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McLOVINu

Active Member
Mar 18, 2018
942
427
238

The Mansion Update 1.12


Changelog:
v1.12
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DOWNLOAD All: GOFILE - MEGA -
mmm, gofile inital zip name is v1.12, BUT after unzipping, it creates "The Mansion v1.11" folder, and opening the html file in text editor, I could find no mention of v1.12 or v 1.12 or any updates/changelogs.

Is it truely v1.12, or misnamed .zip file containing the older v1.11?

Well, inside the .html file, it has v 1.11 'Special update.
We've revolutionized the combat system'

Maybe the numbers are off somewhere.
 

McLOVINu

Active Member
Mar 18, 2018
942
427
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At game start I chose a portrait and attempted to change the name from Hercules to something else.

Error: the passage "<</textbox" does not exist
It is a bug if you use 'return' or 'enter' keyboard key while you are typing in the inputbox.
^that will lead to that error.

Instead, click on the 'continue' in-game button.

I'm unsure how to fix this, otherwise I would provide code.

edit: found a game TYPO: 'Walktroght' should be 'Walkthrough'
 

McLOVINu

Active Member
Mar 18, 2018
942
427
238
Ok, more bug fixes:
1. wrong variable:
Code:
&lt;&lt;if $pendantkey gte 1&gt;&gt;
should be:
Code:
&lt;&lt;if $rubypendantkey gte 1&gt;&gt;
2. typo: 'Walktroght' should be 'Walkthrough'

3. typo: 'Livin groom' should be 'Living room'

4. wrong variable and/or image path:
Code:
&lt;&lt;if $dkwkey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/key.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;DKW key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
should be, my fix:
Code:
&lt;&lt;if $Officekey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/key.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;Richard&#39;s office key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
5. in the section #4 is in, is missing this code:
Code:
&lt;&lt;if $dkwkey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/dkwkey.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;DKW key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
6. yet again, in same section, incorrect variable:
Code:
&lt;&lt;if $elsakey gte 1&gt;&gt;\
should be:
Code:
&lt;&lt;if $churchkey gte 1&gt;&gt;\
7. bug: exchanging proteins with Elsa does NOT show the love gain notification+graphics.

8. bug, I think I reported a year or two ago still here: You can 'throw a bottle of sperm' at Joseph in the garden WITHOUT first seeing the cult scene [cult scene requires seeing a scene in Elsa's bathroom that requries 90+ love with her <give flowers and exchange proteins>]... this leads to a scene with joseph fighting you+elsa+cyndi [Cyndi, which creates an error since you didn't met her yet, her dialogue is 'error'd out]
edit:8: possible fixes, add another 'if variable' to that 'throw a bottle of sperm' button from showing up, maybe that met cyndi/cyndy variable, or maybe the variable that denotes you saw the cult scene with cyndi
edit8fix:
Code:
&lt;&lt;if $Spermbottle gte 1&gt;&gt;\
[[Throw a bottle of sperm|Joseph1]]
&lt;&lt;/if&gt;&gt;\
I added if statements, and instead of blank parts, I added little tips.
Code:
&lt;&lt;if $cyndimeet gte 1&gt;&gt;\
&lt;&lt;if $Spermbottle gte 1&gt;&gt;\
[[Throw a bottle of sperm|Joseph1]]
&lt;&lt;else&gt;&gt;\
[[I need to fill a bottle with my sperm|Garden]]
&lt;&lt;/if&gt;&gt;\
&lt;&lt;else&gt;&gt;\
[[Maybe I can find someone to help me|Garden]]
&lt;&lt;/if&gt;&gt;\
 
Last edited:
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Rustlerman

Member
Game Developer
Jul 7, 2020
197
328
215
Ok, more bug fixes:
1. wrong variable:
Code:
&lt;&lt;if $pendantkey gte 1&gt;&gt;
should be:
Code:
&lt;&lt;if $rubypendantkey gte 1&gt;&gt;
2. typo: 'Walktroght' should be 'Walkthrough'

3. typo: 'Livin groom' should be 'Living room'

4. wrong variable and/or image path:
Code:
&lt;&lt;if $dkwkey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/key.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;DKW key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
should be, my fix:
Code:
&lt;&lt;if $Officekey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/key.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;Richard&#39;s office key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
5. in the section #4 is in, is missing this code:
Code:
&lt;&lt;if $dkwkey gte 1&gt;&gt;\
&lt;div class=&quot;itembox&quot;&gt;&lt;img src=&quot;img/trash/dkwkey.png&quot; width=&quot;112px&quot;/&gt;&lt;div id=&quot;stack&quot;&gt;DKW key&lt;/div&gt;&lt;/div&gt;
&lt;&lt;/if&gt;&gt;\
6. yet again, in same section, incorrect variable:
Code:
&lt;&lt;if $elsakey gte 1&gt;&gt;\
should be:
Code:
&lt;&lt;if $churchkey gte 1&gt;&gt;\
7. bug: exchanging proteins with Elsa does NOT show the love gain notification+graphics.

