- May 31, 2019
- 329
- 416
There's not a lot that can be done, so long as the dev strives to bend over backwards for mobile users. Why people play porn games on their phone is a concept I can never fully wrap my head around, but I digress.The buttons are way too large, taking away space that could be used for useful information. All the points under "Notebook" could be put somewhere on the regular screen so you don't have to click multiple times. I like that you mapped keys for options, but 1, 2 and 3 being mapped to outfits is kinda pointless. Some outcomes in Class will throw you back to the main menu, when you just want to finish all the classes, completely interrupting the flow.
All in all, the UI should be way tighter, smaller and more informative. Something like this would be more than enought for the buttons: View attachment 3352192
Nobody wants to click all the time in a rather.....hands off....gaming experience.
I'm sure the game looks fine on mobile, but on a fullscreen desktop browser, it's a fucking nightmare. Images and vids are fucking huge filling up the entire screen (despite there being no resolution in the images/vids to spare to do that so you're looking at pixelated garbage), and dialogue stretches to the width of the entire screen making it a nightmare to actually read. Can't forget to mention for the dialogue the strange decision to have player dialogue on the right, and the other person's on the left. I guess it's supposed to look a little bit like a text conversation, where your texts are on the right, but the text in the game is right aligned for some ungodly reason, have it left aligned for pete's sake.
On the bright side, at least the dev moved the avatar to the left sidebar, so there isn't two sidebars to make the screen feel even more busy and cramped, so there's that. Navigation isn't terrible anymore, which is a plus as well. It's still bad, but less bad.
I just want some fucking breathing room on the desktop. Main content on full screen should take up like 50% of the screen's real estate, centered, sandwiched between 25% of empty space on both sides (with the sidebar in tow, the numbers change slightly). Wouldn't hurt to have images be normal sized either. Either their default resolution, or blown up ever so slightly to like 125% at most.
Slightly unrelated, but I think the change to the more sandboxy, freeform nature kind of hurt the game overall. While a bit slow and monotonous, before, the stories had interplay and relied on each other. Now it's just a potluck of things put together that seem like they should go together, but they've been separated and can be completed out of order. Don't even get me started on how the clinic ruins any sense of "progression" or consequence either. Main MC dude can swap genders and assets faster than he can change underwear. Kind of weird to think he has any kind of problem at all with being feminized.
For what it's worth, I don't hate the game, I just hate how it's presented, and it still seems like it's chasing that potential it had all those years ago but never quite reached due to heavy refactoring. I still think it could reach that potential, but I think the game would have to be ripped up from its roots and re-planted at this point, so to speak.
Anyway, I'll step down from the soapbox and let someone else take a turn.