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Evil13

Engaged Member
Jun 4, 2019
3,712
15,876
While I appreciate the small bits of character creation, it definitely comes a bit too early. MC doesn't know he's a mutant, but like, come on. The default skin colour is green. You can choose to have finned or knife ears.
I see that less as Null not knowing he's a mutant and more the player deciding what Null's physical mutation will look like.
Mutations can happen when the X-gene kicks in, or it might be artificially induced (looking at Hank McCoy, who went from a guy with big hands and feet, to his blue furred Beast form while trying to cure his mutation, to his feline form in the early 2000s to his current gorilla-like form).
 
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Conrad-N7

Active Member
May 8, 2020
631
502
hmm... the only thing i dont like is when the ladies are in different poses, their art style is far too different from their regular avatars :confused:
Laura looks worse in the poses and Jean looks better :ROFLMAO:
hmm, for rogue im unsure if she looks bettr or worse in the positions
 

Crel

Member
Jun 5, 2018
249
171
Great game! It was very surprising for an early version release, though clearly this one's been baking a while, and with an apparently good team behind it.

A few quick suggestions and comments: I think one of the best avenues to improve player experience would be tooltips explaining what the buttons and stat symbols are. Right now you can figure it out through practice, but something like all the context-less icons in the wardrobe system are kind of opaque at first, requiring the player to just bang rocks together and figure things out through trial and error.

Speaking of the wardrobe system, currently the shame and risqué values for an outfit are kind of pointless; it essentially effects only a girl's willingness to wear lingerie in private. Their growth from 100 acceptance to 800 has no effect on public style since outfits are either below 50 or greater than 1000. I know this is likely intentional, but hopefully the plan is to allow more risqué public options in future updates through additional growth or storyline reasons.

Last suggestion, for the sex menu: a toggleable action filter for current position (or position compatibility icons next to an action, but that only works if you intend just a few positions). Right now you just gotta try to remember what actions are compatible with missionary or doggy or w/e, so you don't accidentally select a new action that forces a position change canceling one or both of the previous selections.

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But as I said initially, great game and amazing first release. Thanks to the team behind this!
 
Aug 15, 2021
161
481
Download unren (just google or search this forum), place it in the same folder as the game's .exe and run unren, there's an option to turn on dev console. Then Ctrl+O or Ctrl+D in-game.
Don't even need UnRen for that, although it is a handy tool.

renpy/common/00library.rpy
Line 343 and 344

if config.script_version:
config.developer = True
config.default_developer = True

These values are set to False by default. Changing them to true enables Developer Mode.

Most people know console but for the sake of those who don't.

renpy/common/00console.rpy
Line 108

# If true, the console is enabled despite config.developer being False.
config.console = True

Again, defaults to False. Change it to True.

Now if UnRen gives any of those errors about being unable to find the file, you can enable these on your own with minimal hassle.
 

zeerin

Active Member
Nov 9, 2017
501
742
So, like, I know there's supposed to be an actual mechanics to the game and all that, like dating the girls for example....but I've spent basically my entire time treating it as if it was a life sim lmao. Wake up in the morning, take a class, go to danger room and train in the afternoon, work a job in the evening, take a shower and study before going to bed at night. Exceptions of course for Saturday and Sunday when there's no classes.

This isn't meant as a complaint. I'm having fun with this life sim, and I don't feel like I'm being forced into it. It feels like I'm making a choice to play it as such, which not every game with a similar type of gameplay loop manages.

But one thing we do need is some more Kurt interactions. I want to train with Kurt lol
 
Aug 15, 2021
161
481
Thoughts on the coding.

There are still a lot of bugs to stomp (but this is a day one release so yeah, that's to be expected). Even without having any code change cheats in place, Chapter 3 is having a field day as I prolong it to finish side quests.

And so I decided to go digging in the code to see what was up.

Without geeking out over the fine details, this is going to make some modders so happy to work with. The team has really done a great job at avoiding most of the spaghetti code issues. Better still, most of the variables which having changed would actually break something are fairly protected. The part which I think will excite people most of all is how easy it would be to expand the wardrobe selection. A few standard image files and a couple copied lines of code.

TL;DR - For any flaws this first public release might have, they have set themselves up for success. No randomly changed variables or spaghetti logic that is likely to break if they add another choice tree.
 
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MrJay

Active Member
Apr 21, 2017
552
1,627
Don't even need UnRen for that, although it is a handy tool.

renpy/common/00library.rpy
Line 343 and 344

if config.script_version:
config.developer = True
config.default_developer = True

These values are set to False by default. Changing them to true enables Developer Mode.