8. bug, I think I reported a year or two ago still here: You can 'throw a bottle of sperm' at Joseph in the garden WITHOUT first seeing the cult scene [cult scene requires seeing a scene in Elsa's bathroom that requries 90+ love with her <give flowers and exchange proteins>]... this leads to a scene with joseph fighting you+elsa+cyndi [Cyndi, which creates an error since you didn't met her yet, her dialogue is 'error'd out]
edit:8: possible fixes, add another 'if variable' to that 'throw a bottle of sperm' button from showing up, maybe that met cyndi/cyndy variable, or maybe the variable that denotes you saw the cult scene with cyndi
edit8fix:
Code:
&lt;&lt;if $Spermbottle gte 1&gt;&gt;\
[[Throw a bottle of sperm|Joseph1]]
&lt;&lt;/if&gt;&gt;\
I added if statements, and instead of blank parts, I added little tips.
Code:
&lt;&lt;if $cyndimeet gte 1&gt;&gt;\
&lt;&lt;if $Spermbottle gte 1&gt;&gt;\
[[Throw a bottle of sperm|Joseph1]]
&lt;&lt;else&gt;&gt;\
[[I need to fill a bottle with my sperm|Garden]]
&lt;&lt;/if&gt;&gt;\
&lt;&lt;else&gt;&gt;\
[[Maybe I can find someone to help me|Garden]]
&lt;&lt;/if&gt;&gt;\
Thanks for reporting it, I'll fix the errors.
 

N0llan

Newbie
Apr 30, 2017
18
10
244
also can't get the apartment for isabella
Got the same issue. I've purchased the apartment and sent the construction team to the site, but I've been waiting for almost 4 in-game weeks with no change. Everytime I go and check the progress it says that it's under reconstruction and that it's dangerous to remain there.

What am I doing wrong?
 

McLOVINu

Active Member
Mar 18, 2018
942
427
238
Continuity bug:
You can talk to cook/Chef about vegan menu BEFORE you even meet Jessica, let alone get her mission for vegan menu!
 

McLOVINu

Active Member
Mar 18, 2018
942
427
238
Yea, tons of Endurance issues,
I see a LOT of "endurence" and "endurance", maybe a mismatch somewhere.... hell, there should be no "endurence", as its spelled "endurance".

edit: YUP, that is what it is.
I did a test, WHICH fixed it for me:
I used text editor to replace all incorrect spellings [ie: Endurence into Endurance, and endurence into endurance], and updated stored variables that also had the typo [as long as it did NOT already have both versions of a variable that are different].

A quick dirty fix is to manually add variable for Endurance matching your Endurence.
Code:
&lt;&lt;set $Endurance = $Endurence&gt;&gt;
I put this above code into html file current, seems to fix it for me, unsure of BEST spot for this, as it needs to check+change it constantly.

Still, perhaps the dev should go through the code for this typo, and in cases where both an Endurance AND Endurence variable ARE being used at same time... ufff thats rough.

ps. I wonder if this is why I'm ONLY gaining endurance at half the rate of my strength :( ie: 22 str vs 13 end.

edit: here goes all the stored variables with endurence in my current save:
"Endurence": 13,
"EndurenceNPC": 15,
"endurencetrain": 2,
ALL 3 are missing the 'ance' counterparts, so adding those 3 variables after a text editor fix, should fix it, but I don't know, that is what I'm going to do with my current .html file and save, and hope it fixes it forever. :D
 
Last edited:

McLOVINu

Active Member
Mar 18, 2018
942
427
238
Bug, I guess, well it makes a lot of screen/passages ugly.

Some of the widgets don't have \, so each line of code, which doesn't show on screen, createds a blank line/whitespace, pushing down the height of the screen, ie tons of blank space below content.

example: addtime widget

edit: another bug
the scene with Marie directly after saving her, is missing this image "marie/pussy.jpg", and in her folder, there is an UNUSED image named "pic5.jpg", maybe this is what is supposed to be pussy? or is there a NUDE pussy image missing?
 
Last edited:
2.40 star(s) 32 Votes