mcv

Member
Apr 30, 2017
226
67
210
Trigger the roomie chastity content (accrue a bunch of debt by not paying her and continue to masturbate with your uncaged penis multiple times), then keep not paying her/doing chores. Eventually when your debt is over a certain amount and you fail a chore she'll trigger the maid content.
So I've been not paying, not doing chores for weeks, accumulated 30k debt, and still no maid content... What am I missing ?

Edit : ok so for those who didnt trigger the content like me : accumulate debt, THEN go do some chores...
 
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sasha2

Newbie
Nov 3, 2022
75
135
156
Tell you what, if you draw me up a rough template on how you want the UI to look, I'll try and fix it.
While I'm not him, I'll list few things I don't like about the current UI:

  • haphazard use of colors: some buttons are white on black, some are black on white, some text is black on pink, some is white on grey
  • lines between paragraphs in many places
  • the main menu is really unreadable: active buttons are the same color as the background, the inactive buttons are highlighted
  • the wardrobe menu is a mess: the remove all clothes button is in the same row as the clothes category tabs
  • the outfit buttons are just there, unlabeled, and unintuitively, cannot be used to switch to an outfit when in the wardrobe
  • home button is on the bottom, which means its position changes all the time
  • the top bar contains backwards and forward buttons, which does meta-game actions, and the notebook button, which does in-game actions
  • too much reliance on icons, especially in the wardrobe and bathroom
  • the stats menu on the left is too big; compare TMOAS with Pink Sissy Dreams, half the size and two status bars more:
1751563199608.png 1751563213078.png
  • in general the use of empty space is inconsistent: some things that should be large are small, some that should be small are large


But it's probably dialogues that are the worst-looking:
  • portraits are on the far edges of the screen and the text is centered, which makes it hard to see at a normal PC screen
  • photos do not fit the screen at all, and worse, they scale according to the screen width
  • backgrounds are a mess: photos are on top of another photo; lines of dialogue are on top of that photo, but darkened; narration is on a solid pink background
  • photos touch other parts of the dialogue, which breaks the continuity of the background photo
You asked for some rough templates, so I experimented a bit with CSS trying to make the game look better, but it's just surface-level tweaks, so it's not enough to make the UI actually pleasant to use:

This is how the dialogue looks now:
1751562579588.png
And this is what I got with some experimentation:
1751562642472.png

Here's the original home menu:
1751562711034.png
And here are my tweaks:
1751562750273.png

Of course, a proper UI redesign would require a bit more thought. Especially for more complex menus, like wardrobe, bathroom or mall.

Other suggestions I have is:
  • standardize text and button colors across the game, or at least reduce variety
  • but most importantly, don't use white text on gray background except possibly on inactive buttons, it's hard to read (most games in the genre go for white on black, black on white, or white/light pink on dark purple, but black on pink is also fine)
  • prefer left-aligned text for dialogues, consider also limiting its width to let's say 1000px
  • add spacing for showing proper relations between UI elements, especially separating the top toolbar from the main game part
  • move home button to the top of the screen in location screens, like bathroom or mall (but keep it at the bottom in dialogue screens, so people read dialogues)
  • move back and forward buttons to the top left part of the screen (you can make them smaller and put them under, over, or next to the menu button)
  • remove borders around text paragraphs, or if you don't want to, at least make them the same color as the background but a tiny smidgen darker
  • the outfit buttons: replace them with two buttons (wear and save) when in wardrobe, and add the word "wear" when at home
  • maybe add confirmation when doing certain actions, for example purchasing items? you could also put the description of the item in that confirmation dialog box
  • for inactive buttons, consider adding a bit of text that that explains whey they're inactive, or maybe display it when they're clicked?
  • there are many places where there's a piece of text and there's a related button or toggle under it, separated by a line because of all those borders. Apart from removing the borders, I'd suggest moving them together to the same line. Examples:
1751563822316.png 1751564300188.png

All of that is of course only my opinion. I haven't played much of the game, as I kinda still wait for a UI redesign before properly diving in.
 

byron.zakary

New Member
Mar 16, 2023
2
0
20
Use IA to convert all the 2DCG and real porn in one single art style
In "The Sissy Girlfriend Experiment" with this point the attractiveness for me has dropped quite significantly. Previously, although not in the same style, but more aesthetically pleasing and generally exciting. Now, when the author has turned all the images, gifs and videos into a single visual form, for me the game has turned from the fact that the visual complements the plot into the fact that the plot pulls the entire visual out of the hole.

