I appreciate the face animations and changing the sprites' light levels to fit the environment, like when Kurt was in the theater. I like the look of the preview in general, nice color palette, really pleasing lighting effects for the day/night cycle. And I like the musical choices.
It's nice to finally get a chance to be friends with Kurt. Kurt's a good dude. I intend to be nice to Kurt. Due to having partial memories of the voice actors for the shows some of these characters appeared in, I try to recreate those voices as I read along so in my case Kurt's dialogue helped a bit. I guess I can see how it might distract someone without that experience in the back of their mind. Thing is, I was under the impression Kurt's is a
heavy accent so I'll kind of miss it if it's toned down too much. He called me mein Bruder!
That's the shit, no mercy for anyone who tries to kill Kurt
. Rogue's accent perturbed me not at all. Zero.
I liked X-23's many dialogue choices upon introduction. For a moment there, it captured the feeling of a new game where you don't yet know the boundaries of the total content and it feels truly open. I hope future releases include dialogue options to call her Laura
before she gives the green light, to punish retards who haven't paid attention to what she's said up to that point. I hope there will eventually be conversation options that amount to "Yeah your approach to training is intense compared to the others but it's exactly the right one because it's life or death out there."
I've seen it mentioned before that some characters might pay attention to how consistent your tone is, and they'll notice if you suddenly respond wildly differently such as after a major event or mission or whatever. That's fantastic, very interested to see that, because reactivity is awesome and it's obviously something people
do who are around you and observant enough.