and here I thought I could skip this update or thought this update is going to be "meh, no storm, don't care"hey everyone I bring latest news about next update
Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!
what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience
the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well
then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week
just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored
if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
Yes! YES! YES!!!hey everyone I bring latest news about next update
Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!
what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience
the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well
then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week
just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored
if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
… Fight 'til you drop<reputation system>
- your in-game activities are now used to estimate your academic, combat, and social reputation in the form of a GPA, Danger Room difficulty setting, and popularity ranking among the Institute's students
- GPA is based on studying and attending class
- Danger Room difficulty level is based on training
- popularity ranking is based on your actions during large social events (barbecue is the only one for now)
- your reputation will influence how characters respond to you - someone like Jean might respond more strongly to a character with a strong GPA, whereas someone like Laura might respond preferentially to a character with a reputation for combat prowess
<leaderboards>
- the Institute has implemented two public ranking systems to incentivize its students: a combat leaderboard and a cognitive assessment leaderboard
- the top 3 students in each category at the end of each 14 day period will be rewarded with points for the achievement shop
- leaderboard position is calculated based on combat and academic reputation, respectively
I think we'll have to wait until chapter 2 for that if I'm not mistaken.But we will be able to make sweet love to our african weather goddess...right?
But we will be able to make sweet love to our african weather goddess...right?
Chapter 2.I think we'll have to wait until chapter 2 for that if I'm not mistaken.
And this is the result of us focusing on getting the game functioning properly instead of airdropping new girls in.My God, now THIS is my peak X-men experience!
Alright, now I have to ask. Will there be a chapter where one of the girls is literally airdropped in? Like you meet her on the ground as she jumps out from the blackbird. If not, can you steal this idea and make one of the girls literally airdropped in?And this is the result of us focusing on getting the game functioning properly instead of airdropping new girls in.
I... There's a girl we've mentioned who would work perfectly with this as an introduction. I'll bring it up to the devs.Alright, now I have to ask. Will there be a chapter where one of the girls is literally airdropped in? Like you meet her on the ground as she jumps out from the blackbird. If not, can you steal this idea and make one of the girls literally airdropped in?
In games like these, i have an autistic obsesion with always going to classes/training/work for most of the day and only get busy before bed, so its neat to have an actual reward for that other than leveling.And this is the result of us focusing on getting the game functioning properly instead of airdropping new girls in.
They're a pretty great team, alright. I like how interactive they are with the fanbase.You guys are probably the best team of devs i've seen around
You guys are probably the best team of devs i've seen around
Appreciate the kind words <3. We were all fans once too, so I'd like to think we're just doing what we'd wanna see from devs if in your shoes. Transparency and keeping you guys in the loop is a big part of thatThey're a pretty great team, alright. I like how interactive they are with the fanbase.
I... There's a girl we've mentioned who would work perfectly with this as an introduction. I'll bring it up to the devs.
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