lionmc

Member
Game Developer
Mar 12, 2018
176
2,266
3. you get another action comic right at the end which i am assuming unlocks another fantasy sequence like the LC one? But unless i'm missing something the only place to view those scenes is in the bathroom which you can't access because it's not a sandbox. Kinda disappointing really especially seeing how short the update was overall, i would like to have been able to view that scene
how can we watch wonder woman scene
Sorry, the Wonder Woman comic is just a teaser for now; it will eventually lead to a bathtub scene much like the Lara one.

gifsignature60fr.gif
 
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lionmc

Member
Game Developer
Mar 12, 2018
176
2,266
The issue is usually with audio embedded in animations/video: Video clips don't obey the ren'py audio settings, which can be fairly disconcerting when you've otherwise muted the game to listen to something else.
Thank you; I was thinking the same. We'll look for a workaround; meanwhile if anyone have experience with this sort of issue and can give us some pointers that would be much appreciated.

gifsignature60fr.gif
 

Sam173

Member
Dec 26, 2019
308
292
is there a possibility of this game turning into a sandbox type, i personally like mind control games with sandbox since it gives a sense of freedom of who you want to control and by how much
 

m0us

Newbie
Dec 28, 2016
24
47
Pretty solid work. The renders are quite good, but given the background of the developer that makes a lot of sense. If anything, I think too much time is spent on the renders and animations -- I'd rather y'all just push the story forward instead! It's actually pretty interesting. Secret societies are always a fun hook for a story, and this is presented rather well.

The writing has definitely gotten better in each distinct segment of the game. I'm not sure if you guys just picked up a better English speaker or if the dev simply became more comfortable with writing over a few months, but starting at the Cleopatra hallucination the most recent scenes are much more readable compared to the starting bit with the breakfast & school.

Overall it's clear that the visuals of the game are pretty great -- there's a huge diversity of visual models, and not a single one of them looks silly! Quite the accomplishment.

I instantly turn off all sounds from a ren'py porn game the second it launches, so I can't really comment on it. No offense, but none of you can compare to whatever music I actually want to listen to.

Best of luck with development. It seems like you're learning as you go along, and the improvements to navigating the home are good, if a bit jarring because they change from night to morning.

Regarding game design? Right now the linear format seems fine. I strongly disagree with the people who want to dandbox-style the game. There's really not much that going sandbox would do. You'd just have to implement some sort of grinding mechanic to regulate progress -- I'd much rather you just tell the story on your terms than figure out how to wrangle players to do the things you want them to using mechanics.

Right now there's a lot of girls -- do you plan on slowing down and developing them as characters, or is this simply going to be a smorgasbord of one-off encounters?

Given that you can entirely cut out meeting the model, it seems hard to believe that she'll be important to any of the plot. So it seems like this game is going to be more episodic in nature? That's fine -- I just prefer developed characters. Although, I suppose that itch may be scratched with the mom and her daughter.

EDIT: re: the mechanics of corruption; Yeah, the number at the top right of the screen doesn't really make too much sense. But, frankly, it doesn't really have to. "I get better the more I do it, and it gets easier the more I do it to them" is perfectly adequate as long as you're not testing the player somehow. Right now it just seems like an arbitrary number indicating how strong you are, and as long as it stays that way, I couldn't possible give less of a shit.

Hope y'all are having fun developing the game.
 

gregers

Forum Fanatic
Dec 9, 2018
4,386
5,537
Thank you; I was thinking the same. We'll look for a workaround; meanwhile if anyone have experience with this sort of issue and can give us some pointers that would be much appreciated.
Out of my depth there (never written for ren'py myself): I believe video should default to using the same audio channel (and preferences) as music, but that doesn't seem to be the case. Maybe defining a separate channel for movie clips with its own settings would help? The good folks over at the Dev Help forum will know much better.

is there a possibility of this game turning into a sandbox type, i personally like mind control games with sandbox since it gives a sense of freedom of who you want to control and by how much
I don't know what they have planned, but the dev team's previous experience is in linear storytelling, so I wouldn't expect too much freedom. I'm not a big fan of sandboxes myself, but whatever plays to the strengths of the individual game.
 