Most people know console but for the sake of those who don't.

renpy/common/00console.rpy
Line 108

# If true, the console is enabled despite config.developer being False.
config.console = True

Again, defaults to False. Change it to True.

Now if UnRen gives any of those errors about being unable to find the file, you can enable these on your own with minimal hassle.
That's true and it's absolutely helpful to know that but Unren can also do other stuff like force-enabling rollback and skipping etc. I prefer using Unren because it's easier and quicker most of the time. Also if you get errors about not being able to find the file, you're just using an incompatible unren version, most likely means you need a newer version. I keep 3-4 different versions around just in case.
 
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FLiPPyPwN

Newbie
Jul 20, 2017
27
8
Found some game code (hopefully the dev won't change the code on each update :p )

Code:
Rogue.love=250
Rogue.trust=250
Laura.love=250
Laura.trust=250
Player.cash=999

jean.love=250
Player.XP=999
You can change the trust to love or XP, same for the girl's name


I've added 250 because the quest will lock you at a certain number until you finish the quest, which will reward you with a higher cap

oh and message to the dev. Please consider these features
  • re-enable the function to skip text , simply holding ctrl or tab should work like it does with all renpy games
  • reduce the time it takes when navigating the cellphone
Also found a bug where the girl's room was on the right and boys on the left then after some days the map was flipped 180° and the girl's room was left and boy's room was right, not sure if it was intended
I found those as well, but when i use them and i try to gain love or trust, i lose it instead. i dont know if it can work, probably helps as long for you to finish the quest.
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,336
3,962
Wait, so there are Jean but no Kitty? Heresy.
Patience is very rewarding. :p

Read the comic(or the summary on the wiki) to get an idea for who comes out next chapter with Storm.

I think one of the best avenues to improve player experience would be tooltips explaining what the buttons and stat symbols are. Right now you can figure it out through practice, but something like all the context-less icons in the wardrobe system are kind of opaque at first, requiring the player to just bang rocks together and figure things out through trial and error.
Yeah, we're gonna work on this.

Speaking of the wardrobe system, currently the shame and risqué values for an outfit are kind of pointless; it essentially effects only a girl's willingness to wear lingerie in private. Their growth from 100 acceptance to 800 has no effect on public style since outfits are either below 50 or greater than 1000. I know this is likely intentional, but hopefully the plan is to allow more risqué public options in future updates through additional growth or storyline reasons.
I'm not a coder and I didn't really get the point of the system but I have been told that it's being worked on. I hate math but if they can make it work I think it's a decent system to have.

Last suggestion, for the sex menu: a toggleable action filter for current position (or position compatibility icons next to an action, but that only works if you intend just a few positions). Right now you just gotta try to remember what actions are compatible with missionary or doggy or w/e, so you don't accidentally select a new action that forces a position change canceling one or both of the previous selections.
Already in the works.

Jean is posible to date? i don't have option for that and quest is almost full
You gotta text her. We're working on making the date and season progression more streamlined. It worked for us so we didn't expect the issue for everyone else. It's why we're happy when y'all report this stuff.

This isn't meant as a complaint. I'm having fun with this life sim, and I don't feel like I'm being forced into it. It feels like I'm making a choice to play it as such, which not every game with a similar type of gameplay loop manages.
Intentional by design! You can speed run it or be like others and simply break the game like others have been but the "life sim" aspects will be varied.

Not confirmed but people have been discussing maybe getting a part-time job in town and other ways of earning money.

What is confirmed is that as crowdfunding comes in we're gonna get more area art so you can feasibly move to every area without opening the map.

But one thing we do need is some more Kurt interactions. I want to train with Kurt lol
Oh totally. I'm firing off a megaphone next to the dev team's heads about this. I've approached a native German speaker to make his word usage more authentic.

Without geeking out over the fine details, this is going to make some modders so happy to work with. The team has really done a great job at avoiding most of the spaghetti code issues. Better still, most of the variables which having changed would actually break something are fairly protected. The part which I think will excite people most of all is how easy it would be to expand the wardrobe selection. A few standard image files and a couple copied lines of code.
This is by intention! We already have someone making a mod that turns every girl into a yandere! As well as someone making Null more "assertive" with X-23.

ShinyBoots1993 Thank you and your team for the game. It's been really enjoyable so far. You've outdone yourselves.
No, thank YOU for taking the time out of your day to play our game!
 
4.60 star(s) 175 Votes