Honestly, I wanted to like this game. It had an okay premise, and covers some of the festishes I like. It simply didn't grab me.
The English has it's issues, but I could have gotten past that.
I don't really understand the story. I may not have gotten far enough for there to be a story, honestly. Dude's girl fucked another dude, randomly dude visits rich friend across the globe for because he just ~happened~ to get an invite. Lots of text, most of it either short and not really forming a complete thought, or forming straight run-on sentences that make little sense.
Then you get into the gameplay-I just couldn't see the point. Some games you feel like you are just clicking things, but you're getting somewhere, but the pointless clicking feels bad. That doesn't mean you can't have something story-driven. I rather like that over something mechanic-heavy. I didn't really see the gaming winning even the mediocrity award in either category.
On the one hand, you can immediately tell that you have multiple stats to track and an inventory and things that apparently are there to make you think that it's a game, which is sometimes a pain when you're looking for adult material because if it isn't done right, it's like turning masturbation into a chore. On the other hand, you can tell that it's following useless routes just for the sake of having more content, in ways that make no sense. Take right after you get to the mansion, for instance. You can explore a little bit, but get either one line explanations, or more lengthy explanations that are completely uninteresting. Then you talk to the MC's friend, and he's like, "Okay dude, from now on, I need some alcohol, here's money, you keep the rest." It leaves you to figure out that you need to go into town, and where the alcohol is- not difficult, but also not clear.
But then you go to the bar, and alcohol is a hundred bucks more expensive (despite him selling individual portions) than you were given, and for some reason, he'll only sell it to you if you have weed. Doesn't say where to get it, just demands more money, plus weed. So you can explore the town and find ~nothing~, and eventually go back to the mansion to ask your friend. Well, he doesn't care about weed, so he tells you to ask this girl you don't know in the same room. Ask her, and she'll tell you oh yeah, there is this dude that you can get weed from, but it's back in the park, on a certain days after 8pm.
It was at this point, it became clear to me that either the game was being unintentionally designed poorly/annoyingly, or the dev is literally trying to stretch content that he/she doesn't actually have, so I literally just stopped, closed, and deleted it.
The dev seems motivated to do a game, and honestly, I like that. Clearly he/she is willing to put work in. The issue is that the game being made needs a LOT more forethought in how it's being done. It's just needs to have someone sit down and decide on some actual design goals, work them into something practical, and then have some folks play it to make sure it's meeting the intended design goals. I hope the dev keeps working at it, but it's going to be a long time before I even check it out again, because it's one of the least enjoyable things I've played in a while.