Out of all this, I'll just point out that this game isn't, and never tried to be a parody of another game (such as RLE). It's a parody of the X-Men series.But that is the thing, they are just making another H game. They making a parody of Rogue Like, but stripped out the best part of Rogue Like (the freedom) and turn it into any other generic visual novel H game with just different art.
This is why I said the latter half of my post falls into the realm of "subjective" gameplay design. I feel like the game would be better as an open world sandbox rather than another standard "visual novel".
And I disagree, you can still have a dynamic sandbox game that is story driven without needing to completely lock it down into a linear format.
All it takes is a different design mindset when creating events (content), to keep certain aspect vague so that it can be modular and slotted into different points of progression. Rather than something that is overly detailed that forces you into narrowly tailored checkpoint situations. And few lines of alternating flavor text that show up conditions checks to see if you have done certain events or not.
That doesn't match at all with what I saw in game. The player character literally straight up tells Rogue that he isn't willing to be in a monogamous relationship with her when she first becomes his girlfriend. Even if you choose to abstain from having sexual relationships with other girls, thematically (canonically) it means that if you enter a relationship with Rogue you are in a polygamous relationship. You're not actually allowed to choose monogamy via dialogue (thematically), even if you choose to be monogamous via abstaining.
In that sense, this game and RLE share the source material and inspiration. And while it's true that certain aspects of this game are inspired by RLE, it by no means tries to be the same or copy things. They are two very different games, each with their own space and niche. You can like one over the other, or both or neither.
Just understand that neither is trying to be a 2.0 version of the other. Imo, neither is perfect, but this one suits my tastes a lot more in both the art department and in the "dating sim" aspect it has going on over RLE.
As for your other points, I won't argue one way or another since I feel that this game is still in it's early stages and I want to see how everything starts looking like once Chapter 2 rolls around. I see potential for TNH to be one of the best adult games ever for me, but there's always the possibility of something being implemented in just the "right" way to make my perception of the game take a U-turn.
With all that said, it's quite clear that TNH is going heavy in the direction of being a fleshed out dating sim, with a heavy focus on character.
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