ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,534
5,077
I was wondering, since this game is built on chapters and more story-driven and has character development, would we eventually see Rogue turn into more like "comic" Rogue? Losing the gothic vibe and playing out with the curly and long hair vibe Rogue? Or can the player resonate with her, and depending on their choices and events with a certain character, could change or keep their personality?
in terms of her appearance, I think the team decided to stay with her Evo look but Idk about her personality
She's gonna stay goth but yes, having her long comic hair will be an option. As you can see in game currently, she does have some yellow and green in her wardrobe.

Her being goth isn't a phase and goths are allowed to wear colors other than black.

but it also should be missed by choice.
Agreed.

getting pegged
I've made this request and the dev team has turned it down. :BootyTime:
 
  • Heart
Reactions: mypossiblepasts
Oct 21, 2023
344
290
This is an option in all renpy games to my knowledge.
Oh btw, I think he meant like linear experience.

Oppai Odyssey had it I think? You could choose sandbox or VN mode.
And when I think now, it shouldn't be actually THAT much of a work?
Because all you have to do is - ignore the map UI completly on surface and just jump to next event. It's kinda already implemented - all you'd need to do would be jumping right away to the event instead of just showing it on map.
 

BitesZaDusto

Member
Jul 4, 2017
110
369
Personality, yea. We take inspiration for outfits and a character's look from both shows and comics, no outfit is off limits.
So, is it a possibility we'll eventually get Rogue's standard Evo outfit in the game eventually, green mesh top, black skirt and all? Or are some outfits limited by art/posing and coding constraints?
 
Mar 18, 2019
457
754
It's not an opinion, just objectively false statement. Not every game without missable content is kinetic novel.
Hell, not even every porn game without missable content is kinetic novel, if we consider the context. There are dozens of trainer and sandbox styled games on this site with an actual gameplay and exploration, allowing you to see all thier content in one playthrough or even forcing you too see all content.

Yeah, I didn't really have the time to go into explaining and assumed no one will take it as a literally EVERY GAME all the time. Also, I wasn't trying to go for objective, just a personal opinion.

Well, here we are then. Still got only 5 mins before going to work so I can't go too much in depth, plus it might go off topic.

I agree with the games that allow you to see everything, if you choose to do so. This is kinda what I was alluding to, the ability to choose. I consider every "game" that forces you to see everything to not be a game. Having the ability to see everything, but at the same time avoid what you do not want to see, is a core trait that makes a game for me. Railroading, to a certain extent, is fine, as writing is extremely hard to do without it, but not so much for it to become a main element of a story (what I was referring to when talking about dumping the gf and such). Missable should probably be changed into "choose not to engage with" in my post.
 
Mar 18, 2019
457
754
This statement is just not true. Every open world game nowadays don't have missable content because no one would waste another 100+ hrs for second playthrough.

I hate VNs with multiple paths where you forced to savescum and name your saves to see all content, much better to have sandbox-style game with gallery.
Ah yeah THAT kind of missable content I loathe. I don't buy into "it's to extend playtime". I already don't have time, I can't extend it in order to see something I already saw with a slight bonus at points.

When talking about missable content in my head I have images of Ultima, Ruby, Emerald weapons, ash lake in Dark souls, true ending of Suikoden 2, stuff like that. I mean missable more in the sense of getting MORE content if you do things a certain way, in a weird order, or perhaps by avoiding some other apparently instant gratification rewards. Other people who didn't do those things will MISS the rewards, or simply knowing about it and choosing to skip it the rewards is great as well. But I don't think those should be locked to a single choice, more like a culmination of choices and always having more than one way to get to those, but to be fair it seems like your team already has plans for handling those situations.
 
  • Like
Reactions: SomeoneX22

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,534
5,077
it shouldn't be actually THAT much of a work?
Modders are free to take a whack at it. I've seen a couple of games on here that were turned from sandboxes to linear experiences.

While it sounds cool, I doubt people want to add to the dev time.

Woohoo! I can finally achieve my dream of dressing Laura in lederhosen!
You joke but that is an option.

I want Jean in a neat ponytail.
I'll throw this at the dev team.

The real question is. When are we getting the female BAMF chapter?
View attachment 3710414
The 1985 Nightcrawler series was one wild ride.
No comic is off-limits from adaptation.

Unless it's something we've explicitly stated is off-limits. Like Nyx.
 
  • Like
Reactions: LewdPrincess
Oct 21, 2023
344
290
I doubt people want to add to the dev time.
Oh yeah, no doubt. Didn't wrote that as an "idea" for them, just that it should be possible to make in general!
Let them cook.

