Ren'Py The Lewdest House [v0.2.17] [Cathornero Games]

4.70 star(s) 76 Votes

NekoRush

Active Member
Aug 25, 2017
691
249
I really enjoyed it and can't wait for more chapters. The only down side is it could use some sounds or music. Like add an explosion sound or a crowd cheering, not much just a little here and there. I'm not expecting full on porn moans for scene just some background noises.
 
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magistrate

Member
Feb 2, 2019
206
320
I like the game overall, but it's very distracting whenever it switches to past tense. Stick to present tense in VNs.

Edit: of fucking course Linc has a monster cock. Annoying enough in most games, but he's canonically 12, it makes zero sense here.
 
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Catspeaker 81

Member
Mar 18, 2023
106
525
I like the game overall, but it's very distracting whenever it switches to past tense. Stick to present tense in VNs.1

Edit: of fucking course Linc has a monster cock. Annoying enough in most games, but he's canonically 12, it makes zero sense here.

He gets it from his Dad.
Why do you think Rita and Lynn Sr have 11 kids?
Rita can't stay away from the monster between her husband's legs, Lincoln's just a chip off the ole' block! ;-D
 

Night Mirror

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Modder
Jun 2, 2018
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Very much enjoyed this game, and liked most of the design choices. Specifically, having the MC in their own panel off to the side when talking to characters, to give both player reactions and put the character you're talking to front and center so that it feels like the player is the one talking to them. I would like a few more facial expressions (for all characters in general), but I really like this design choice.

The art looks great, very on brand, but with some personal style, I like it a lot. And animations (even if only a few frames) are pretty good (the car driving off is one that stood out in my mind as a nice touch). Although, when characters hop, or bounce around, you can see where their legs cut off, possibly consider making their sprites a little longer.

Big fan of family love stories. So many games tend to get it wrong with every girl just throwing themselves at the mc because they are the mc, and not because of their actions/player choices or the love story is just very generic. So far this feels like a good start of having a natural balance between affection and sexual tension (although Lucy makes me a bit suspect). While it does feel like we got to the Lynn scene a bit too quickly (without spending time with other characters first, or having additional build up), within the structure of the game (chapters) I think it works fine (since much of the chapter is spent with her).

I have two main negatives so far, one big and the other more minor~ish. First the big one, the wandering mechanic feels unnecessary (I have a personal bias against them). At least, for the most part, it has guide icons to show you were events are (sometimes), but I'd honestly prefer to have the option to avoid it.

Second is character points (braveness and love in this case). While I don't think I missed any scenes (and I didn't look to confirm this is the case), it sounds like players can miss content based on choices. There is nothing more aggravating for me as a player than to miss content because I answered a choice the way I want, instead of how the game wanted me to answer it. Point based systems, that track just one thing, and where you are 1 point shy of seeing the scene you want, are some of the most frustrating. When I encounter them, I often just open the console and just max the points for all girls. Or, open the code and jump scene to scene instead of playing the game. Player actions should dictate the content, not some arbitrary point scale.

In addition to those, I do have a worry going forward, and it is an issue I see in games that tend to have too many love interests (this game seem like it will have at least 10?). Often characters tend to drop into the background and be forgotten after the player has reached their goal (sex, but also their story goal). We've had our moment with Lynn (both sex and her story goal), and hopefully that won't be the last we see (and do) her.

Anyhow, looking forward to more!
 

Catspeaker 81

Member
Mar 18, 2023
106
525
Very much enjoyed this game, and liked most of the design choices. Specifically, having the MC in their own panel off to the side when talking to characters, to give both player reactions and put the character you're talking to front and center so that it feels like the player is the one talking to them. I would like a few more facial expressions (for all characters in general), but I really like this design choice.

The art looks great, very on brand, but with some personal style, I like it a lot. And animations (even if only a few frames) are pretty good (the car driving off is one that stood out in my mind as a nice touch). Although, when characters hop, or bounce around, you can see where their legs cut off, possibly consider making their sprites a little longer.

Big fan of family love stories. So many games tend to get it wrong with every girl just throwing themselves at the mc because they are the mc, and not because of their actions/player choices or the love story is just very generic. So far this feels like a good start of having a natural balance between affection and sexual tension (although Lucy makes me a bit suspect). While it does feel like we got to the Lynn scene a bit too quickly (without spending time with other characters first, or having additional build up), within the structure of the game (chapters) I think it works fine (since much of the chapter is spent with her).

I have two main negatives so far, one big and the other more minor~ish. First the big one, the wandering mechanic feels unnecessary (I have a personal bias against them). At least, for the most part, it has guide icons to show you were events are (sometimes), but I'd honestly prefer to have the option to avoid it.

Second is character points (braveness and love in this case). While I don't think I missed any scenes (and I didn't look to confirm this is the case), it sounds like players can miss content based on choices. There is nothing more aggravating for me as a player than to miss content because I answered a choice the way I want, instead of how the game wanted me to answer it. Point based systems, that track just one thing, and where you are 1 point shy of seeing the scene you want, are some of the most frustrating. When I encounter them, I often just open the console and just max the points for all girls. Or, open the code and jump scene to scene instead of playing the game. Player actions should dictate the content, not some arbitrary point scale.

