Create and Fuck your AI Slut -70% OFF
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3.00 star(s) 23 Votes

Tyrgalon

Member
Jun 14, 2019
146
43
144
I tried the old version because I wanted to try out the content that existed thats being remade, and im wondering why the first girl at least is walking at mach 5 making it nearly impossible to hit her with a bola XD

The fact she moves so fast, so eratically and the bola only hits 1 square and not the 2 squares in front makes it 1000% RNG to ever get in a hit to slow her down even slightly.
 

NotDaniel1

New Member
Mar 23, 2022
5
0
11
Hello I was just wondering if the Old RPGM has an android version one? If so may I get the link? I wanna test it out
 

cariocas2

Member
Jun 12, 2017
145
24
82
I can't ship also can't set goblins to work... its bugged the ship and the adult goblins all the time says invalid number... last rpg version
 

Yobs

Newbie
Aug 11, 2016
23
27
155
I don't mean to be too harsh, but the navigation on the Ren'py version is atrocious. It's very inconsistent, in the first sequence, you're straight up navigating cardinal directions, ok. But then, for no apparent reason, it's reversed on the second time (which uses the same map). On the map with the pigs, it would work more or less in a sane way, but for some reason the devs decided to turn your orientation once you reached the top of the map. And then you get to the interior map and that just seems like a joke.

Honestly, I can understand where you are coming from, specially considering that this was orignally thought as a RPGM game, but this is simply terrible. Look at how other games do it, you don't have to reinvent the wheel. Also, it's good practice to think about how someone that hasn't developed the game would play it. For you, that programmed each screen and knows what to expect, something may seem intuitive, but that's not the case for your players.
 

Ramirad

Member
Mar 14, 2018
272
137
218
I don't mean to be too harsh, but the navigation on the Ren'py version is atrocious. It's very inconsistent, in the first sequence, you're straight up navigating cardinal directions, ok. But then, for no apparent reason, it's reversed on the second time (which uses the same map). On the map with the pigs, it would work more or less in a sane way, but for some reason the devs decided to turn your orientation once you reached the top of the map. And then you get to the interior map and that just seems like a joke.

Honestly, I can understand where you are coming from, specially considering that this was orignally thought as a RPGM game, but this is simply terrible. Look at how other games do it, you don't have to reinvent the wheel. Also, it's good practice to think about how someone that hasn't developed the game would play it. For you, that programmed each screen and knows what to expect, something may seem intuitive, but that's not the case for your players.
this is more or less like my July feedback - the navigation right now is generally incomprehensible and a pure down-side.
 
Aug 24, 2019
54
88
81
this is more or less like my July feedback - the navigation right now is generally incomprehensible and a pure down-side.
Hello there. I have been working on TLotG's programming, and was informed to check the comments here about the game's navigation system.

Keeping it short, my intention had always been for the game to have a turning mechanism because the always-North-facing system just did not make sense to me. So, I decided to incorporate some automatic shifts of direction so that the character ( Kresh ) was facing in the correct direction based on where he is supposed to be headed.

Considering the example of the pig map, i.e. the Shadow Forest, the reason I changed the orientation of the character was because it made more logical sense to me for the character to be facing either West or East, depending on where he is headed, since I don't think anyone moves sideways, last I checked.

Now, I'm no programming expert here, and am additionally the artist behind the game too, and aesthetically ( and logically ) it made more sense for me for the character to be facing the direction he supposed to be headed next.

But since we are likely not to have a turning mechanism, and players seem to be favoring this for whatever reason, I shall modify the movement system to be North-facing from now onwards, regardless of how things look visually.

And no offense, since ultimately we are catering to the players and their support is what is inteded to keep us afloat, but your feedback almost made it seem as if I have no clue what I am doing. I suppose the movement system might give that impression, and indeed I was instructed to keep everything North-facing, but ultimately the orientation changes were an intentional decision because they made logical sense, at least to me.

Thank you for your feedback and playing the game. The movement system shall be modified from Chapter 4 and onwards, and will be fixed for the previous chapters sometime in between.
 

ZeroDawnQx

Member
Dec 18, 2019
229
41
79
Can anyone help me get through the cave maze it's quite confusing let alone f95zone search bar on my android won't let me search for stuff specifically I don't know why much appreciated
 
Nov 5, 2022
62
18
18
No idea regarding 3 more woods. 10 wood from cave. 7 from near river forest. On wild pig side i searched no woods. So skipping quest when warning will come when crossing this. That why i search mage thoroughly starting again.
 
Last edited:
Nov 5, 2022
62
18
18
Can anyone help me get through the cave maze it's quite confusing let alone f95zone search bar on my android won't let me search for stuff specifically I don't know why much appreciated
Use left key from start(hint to go out of mage). I suggest you to search in detail there is gold, sword and potion. To go back Back key. I mean press front key in starting place to get loot. Explore mage.
 

Asteel1

Newbie
Dec 7, 2020
53
19
107
Sorry if this is an ignorant question but I got to the scene where it says its the end of the release with the pig guts. Did I completely skip parts?
You don't have permission to view the spoiler content. Log in or register now.
Where are these images on the front page coming from?
 

69Creampie

Active Member
Oct 1, 2024
630
908
161
Shouldn't this have a bestiality tag? I mean the MC is a freaking goblin, so not human. And why does the RPGM version have more content? RPGM is mostly obsolete and it sucks, if a version should have more content it should be the Renpy one.
 

Sallly

Newbie
Apr 7, 2020
69
23
173
Shouldn't this have a bestiality tag? I mean the MC is a freaking goblin, so not human. And why does the RPGM version have more content? RPGM is mostly obsolete and it sucks, if a version should have more content it should be the Renpy one.
This game started on RPGM and got so far before the creators decided to abandon it on there and start it again on Renpy , so they are playing catch up at the moment .
 

69Creampie

Active Member
Oct 1, 2024
630
908
161
This game started on RPGM and got so far before the creators decided to abandon it on there and start it again on Renpy , so they are playing catch up at the moment .
So another rework? Yay. At least this time it's for good reason if moving to Renpy rather than the usual renders that need redone just because they are 3yo.
 

AtotehZ

Engaged Member
Aug 24, 2018
2,133
1,461
348
Just from looking the description and images over. Is there a slave tag missing here?
 

Leo D. Marstone

Well-Known Member
Nov 2, 2017
1,875
2,176
486
Sooo I saw a dispute over the RPGM version and the renpy remake. Borderline is that a huge chunk of the game is missing and that navigation in the renpy version is to be improved upon. It reads that it behaves more or less like in old school first person dungeon crawlers.

How long do you think does it take until they catched up? Is it even worth playing the renpy version now if I came here for the pregnancy content?
 
3.00 star(s) 23 Votes