important, another is just making scores thresholds too high and lock optional content just because of a choice made 80 hours back.
The worst example is how can be impossible to get the last harem member if, lets say, you could not fund the eustrin embassy in Ardford for the simple fact that you did not have enough Pron, wich will make way harder later on to get open the war vault, and after like 50 hours or so you cannot get the last harem member because of that outcome.
I get it, but i prefer choices in games to be treated like optional branches, not hardcore tests that will lock content if you are not a tryhard or decide to break the immersion and consult a guide.

That being said, this game is still masterpiece, but the casual rpg maker player will get fucked several times over before it adapts.
 

Lolicon Kami

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Nov 3, 2019
1,769
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Ok, i replayed this game affter a long time, and to make this time worth it i will just share my thoughs: Something that i dont like is the fact that it is very unlikely or impossible to get an optimized run with good scores in everything without consulting a guide, specially with decisions that are TOO far back in the story to reload. One thing is make decision making important, another is just making scores thresholds too high and lock optional content just because of a choice made 80 hours back.
The worst example is how can be impossible to get the last harem member if, lets say, you could not fund the eustrin embassy in Ardford for the simple fact that you did not have enough Pron, wich will make way harder later on to get open the war vault, and after like 50 hours or so you cannot get the last harem member because of that outcome.
I get it, but i prefer choices in games to be treated like optional branches, not hardcore tests that will lock content if you are not a tryhard or decide to break the immersion and consult a guide.

That being said, this game is still masterpiece, but the casual rpg maker player will get fucked several times over before it adapts.
That's simply the genre - the traditional J-RPG style game. Not a flaw, but a function. Like when people complain that Korean or Indian food is "too spicy" -> thats how its supposed to be, anything else makes it a different game.
 

Chris20

Member
Apr 28, 2024
217
592
197
That's simply the genre - the traditional J-RPG style game. Not a flaw, but a function. Like when people complain that Korean or Indian food is "too spicy" -> thats how its supposed to be, anything else makes it a different game.
I dont know about that, but personaly i think the mass effect decision making structure is better for rpg, TLS feels like a threshold optimization. It is a game intended to be dissected and min-maxed, rather than simply played.

For example, the game hides the math. You might see "+RP Robin" or "+Investment," but you rarely see the threshold you are aiming for, the game doesn't tell you "You need X Investment to open the War Vault." It just gives you a choice.

If you fail a check in Mass Effect (e.g., you can't save the Salarian councilor, or Wrex dies on Virmire), the game adapts. You don't lose the ability to shoot guns or use biotics. You get a different scene. The game continues to function at 100% capacity, even if the story is sadder or darker. Mass Effect wants you to live with your regret; TLS wants you to restart your save file.

In Mass Effect, big decisions are clearly framed as big decisions. You almost always know in the moment that something important is happening, rather than quietly setting a hidden flag that bricks your run 50 hours later, also, consequences are primarily narrative and adaptive, not mechanical locks: your choices shape the story, who lives/dies, and which allies you get, but they rarely hide core content behind obscure, distant resource thresholds or force you to play with a guide to avoid being soft-locked.

In the end this is just preferences, i still enjoyed the game, but there is no way in hell i will do multiple playthroughs, i prefer a branching narrative style.
 
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Lilith522

Newbie
Nov 25, 2022
30
23
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Pros

1) The "story" is extremely unusual for a porn game. It's less a porn game and more a full-fledged porn fic, with roleplaying.

2) Lots of hidden gems and unpredictable plot twists.

3) The game is challenging, but not too challenging. There's grinding, but the difficulty lies more in choosing the right party and skillfully using skills against specific enemies than in grinding experience and money, and buying top-end gear.

4) The game isn't just long, it's incredibly long. The average person working 8 hours a day would spend a month, if not more, playing it.

5) The succubi are well-developed: they're not just a race of villains who kill with sex. Of course, they can do that, but overall, they're even kinder and more positive than humans, despite their obsession with sex.

Cons:

1) The game took a very long time to develop and is technically... outdated. It has a very low resolution and doesn't scale to widescreens.

2) There are a lot of hidden and non-obvious mechanics and math. Beating the game optimally on your first try, even blindly, is impossible.

3) It's definitely not suitable for "all or nothing" players—you'll often have to make compromise decisions that will come back to haunt you later.

4) The story and battle sequences aren't optimally paced... you often have to read a LOT of text while having absolutely no involvement in battles. It's tiring.
 
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4.50 star(s) 240 Votes