As for the clothing topic - do you know Virtual Succubus?
It has a shitton of outfits, and it's dealt by "do you like my outfit?" section.
Is there some feature of that style for us subs in game?
(different outfits being used without player playing dress-up game?)
 

SomeoneX22

Active Member
Dec 1, 2017
519
1,263
Modders are free to take a whack at it. I've seen a couple of games on here that were turned from sandboxes to linear experiences.
If game can be simplified from sandbox to vn without losing much it shouldn't be sandbox in the first place.
Luckly, The Null Hypothesis utilizes sandbox right with events, interections, multiple locations etc. When I see "VN-mode" in games it just a sign that thier sandbox is empty linear time-waste.
Recent example is Flowers [Ep.5] [Epiphanius], promising game, but sandbox just dosen't work. It's vn with clicking location buttons in between scenes.
Or glorious Taffy Tales, where you have nothing to do except following main quest.
 
Last edited:

sleepingkirby

Well-Known Member
Aug 8, 2017
1,100
1,706
Oh btw, I think he meant like linear experience.
...
And when I think now, it shouldn't be actually THAT much of a work?...
I'll throw my 2 cents in as an unaffiliated programmer that knows this game's code pretty well.
It would take A LOT of work.

The most obvious thing are the randomized events. You'd have to put in an exception to those so that they're not only guaranteed to happen, but also they don't inhibit/stop other events from happening.

The second thing are the stats. They'd need to be raised to the max immediately. That should be pretty easy, but run the risk of things like anal being allowed before actual sex so you need to deal with that. Which means you'd need to script and/or schedule sex. When to open up anal? When will they try toys? Etc. etc. And that kind of scripting can get pretty tedious fast. Like, ever directed a sex scene in a porno? Now do that via code and do it for every character. But also schedule that with and between the characters.

Then there are the items and the clothes, which implies money. They can be given immediately, but that also voids the point of the stores altogether.

Then there's the planned parallel paths and miss-able content. Linear means just that. A line. Not a branching path. So you'd be missing out.

Then there are little quirks like the variety of dialogue as you visit them. For example, catching Rogue masturbating when you knock on her door. You'd either need to ditch those altogether or make sure that you visit the person as many times as there are possible dialogue.




And all that is what *I* know and think of off the top of my head. I'm sure the devs can come up with more. The general rule is if it's designed/built that way, it's a cinch. If not, it can be hard, if not impossible. It's kind of like saying "This power assisted bike can be an electric scooter AND a bike. So it's easy to retrofit ALL bikes into electric scooters, right?" Well, no, you're not going to turn a high performance, light-weight, competition bike into a scooter or even a power assisted bike. The wheels weren't meant for it, the frame wasn't meant to house/hold the battery, let alone the motor.

I will end with a warning that Adam Savage of Mythbusters fame says. Beware the tool that does everything. Because, more often than not, it will none of it well. The same could be applied to games and programs. A program/game that tries to do/be everything will often do none of it well.
 
Oct 21, 2023
344
290
It would take A LOT of work.
Emphasizing again that this is not a talk about TNH specifically, but just theorycrafting, I disagree.
Because of your interpretation of a word "linear", which has nothing to do with paths.
Which pushes you toward binary-nuclear option of kinetic novel.

All I said was - the whole movement part of the game (in its current state) could be easly VN-ified.
You can cut out whole map UI completly from the frontend, keep the logic in the backend, and just display the chronological order of events as choices.
 

JMAH1R30

Newbie
May 8, 2021
21
24
I've made this request and the dev team has turned it down. :BootyTime:
Do they not realize they're making content for people who may be interested in that? like who cares if YOU particularly aren't into that, just make the option available and you will bring in more people to play the game. like be realistic here, the amount of men who like getting pegged is not a high number but there are those who would do that option anyway because of content. not everyone is as pretentious as your dev team.

I mean holy shit, the game has so much potential as a dating game and they could add so much stuff to the game but they have to think about themselves (which i mean fair enough if they aren't comfortable then that's that) but the dev team needs to realize they aren't making a game for themselves (well, I mean you wouldn't make a game you wouldn't play, realistically) they're making it for people on here and other sites. And those people have a variety of different turn ons and turn offs. They have a dominant character in the game already, they could just have her peg the character. Or you could turn it around on her and dominate her. like there is so much potential and it's already such a great game.

Like having a bisexual protagonist would work for a lot of people, because who the fuck wouldn't want to make out with nightcrawler lmao...such a hunky
 
4.70 star(s) 147 Votes