mikadopasa
Member
- Mar 24, 2018
- 151
- 39
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mmm, gofile inital zip name is v1.12, BUT after unzipping, it creates "The Mansion v1.11" folder, and opening the html file in text editor, I could find no mention of v1.12 or v 1.12 or any updates/changelogs.
The Mansion Update 1.12
Changelog:
v1.12
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It is a bug if you use 'return' or 'enter' keyboard key while you are typing in the inputbox.At game start I chose a portrait and attempted to change the name from Hercules to something else.
Error: the passage "<</textbox" does not exist
<<if $pendantkey gte 1>>
<<if $rubypendantkey gte 1>>
<<if $dkwkey gte 1>>\
<div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">DKW key</div></div>
<</if>>\
<<if $Officekey gte 1>>\
<div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">Richard's office key</div></div>
<</if>>\
<<if $dkwkey gte 1>>\
<div class="itembox"><img src="img/trash/dkwkey.png" width="112px"/><div id="stack">DKW key</div></div>
<</if>>\
<<if $elsakey gte 1>>\
<<if $churchkey gte 1>>\
<<if $Spermbottle gte 1>>\
[[Throw a bottle of sperm|Joseph1]]
<</if>>\
<<if $cyndimeet gte 1>>\
<<if $Spermbottle gte 1>>\
[[Throw a bottle of sperm|Joseph1]]
<<else>>\
[[I need to fill a bottle with my sperm|Garden]]
<</if>>\
<<else>>\
[[Maybe I can find someone to help me|Garden]]
<</if>>\
Thanks for reporting it, I'll fix the errors.Ok, more bug fixes:
1. wrong variable:
should be:Code:<<if $pendantkey gte 1>>
2. typo: 'Walktroght' should be 'Walkthrough'Code:<<if $rubypendantkey gte 1>>
3. typo: 'Livin groom' should be 'Living room'
4. wrong variable and/or image path:
should be, my fix:Code:<<if $dkwkey gte 1>>\ <div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">DKW key</div></div> <</if>>\
5. in the section #4 is in, is missing this code:Code:<<if $Officekey gte 1>>\ <div class="itembox"><img src="img/trash/key.png" width="112px"/><div id="stack">Richard's office key</div></div> <</if>>\
6. yet again, in same section, incorrect variable:Code:<<if $dkwkey gte 1>>\ <div class="itembox"><img src="img/trash/dkwkey.png" width="112px"/><div id="stack">DKW key</div></div> <</if>>\
should be:Code:<<if $elsakey gte 1>>\
7. bug: exchanging proteins with Elsa does NOT show the love gain notification+graphics.Code:<<if $churchkey gte 1>>\
8. bug, I think I reported a year or two ago still here: You can 'throw a bottle of sperm' at Joseph in the garden WITHOUT first seeing the cult scene [cult scene requires seeing a scene in Elsa's bathroom that requries 90+ love with her <give flowers and exchange proteins>]... this leads to a scene with joseph fighting you+elsa+cyndi [Cyndi, which creates an error since you didn't met her yet, her dialogue is 'error'd out]
edit:8: possible fixes, add another 'if variable' to that 'throw a bottle of sperm' button from showing up, maybe that met cyndi/cyndy variable, or maybe the variable that denotes you saw the cult scene with cyndi
edit8fix:
I added if statements, and instead of blank parts, I added little tips.Code:<<if $Spermbottle gte 1>>\ [[Throw a bottle of sperm|Joseph1]] <</if>>\
Code:<<if $cyndimeet gte 1>>\ <<if $Spermbottle gte 1>>\ [[Throw a bottle of sperm|Joseph1]] <<else>>\ [[I need to fill a bottle with my sperm|Garden]] <</if>>\ <<else>>\ [[Maybe I can find someone to help me|Garden]] <</if>>\
I have a bug for new combat system endurance can not count in my stat View attachment 5613054
[/CYTAT]
Hello, does anyone know anything about this error because I have it too and I'm stuck
Got the same issue. I've purchased the apartment and sent the construction team to the site, but I've been waiting for almost 4 in-game weeks with no change. Everytime I go and check the progress it says that it's under reconstruction and that it's dangerous to remain there.also can't get the apartment for isabella
<<set $Endurance = $Endurence>>