In addition to those, I do have a worry going forward, and it is an issue I see in games that tend to have too many love interests (this game seem like it will have at least 10?). Often characters tend to drop into the background and be forgotten after the player has reached their goal (sex, but also their story goal). We've had our moment with Lynn (both sex and her story goal), and hopefully that won't be the last we see (and do) her.

Anyhow, looking forward to more!
First, thank you so much for the wonderful review! It's always nice to see someone took the time to really get into the work and play around with all parts of it.

I think you bring up some very fair criticisms of the gameplay, as in a vacuum, with only chapter 1... Some of this stuff might seem a little superfluous...I also know there are visual novels that forgo points entirely and just have all content available, however that does remove some of the 'game' aspect. There's strengths and weaknesses to both styles..

I myself feel in the case of Visual novels where no choices matter at all.... It might as well just be a story. And I already write stories, the Visual Novel 'Game' aspect and letting players make choices makes it seem... More interactive? More immersive? But maybe I'm overthinking the whole thing... D will probably throw his own two cents in and he and I will probably talk a lot about all of this over the coming weeks and months of the project.

Now on the subject of Lucy...
D doesn't want to give away too many spoilers, but I'll just say this... Lucy is *Unique* in terms of her other sisters.

We do want this story to not just be, "And every girl fell before the might of the Log and they mindlessly fucked him" there has to be reasons and 'romance' behind it.... Lucy falls into a category that is separate from the one all her others fall into. You'll see more in Chapter 2.

And yeah we also don't want to make it seem like the other sisters just 'go away' from chapter to chapter. We might restrict some of them if it makes sense for the plot of the story.... Remember this is taking place over the 'summer' and so there's a larger plot going between each chapter.... Chapter 3 right now is Tentatively going to be mainly set in Great Lakes City... obviously ONE sister will be more available because of that then the others..

But Lynn has scenes in Chapter 2... Scenes for her and Lincoln to spend time with one another (And do one another) even if the main romantic focus will be Lucy.

I hope that helps some from my side of things!
 
Jul 20, 2017
334
556
A loud house adult game where the dev actually has the fucking balls to make it an actual loud house adult game and NOT make everyone "18" on TOP of making everyone (save for the baby but thats completely fair) seemingly available??? Well slap me silly and call me jane doe.
 

Night Mirror

Well-Known Member
Modder
Jun 2, 2018
1,786
9,862
I also know there are visual novels that forgo points entirely and just have all content available, however that does remove some of the 'game' aspect. There's strengths and weaknesses to both styles..

I myself feel in the case of Visual novels where no choices matter at all.... It might as well just be a story. And I already write stories, the Visual Novel 'Game' aspect and letting players make choices makes it seem... More interactive? More immersive? But maybe I'm overthinking the whole thing... D will probably throw his own two cents in and he and I will probably talk a lot about all of this over the coming weeks and months of the project.
I don't think you're overthinking it, and having some gameplay in your game can certainly be a good thing. But that should also be balanced with having the gameplay make sense, be fun (something a shocking number of devs forget to have in their games (fun)), and rewarding.

Points are a tricky thing in general, and (as I said) often end up being more of a negative (or a hassle (for me)) in most games I play (erotic or otherwise). It doesn't mean they have to be, they just usually are. Again, the main issue being the locking off of content due to answering 1 or 2 past choices imperfectly.

As a gameplay mechanic, consider what the system is adding to the experience. Ask what the gameplay benefit is, and is that benefit fun for the player? How does it add to the enjoyment of the game, or take away from it. A good test is to "turn off" points, play the game, and see if it feels any different with them off. If it feels pretty much the same, then the question is what are they adding?

In an open world game, points are a gating system, to make sure the player has done enough things before they can do the next (have enough experience points to fight a boss, have enough money to buy and item, have enough love point to romance a character, etc... ). The process of collecting points in those sorts of games (well, in good ones) is in addition to the gameplay, not in place of it. In bad games, players waste hours grinding for arbitrary points they don't care about.

In a liner story, points can't be ground (grinded? (whatever...)). Usually there is no way to get more points if a player missed them, making it possible to lose out on content without knowing that's the case. This problem only becomes more pronounced the deeper into the game a player gets as there is usually no way to catch up. (and, again, bad games solve this by replaying scenes to grind points)

Speaking purely from a player standpoint, I don't care about points, I care about rewards and consequences. If I choose to hold someone's hand, the reward is seeing the art holding her hand, and the consequence is positive dialogue around the action (and maybe a future call back to it). If I choose not to hold her hand, there is a punishment of her looking sad (which could be a reward if someone is into that), and the consequence is her disappointed dialogue (and again, maybe a future call back to it).

