- Jun 23, 2017
- 238
- 317
Don't know if the Dev reads this thread but I still want to give some feedback. I'm not a fan of games that use this specific 3d engine to create scenes since all characters are ugly and liveless to me but I tried this one anyway. Thats why I stopped playing after dying and last save was a while ago and I did not want to do all again. So here is what I noticed:
- First impression counts and the first thing I see is the menu and then combat. Gamestart screen aside the menu for items and equipment etc. is where I get the first impression how much effort went into a game. If I see standard rpgmaker menu and standard rpgmaker combat I think 'low effort' even if there might be a lot of effort in it but I did not see it yet and maybe never will because I think there is nothing that interests me in this game.
- Questlog is good but have indicators on the map what is interactable and where to go. Maybe you have seen this in other rpgmaker games that they put these exclamation mark bubbles over places of interest. I think thats a good feature.
- Retry option when failing a battle. Especially on bosses or again what some other games are doing is putting a crystal or torch or something in front of boss room that when you touch it opens the save screen. Sometimes these double as teleporter.
- Enemies that spot you a mile away and chase you in snails pace are kind of annoying but at least easy to avoid but I noticed that this even happens if you are locked in a dialogue or in a scripted walk animation.
- Dialogue is weird in a way that you use the 3d engine for scenes but not for character faces and that you wrote their expression in the dialogue 'blushes' 'smiles' etc. I think it would be better if you prepare some facial expressions with that 3d engine and use that in the character portrait window instead.
- First impression counts and the first thing I see is the menu and then combat. Gamestart screen aside the menu for items and equipment etc. is where I get the first impression how much effort went into a game. If I see standard rpgmaker menu and standard rpgmaker combat I think 'low effort' even if there might be a lot of effort in it but I did not see it yet and maybe never will because I think there is nothing that interests me in this game.
- Questlog is good but have indicators on the map what is interactable and where to go. Maybe you have seen this in other rpgmaker games that they put these exclamation mark bubbles over places of interest. I think thats a good feature.
- Retry option when failing a battle. Especially on bosses or again what some other games are doing is putting a crystal or torch or something in front of boss room that when you touch it opens the save screen. Sometimes these double as teleporter.
- Enemies that spot you a mile away and chase you in snails pace are kind of annoying but at least easy to avoid but I noticed that this even happens if you are locked in a dialogue or in a scripted walk animation.
- Dialogue is weird in a way that you use the 3d engine for scenes but not for character faces and that you wrote their expression in the dialogue 'blushes' 'smiles' etc. I think it would be better if you prepare some facial expressions with that 3d engine and use that in the character portrait window instead.