Respect. It's a bold move. Doubly so if the game ends up needing a lot of time/grinding (pertaining to the replay-ability.). Though, a favor if it's okay. Ask RonChon that, when determining which dialogue variants depending on status, don't do a not conditional check, but rather a variable existence check. And, at the end of each possibility, don't do a jump but rather do a fall through. This way, I can (more easily) write into the cheat a way for people to see all possibilities if that's what they want. I'd completely understand if it's not possible. This is just me hoping.
I realize this is confusing if you're not a programmer. >.< So basically, not like this:
Code:
Me: "Some dialogue"
if Laura.isChapterOneRomantic:
Laura: "I'm the best at what I do"
jump ContinueDialoge
else if NOT Laura.isChapterOneRomantic:
Laura: "What I do is stalk you"
jump ContinueDialogue
Label ContinueDialogue
And more like this:
Code:
Me: "Some dialogue"
if Laura.isChapterOneRomantic:
Laura: "I'm the best at what I do"
if Laura.isChapterTwoRomantic:
Laura: "What I do is stalk you"
jump ContinueDialogue
Label ContinueDialogue
(small coding rant. I was gonna write that in an switch statement but python didn't have switch statements until fairly recently)