sleepingkirby
Well-Known Member
- Aug 8, 2017
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Yeah, that's fine. I'm just speaking to this game. I don't want people to think that it isn't a lot of work to turn this game into a linear experience.Emphasizing again that this is not a talk about TNH specifically, but just theorycrafting, I disagree.
SooooBecause of your interpretation of a word "linear", which has nothing to do with paths.
Which pushes you toward binary-nuclear option of kinetic novel.
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doesn't mean a single, straight line? Also, binary=2. You start with 3 choices in this game and 3 girls. Pretty sure 2!=3. But sure, if that's the hill you want to die on...And I'm saying that, for this game, in its current state, the movement parts can't be easily VN-ified. The events always aren't in chronological orders. As I previously wrote in the faq of my cheat injector:All I said was - the whole movement part of the game (in its current state) could be easly VN-ified.
You can cut out whole map UI completly from the frontend, keep the logic in the backend, and just display the chronological order of events as choices.
As well as for all the reasons I mentioned in my previous post. There is a way make all of these linear in this game, but it takes A LOT of work. You'd have to tear out the event registry system, the event requirement checks system, the stat system and the time system. And yes, you'd need to tear them out as letting those run and/or leaving them in will cause jumps/calls into different scenes. You'd then need to figure out/map out where all the event are and relation to each other in a linear way that makes sense(because, remember, they're not related to each other in any linear way) and then write those into a sequence then hook it into the main game. And, objectively, for this game, that is a lot of work....These flags are applied in a linear fashion, but not related to each other in any linear way. To add this flag artificially could mean other flags (and hence, other events that are dependent on those flags) can never be reached, thus breaking the game.
This is the last I'll say about this. If you don't want to believe the programmer that knows this game so well that he wrote a cheat injector that is able to safely modify the game in place and across game versions, that's on you. I'm only putting in my explanation so people don't misunderstand the amount of work it takes to re-engineer something into something that it's not just because the two are kind of similar. People tend to think/feel that just because it's code that has to do with computers and it looks the same, it should be easy and possible and I just don't want that misconception to be perpetuated.