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Drewbie

Member
Oct 21, 2017
305
626
Things I've noticed right off the bat of the current state of the game


1. Even though I set my Penis size to 'small', when I masturbate to porn on the computer the avatar's penis is absolutely MASSIVE

2. Even though I didn't set my "Roommate"'s title as roommate, the bar at the top of the screen still says "Your Roommate doesn't seem to be here"

3. For whatever reason even though I tried to set my eyes to blue, every time I tried creating a character it would just say "your eyes are brown" after doing so

4. Every time I try to click "Disable Vibes" in the menu (Which is I assume that grey bar with random tips and comments that kinda fuck with immersion) I just get an error, that seems to happen no matter which browser I use.

IDK, lots of weird stuff going on. This is the current build with the bugfix. Is this all known stuff?
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
508
389
Secretary did a much much better job on NPCs' reactions. They do notice changes on MC and would mention those changes they notice. That system is top tier and only the Company might be able to compete. Not saying this is a bad game but the game was built like a VN (very linear) and it would be very difficult to transform it to a simulation game. Honestly I think players who like the game have no problem playing this like a VN, and those who don't play linear games (including me) would have stopped playing and never return.
It's definitely a work in progress that's for sure. I need to go back through and tweak a lot of the existing dialogue, and while I've started that process, it will take a fair bit of time. If you're unable to get past the occasional immersion breaking blip, I recommend trying again in a year maybe. Hopefully I'll have that stuff fixed by then, but maybe not... Never can tell how long these things will take.
 
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austinhaney6969

Active Member
Game Developer
Dec 21, 2017
508
389
Things I've noticed right off the bat of the current state of the game


1. Even though I set my Penis size to 'small', when I masturbate to porn on the computer the avatar's penis is absolutely MASSIVE

2. Even though I didn't set my "Roommate"'s title as roommate, the bar at the top of the screen still says "Your Roommate doesn't seem to be here"

3. For whatever reason even though I tried to set my eyes to blue, every time I tried creating a character it would just say "your eyes are brown" after doing so

4. Every time I try to click "Disable Vibes" in the menu (Which is I assume that grey bar with random tips and comments that kinda fuck with immersion) I just get an error, that seems to happen no matter which browser I use.

IDK, lots of weird stuff going on. This is the current build with the bugfix. Is this all known stuff?

1. I'm actually re-working the entire masturbation system to account for all sorts of variables, including penis size in many case.

2. I think that's an error I fixed in the latest build, I would need to double check all instances of it thought.

3. That's legacy stuff, I used to use text descriptors for the eye colors back when there was like, 4 colors. BUT, now that I have a dynamic coloring system. All that stuff doesn't work, due to there being an insane amount of color combos you could make.

4. Disable vibes actually refers to the bluetooth pairing option. In game you can pair your toy and it will trigger as you play. Meaning when your character masturbates, fucks, gets fucked, etc, you get to feel it all :D .
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
That's legacy stuff, I used to use text descriptors for the eye colors back when there was like, 4 colors. BUT, now that I have a dynamic coloring system. All that stuff doesn't work, due to there being an insane amount of color combos you could make.
Converting rgb strings to colour names is actually not that hard, you just need a list of named colours and then calculate which of these the colour is closest to.
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
508
389
It doesn't really matter what the representation is, HSL or another way it would work just the same. They're all represented by numbers, and if they're represented by numbers you can calculate distances.
They are not represented by numbers. Not in any way that you could easily quantify. Take a look at the system, you'll see just how "proprietary" it is.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
They are not represented by numbers. Not in any way that you could easily quantify. Take a look at the system, you'll see just how "proprietary" it is.
Yeah it's a bit problematic with its gamut compared to a standard colour model, with some colours unable to be represented (probably because you're doing the operations in the wrong order, grayscale first and then brightness allows a much greater range). But it's still numbers. Pink is (300,100,0), blue is (220,100,0), etc., so we can easily say e.g. that (299,101,1) is closer to pink, and (217,95,10) is closer to blue. Probably won't work quite as well as it would if it was converted to rgb, but it would still work if you want to reference colours in the text.
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
508
389
Yeah it's a bit problematic with its gamut compared to a standard colour model, with some colours unable to be represented (probably because you're doing the operations in the wrong order, grayscale first and then brightness allows a much greater range). But it's still numbers. Pink is (300,100,0), blue is (220,100,0), etc., so we can easily say e.g. that (299,101,1) is closer to pink, and (217,95,10) is closer to blue. Probably won't work quite as well as it would if it was converted to rgb, but it would still work if you want to reference colours in the text.
Wouldn't be doable if you factor in the brightness and whatnot, unless I manually sampled the color with some js or something and output into another system, which just seems like a big bitch. I'd rather just use a color swatch and say "you have *SWATCH OF COLOR HERE* eyes instead, it would save me literally days of work, as getting the system to work well with my limited skill while being inside of sugarcube would be a massive chore.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
Wouldn't be doable if you factor in the brightness and whatnot, unless I manually sampled the color with some js or something and output into another system, which just seems like a big bitch. I'd rather just use a color swatch and say "you have *SWATCH OF COLOR HERE* eyes instead, it would save me literally days of work, as getting the system to work well with my limited skill while being inside of sugarcube would be a massive chore.
I know fuck all about sugarcube, just that the javascript to turn the slider numbers into a name would be really easy. If it's really hard to integrate that with sugarcube, well that sucks. Not like the game knowing what colour the player has set things to comes up much anyway I guess.
What do you think about the filters being applied in a different order though? The way you have it now, bright desat colours just don't work, because the grayscale filter largely undoes the effect of the brightness filter. Reversing the order of those has no effect on the preset colours, but it allows making colours that are impossible as it is by default.
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austinhaney6969