And I'm not saying that this is bad, but when the best effect has already been achieved, why do not particularly necessary work?
 

bigshawn8820

Newbie
Nov 3, 2021
52
45
61
the promo thumbs don't inspire much confidence I hate getting tricked into downloading games that don't have any sex scenes cause their still WIP other wise what's the point in even uploading the game in the first place unless your genuinely attempting to piss ppl off by wasting their time . I'm not saying that's the case here I'm just saying if you show what kind of sex scenes were to look forward to seeing in the game wed be more entitled to download and give it a shot.
 

ItzSpc

Active Member
Oct 7, 2020
701
1,135
267
I'm terrible at writing changelogs. I'm a one man dev team so I just kind of "do whatever" and give a rough description of what I did after the fact.
Just give ChatGPT or another AI a summary of the change log and ask it to flesh it out for you. It's a great tool for mundane tasks like that. Though you may want something like VeniceAI, since that one is NSFW friendly.
 
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123abc456789

Newbie
May 18, 2020
23
51
102
Heads up that for me at least the console logging is making this version slow as fuck. In the html comment out all the
Code:
console.log(
lines ie
Code:
console.log('me good coder')
=>
Code:
//console.log('me good coder')
 

123abc456789

Newbie
May 18, 2020
23
51
102
Also need to fix
Code:
$RoomieHumiliationClittyScene
sometimes it's $RoomieHumiliationClittyScene and sometimes it's $RoomieHumiliationClittyScene1 which can lead to a soft lock
 

Pttmstr

New Member
Jan 8, 2024
4
0
78
What's the version on the games apk on the website? Is it updated because when I checked the version on the apps it says 1.0
Or is that normal?
 

Kira77

Member
Jun 2, 2017
287
367
266
Why is everything so big? I can't look at the images without having to scroll down. Every short conversation needs me to hit "page down" around 4 times, that is at least 3 too many. Why is every UI element so MASSIVE?

I'm pretty sure the images were able to fit on a single screen before, why has this feature been removed? Even some simple image-wrapping...
 
Last edited:

austinhaney6969

Active Member
Game Developer
Dec 21, 2017
546
447
259
Why is everything so big? I can't look at the images without having to scroll down. Every short conversation needs me to hit "page down" around 4 times, that is at least 3 too many. Why is every UI element so MASSIVE?

I'm pretty sure the images were able to fit on a single screen before, why has this feature been removed? Even some simple image-wrapping...
Menu, media size, drag the slider to the left. That will let you resize most media in the game. If the icons are too big, those are tied to a percentage as well and respond to the font size.
 

Draevis

Member
Nov 30, 2019
361
225
179
The problem with Sasha stems back to an incompatible save (an old version conflicts), and with people skipping through the text to the end (I do the same sometimes). I've found a working popup system, and at certain key points in the game that people have issues with it will appear and say (Hey, make sure you're caged, or Hey, You can access the phone from the inv. for the first time).
I've started a new game for version 1.16, and I've reached the part of the game where it says you can access the phone from the inventory, but I'm unable to do so. The Inventory is just a text list with nothing to interact with.
I finally saw something that looks like a text message, but it was within the Notebook's Message submenu. If that's where we are supposed to get the tasks for Riley's Sorority questline, then telling us about accessing the phone from the inventory is bad information.
 

jengeld4

New Member
Jun 20, 2020
12
8
102
Not sure exactly when it started happening, but I've noticed time is not passing between visits to Bailey. I think it was around Sissy Bailey 180ish. I noticed the same thing around Fem Bailey 32.
Also Futa Bailey 40 has am error after the monolopy game saying "You pull out your Error: macro <<Penis>> does not exist inch cock and slide it into Baileys ass.
 