Hysni

Engaged Member
Jan 7, 2020
2,826
5,142
Hmm update is good but no sex (beside Cleopatra geting banged)
Mc is not having any good sex action yet even having Mindcontroll ability
:cautious: (y) Next Update Put more Content Dev its short :rolleyes:(y) Make Mc powerfull to have any Woman :cool:(y)
 
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gregers

Forum Fanatic
Dec 9, 2018
4,386
5,537
Quick how-to for others annoyed by the font:

1)
Open the file \game\gui.rpy in an editor (Notepad++ or whatever you prefer)

2) Look for lines 57-58:
Code:
## The font used for in-game text.
define gui.text_font = "Papyrus.ttf"
3) Replace Papyrus.ttf with the name of your preferred font file, e.g.:
Code:
## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf"
Save and exit.

4) Launch the game:
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Fbbfun

Newbie
Oct 10, 2019
38
128
Last update was terrific. i really liked the MC ordered Alex to pose her muscles. I know its niche fetish, but i would love to see more of that in the next updates. Good Job!
 
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lionmc

Member
Game Developer
Mar 12, 2018
176
2,266
Pretty solid work. The renders are quite good, but given the background of the developer that makes a lot of sense. If anything, I think too much time is spent on the renders and animations -- I'd rather y'all just push the story forward instead! It's actually pretty interesting. Secret societies are always a fun hook for a story, and this is presented rather well.

The writing has definitely gotten better in each distinct segment of the game. I'm not sure if you guys just picked up a better English speaker or if the dev simply became more comfortable with writing over a few months, but starting at the Cleopatra hallucination the most recent scenes are much more readable compared to the starting bit with the breakfast & school.

Overall it's clear that the visuals of the game are pretty great -- there's a huge diversity of visual models, and not a single one of them looks silly! Quite the accomplishment.

I instantly turn off all sounds from a ren'py porn game the second it launches, so I can't really comment on it. No offense, but none of you can compare to whatever music I actually want to listen to.

Best of luck with development. It seems like you're learning as you go along, and the improvements to navigating the home are good, if a bit jarring because they change from night to morning.

Regarding game design? Right now the linear format seems fine. I strongly disagree with the people who want to dandbox-style the game. There's really not much that going sandbox would do. You'd just have to implement some sort of grinding mechanic to regulate progress -- I'd much rather you just tell the story on your terms than figure out how to wrangle players to do the things you want them to using mechanics.

Right now there's a lot of girls -- do you plan on slowing down and developing them as characters, or is this simply going to be a smorgasbord of one-off encounters?

Given that you can entirely cut out meeting the model, it seems hard to believe that she'll be important to any of the plot. So it seems like this game is going to be more episodic in nature? That's fine -- I just prefer developed characters. Although, I suppose that itch may be scratched with the mom and her daughter.

EDIT: re: the mechanics of corruption; Yeah, the number at the top right of the screen doesn't really make too much sense. But, frankly, it doesn't really have to. "I get better the more I do it, and it gets easier the more I do it to them" is perfectly adequate as long as you're not testing the player somehow. Right now it just seems like an arbitrary number indicating how strong you are, and as long as it stays that way, I couldn't possible give less of a shit.

Hope y'all are having fun developing the game.
Thank you.

We don't plan to have a proper sandbox game, we don't want any grinding and we don't want anyone to have to create a spreadsheet for players to figure out what on Earth are they supposed to do next or which content they missed, I honestly feel that by the time that become necessary the magic is pretty much gone, BUT the game will "open more" at some point and feel less linear.

As far as the girls go we only have one last character to introduce; the plan is to flesh out pretty much every female character that is been introduced so far as the mc pursue them.

Not meeting one character at this time don't wipe them out of the story but it makes them less important going on and obviously effect the story itself. In general you should get more of what you like and less of what you don't.

Finally the "power indicator" you'll see through the game is almost window dressing for now but eventually we plan to turn it into a legitimate game mechanic once that "more open" gameplay kicks in.

gifsignature60fr.gif
 

k1bell

Newbie
Sep 15, 2017
70
122
First time playing, these renders are great, sizes of them life and hometown of the girls fits right into my alley.
Story is grabbing my interest despite the wonderful distractions.
Have to say, Corinne and the teacher really activates my uh, attention, hope we get more content for them.
 
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4.40 star(s) 128 Votes