Active Member
Game Developer
Dec 21, 2017
508
389
I know fuck all about sugarcube, just that the javascript to turn the slider numbers into a name would be really easy. If it's really hard to integrate that with sugarcube, well that sucks. Not like the game knowing what colour the player has set things to comes up much anyway I guess.
What do you think about the filters being applied in a different order though? The way you have it now, bright desat colours just don't work, because the grayscale filter largely undoes the effect of the brightness filter. Reversing the order of those has no effect on the preset colours, but it allows making colours that are impossible as it is by default.
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Alright, so the way it works is, I have a base red image that is then modified by hue rotation, brightness, and greyscale. Using those three filters I can make the base red pretty much any color but white (though even with white I'm able to get pretty close with a light grey). It was the only system that wouldn't require an entire redesign in js (which I'm nowhere near as familiar with as I am twinescript). However, due to those limitations, there's no realistic way to represent that color into text without making some sort of system that samples the image with the filter, then outputs it into text, which would be way beyond what I'm capable of doing in js (js noob here), and just not worth doing. It's 1 word of flavor text, that's it. The cost to benefits just don't add up.

Note: The way I made the presets is simple, those three css variables are tied to a sugarcube variable that interact, so I just manually played with the sliders until got close to "yellow, blue, etc" and then saved the numbers, and those buttons just set those variables, which in turn sets the css. It's definitely a special way to do it, but it's the best system I could come up with that
1. Works with my multiple layers.
2. Is tied to my sliders and could be preset easily.
3. Didn't require an entire redesign of my system from the ground up, adding days to weeks to development.

P.S. Bit of a read, but there you go :p
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,548
10,058
Alright, so the way it works is, I have a base red image that is then modified by hue rotation, brightness, and greyscale. Using those three filters I can make the base red pretty much any color but white (though even with white I'm able to get pretty close with a light grey). It was the only system that wouldn't require an entire redesign in js (which I'm nowhere near as familiar with as I am twinescript). However, due to those limitations, there's no realistic way to represent that color into text without making some sort of system that samples the image with the filter, then outputs it into text, which would be way beyond what I'm capable of doing in js (js noob here), and just not worth doing. It's 1 word of flavor text, that's it. The cost to benefits just don't add up.

Note: The way I made the presets is simple, those three css variables are tied to a sugarcube variable that interact, so I just manually played with the sliders until got close to "yellow, blue, etc" and then saved the numbers, and those buttons just set those variables, which in turn sets the css. It's definitely a special way to do it, but it's the best system I could come up with that
1. Works with my multiple layers.
2. Is tied to my sliders and could be preset easily.
3. Didn't require an entire redesign of my system from the ground up, adding days to weeks to development.

P.S. Bit of a read, but there you go :p
I can see how it works, it's pretty clever, apart from the filters being in the wrong order making some light colours impossible (filters should be hue first, then greyscale, then brightness). You're basically implementing the HSV colour model, or at least exposing how it's implemented in the browser.
 

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
508
389
I can see how it works, it's pretty clever, apart from the filters being in the wrong order making some light colours impossible (filters should be hue first, then greyscale, then brightness). You're basically implementing the HSV colour model, or at least exposing how it's implemented in the browser.
I might end up doing some fancy math, but it will be "close" at best. Something like, if color between x and y and brightness is below certain level, but honestly, that's WAY down the line. Not even worth considering any time soon really.
 
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TungBigDick

New Member
Dec 18, 2017
3
3
I think there is a bug. At dinner 42 i tried every clothes but the game always says: " Bailey greets you at the door... and promptly closes it with a look of disapproval.".
 

Hordragg

Lesser-Known Mesmer
Donor
Compressor
Apr 2, 2019
3,006
10,765
I think there is a bug. At dinner 42 i tried every clothes but the game always says: " Bailey greets you at the door... and promptly closes it with a look of disapproval.".
Are you wearing regular makeup? The rest of the check is rather lenient, allowing for any combination of (((girly top and girly bottom) or dress) and girly shoes) to pass. As long as you're plugged, that is, but why would you not be, right? :giggle:
 

gromit6

Member
May 11, 2017
175
160
Hi all

Last Update

Tue Jul 27, 2021 7:46 pm

Version
.0.7.1

changelog:
0.7.1 Ms Presley content, misc content, new wardrobe revamp, minor tweaks.

link ca.2gb:


have fun
 
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