Last edited:

f96zonetrooper

Engaged Member
Dec 21, 2018
2,918
2,800
350
I have problems accumulating debt with roomie after the event with the chastity key.

The savegame is from earlier this year. MC has taken the key or has lockpicked the cage. Debt is stuck at 250.

The game always runs into the passage :

Code:
<tw-passagedata pid="765" name="Pay Bills Chastity" ...

if $MoneyOwedRO == 0
  set $MoneyOwedRO += 250

if $StoleCageFromRoomie == 1 and $RoomieFoundStolenKey == null or $StoleCageFromRoomie == 1 and $RoomieFoundStolenKey == 0

  if $StoleCageFromRoomie == 1
    Roomie :
    Great, you've payed off your debt.
    Unfortunately uh, I can't take your money, at least for this weeks debt so here.
    Yeah, I seem to have misplaced your key and well... I wouldn't feel right about taking your money, a deals a deal and all that.
    ...
Major problem with the coding in this passage is that debt is only increased if debt is 0 and that there is no money taken from mc, so the whole accumulate-debt-mechanic is blocked.

A general problem is that (in my current savegame) there is no way to return the key or otherwise reset the key variable.
 
Last edited:

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,993
4,094
436
TheMakingOfASlut-1.1.7
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Jaella696

Newbie
Aug 19, 2017
36
7
149
I have problems accumulating debt with roomie after the event with the chastity key.

The savegame is from earlier this year. MC has taken the key or has lockpicked the cage. Debt is stuck at 250.

The game always runs into the passage :

Code:
<tw-passagedata pid="765" name="Pay Bills Chastity" ...

if $MoneyOwedRO == 0
  set $MoneyOwedRO += 250

if $StoleCageFromRoomie == 1 and $RoomieFoundStolenKey == null or $StoleCageFromRoomie == 1 and $RoomieFoundStolenKey == 0

  if $StoleCageFromRoomie == 1
    Roomie :
    Great, you've payed off your debt.
    Unfortunately uh, I can't take your money, at least for this weeks debt so here.
    Yeah, I seem to have misplaced your key and well... I wouldn't feel right about taking your money, a deals a deal and all that.
    ...
Major problem with the coding in this passage is that debt is only increased if debt is 0 and that there is no money taken from mc, so the whole accumulate-debt-mechanic is blocked.

A general problem is that (in my current savegame) there is no way to return the key or otherwise reset the key variable.
Use web browser console from the dev tools of your browser to change the variable under. SugarCube.State.Variables.StoleCageFromRoomie=0

or it was Variables and then State. This way you can alter the variable back so you can get debt.
 

f96zonetrooper

Engaged Member
Dec 21, 2018
2,918
2,800
350
Use web browser console from the dev tools of your browser to change the variable under. SugarCube.State.Variables.StoleCageFromRoomie=0

or it was Variables and then State. This way you can alter the variable back so you can get debt.
I usually make a copy of the html-file, change the coding in one html-file for myself and test if it fixes the problem ....


In case of the maid-content the problem is more complex.

To avoid side effects from older versions, I started a new game with official v1.1.7, skipped 10 - 20 weeks without paying rent, triggered the roomie chastity content and after a while the new maid content. Maid content should be available at around 2,500 $ debts, however it was more like 5,000 $ debts when I finally unlocked it.

I played through the maid content, then went back to an earlier savegame and tried to unlock the maid content again ... and failed. The unlock conditions seem to be more complex than expected or I had really bad RNG ...

Sidenote :
It is confusing that the maid jobs are not placed in category "work" but in "computer" ...
 
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