Do not give it, no need in a pirate site. Nonetheless, manage to take the decisions in-game as serious, even if the game have a linear story the paths taken can make it more interesting, like could be taking a path that lead to a better reward while another brings more Lore of that universe, other times could be a path in which an artifact is necessary to resolve a quest that otherwise could be a pain in the ass to get the shit done, get it?.
Something that could have been marvelous would be to choose not take the book in the first place, as an item necessary to fulfill the story and being destined to be in hands of MC, it would be very interesting how that book get in touch with MC even when MC doesn't have the interest on it, developing from it a necessity from the story for MC and the player as being chosen instead of recurring to just the curiosity of MC.