And this (at long last (holy shit I can't write anything short to save my life)) is my main issue, points are not a choice. They are an illusion of choice at best. There is a single correct path for the user to pick where their points add up to the right number, and they may have picked incorrectly fifty choices ago and not know it. Then their punishment for not picking what the game wanted them to, is to miss out on the content they are playing the game for.

The main alternative for this (in visual novels) is branched content. Having the choice show the player something different (immediately) and possibly impact future story. This is by no means the only way to do it, but for me at least, is less frustrating than being 1 point short to share a kiss with a girl because I didn't say I liked her hair two chapters ago.

(sorry that got so long, I did cut a lot out...)

Now on the subject of Lucy...
D doesn't want to give away too many spoilers, but I'll just say this... Lucy is *Unique* in terms of her other sisters.

We do want this story to not just be, "And every girl fell before the might of the Log and they mindlessly fucked him" there has to be reasons and 'romance' behind it.... Lucy falls into a category that is separate from the one all her others fall into. You'll see more in Chapter 2.
Yeah, I don't want any spoilers, I very much want to be surprised by story. If that is a trait unique (or mostly unique) to her, then that is certainly fine (as it is an aspect of her story and character). Again, too many stories where every girl throws themselves at the MC.

And yeah we also don't want to make it seem like the other sisters just 'go away' from chapter to chapter. We might restrict some of them if it makes sense for the plot of the story.... Remember this is taking place over the 'summer' and so there's a larger plot going between each chapter.... Chapter 3 right now is Tentatively going to be mainly set in Great Lakes City... obviously ONE sister will be more available because of that then the others..

But Lynn has scenes in Chapter 2... Scenes for her and Lincoln to spend time with one another (And do one another) even if the main romantic focus will be Lucy.
Always hard to really judge anything based on the first update (second update? first chapter (whatever...)). This is more a thing I wanted to point out both because I see it happen so, so often, the forgotten character(s). But also immersion breaking when a character starts with "I love you" and then you never see her again, or go right onto the next conquest. So glad to hear that you'll work to keep them relevant in the game (as the story permits).


Anyhow, thanks for responding, and again, great work on this game! I am very much looking forward to more of it!
 

/htg/anon

Newbie
Aug 12, 2017
41
82
First, thank you so much for the wonderful review! It's always nice to see someone took the time to really get into the work and play around with all parts of it.

I think you bring up some very fair criticisms of the gameplay, as in a vacuum, with only chapter 1... Some of this stuff might seem a little superfluous...I also know there are visual novels that forgo points entirely and just have all content available, however that does remove some of the 'game' aspect. There's strengths and weaknesses to both styles..

I myself feel in the case of Visual novels where no choices matter at all.... It might as well just be a story. And I already write stories, the Visual Novel 'Game' aspect and letting players make choices makes it seem... More interactive? More immersive? But maybe I'm overthinking the whole thing... D will probably throw his own two cents in and he and I will probably talk a lot about all of this over the coming weeks and months of the project.

Now on the subject of Lucy...
D doesn't want to give away too many spoilers, but I'll just say this... Lucy is *Unique* in terms of her other sisters.

We do want this story to not just be, "And every girl fell before the might of the Log and they mindlessly fucked him" there has to be reasons and 'romance' behind it.... Lucy falls into a category that is separate from the one all her others fall into. You'll see more in Chapter 2.

And yeah we also don't want to make it seem like the other sisters just 'go away' from chapter to chapter. We might restrict some of them if it makes sense for the plot of the story.... Remember this is taking place over the 'summer' and so there's a larger plot going between each chapter.... Chapter 3 right now is Tentatively going to be mainly set in Great Lakes City... obviously ONE sister will be more available because of that then the others..

But Lynn has scenes in Chapter 2... Scenes for her and Lincoln to spend time with one another (And do one another) even if the main romantic focus will be Lucy.

I hope that helps some from my side of things!
I was already excited to see what you and DMF would do with Chapter 2, now my interest in piqued even further.
 
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NachoAndCheez

Member
Nov 1, 2020
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Now on the subject of Lucy...
D doesn't want to give away too many spoilers, but I'll just say this... Lucy is *Unique* in terms of her other sisters.
Let me guess, she is the one that is legitimately in love with Lincoln without the need for external forces?
 
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NekoRush

Active Member
Aug 25, 2017
691
249
For those that might not know much about the series Lucy has a thing for the occult and the forbidden. And as a sister she of course loves her big brother but with her gloomy outlook on things Lincoln is still accepts her. Which leads her to thoughts of a forbidden romance between siblings more than her other sister. So if we took this as a normal game with no intent to hook up with your family members, Lucy would still be an option.
 

ididdididididi

New Member
Aug 15, 2020
1
0
Had anybody exported this as an .IPA file yet? If not, if anyone here had a mac or can run mac os as a vm i would love if you could make it an ipa file for my iphone lmao
 

affen123

Active Member
Oct 6, 2017
535
1,434
Does anyone know why or how this is meant that the sprites are redone, the characters are redone?
 
4.70 star(s) 76 Votes