spacedemon0
New Member
- Jun 4, 2017
- 10
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As a DM and fan of investigation rpg myself I really understand your point, but then advising the player to do so through a disclaimer early game would be a nice idea. Since nothing telling us the dialogue are a one time only thing and with how dense they can be it's easy to miss the spelling of something ( I'm a big fan of your style of game and previous works, and Nothing beats the first time doing those puzzles) Keep up the good work and thank you for the quality of your work and artI understand your point, but I think that could be done by the player with a real piece of paper. From my point of view is part of the fun and if I add things like that would be better to just put the story without options.
I'm just saying I understand you, but we are not in the same team.
Aside to that, in the booklet instruction for Steam I'll put the numbers and basic words for the Takaramune in the case somebody needs the hints in a PDF.
Thanks for the idea!