Review of current version. v0.3a
I tested out this game when it first got released, let it cook for a bit, and came back to it, and I have to say, I am quite surprised, artist knows what it's doing, developer does so, and the inspiration from Rogue-Like evolution is all over the place, so if I make comparisons while you read this, don't take it personal...
Pros:
- A lot of Music sound and design here was put out...
- Visually very appealing, and I don't mean only the heroines, but also the enviroments...
- Plot rich, story driven narrative...
- A skill tree that lets you develop a bit of skills...
- Nightcrawler is a real homie...
- Vast amount of events (the majority non sexual) to progress and get attached to characters...
Cons:
- Currently it is very, very grindy, and I don't mean to level up only particularly, but rather to increase the stats, on this game you have only love and trust in Rogue-like evolution, to get this on par, you have an addiction gauge that increases if characters get physical contact with you, as you can also abuse this to force a bit of intimacy here... It's much more focused on slowburn and romantic development, not something I oppose but rather would enjoy, if it focused a bit more on some spicy events, or if the addictive touch from Rogue-like was added here too, it was developed a bit more in depth (Laura going fully into heat and using you as a living dildo if you left her go full dommy on you, Jean going full "big sis" roleplay on you, Rogue going all submissive, hell we even being able to buy her a maid outfit and teasing her about wearing it, are some choices)...
- I would, personally, put the skilltree option from the start (regarding levelling up the stamina)...
- While you're free to "spend" your time as you please,
- The way the game seems to be going, seems to potentially hint at combat which would separate it quite a bit from Rogue-like...
- Current major lack of events, this is something I'm sure it'll be adressed very soon, so I'm not worried...
- It's quicker to increase Love gauge than Trust gauge, either give a few events that increase Trust gauge as much as those that increase Love, or oomph it up a bit to be on par (or give the same values)...
Personal opinion: I am enjoying what I've been playing so far, I did my best to give constructive criticism, and while the cons list seems big, it's just things that all of them can be worked on since the project seems to be still getting made up and early on it's development, let the dev cook, I'd say, they seem to know what they're doing, what I do hope, is that their passion isn't falling, because there is a lot of passion and talent on the narrative and story being told here. Take your 5 stars, I expect to see more of this, and to review it on the future again...