It depends on what you're doing but the number should be similar. Each action has between 1 and 3 options for how to do it. Like when you're going down on a girl you can tell her to lay back or turn around.what about positions? i am hoping its more varied than 1-2 positions in Rogue like? art is wayb etter true but 1-2 positions would be meh at best
Understandable. I am aware that release is drawing very close now and all that matters is that you have a good base to work off of for the future.Some sex positions have been pushed back to future updates due to wanting them to be presentable. They are actually the hardest thing to program without having a dedicated animator. The large wardrobe given to the characters is also a technical speedbump for sex scenes. However, we will make sure things function before we ship it out to you.
This is our first project and as I've mentioned several times, we will be going back and touching up core systems as we improve in skill and as the dev team grows.
Believe me when I say we are planning and preparing for there to be a lot of positions with creative use of comic-book panels.
Understandable. I am aware that release is drawing very close now and all that matters is that you have a good base to work off of for the future.
Unless something blindsides us it should be out pretty soon.hau the game progress here so far
Sir, you can't keep teasing people, they are on the edge of their seats. They are literally on the edge of edging. Some of them will explode like
As far as I know, we're all hyped.With the approach of the first release, may i ask if the team is feeling any burnout? Or is everybody still feeling the passion?
I don't mean this as any malice or anything, i'm just curious on the teams thoughts.
you gotta stop playing with my feelings, man