tl;dr -> My opinion doesnt matter anyways, you develop and i will play.That... Has nothing to do with the original point.
You were disparaging the fact that we use both love and trust to proceed and were corrected.
We don't need a tooltip to explain that side quests aren't required for progression. It's a fundamental part of gaming and the name should spell it out for you. They're quests you do on the side, separated from the primary objectives.
Onto your latest question. We implemented the side quests because people were complaining about having to read dialogue explaining how to get with a girl. However, we have several people who only want to pursue one girl so we don't make it a requirement to have sex with all of them. In fact, you can get through the game without dating any of the three.
I guess we are running circles now BUT i think you are the one who needs to be corrected... I spesifically asked about the usefulness of two stats if you need both to advance WITH GIRL QUESTS... I never said anything about general progression.
"...of the stats Love/Trust since you need both anyway if you want to advance with the girls."
Next is, you need both stats for every girls side quest, not only Rogues, which yu stated some posts above.
So again, both stats together are useless. I know, that you only need trust, to advance the MAIN Quest but if you only need one stat, you could only have implemented one stat - love, which already counts separately for each girl. Does not go against your rare situation in which someone want to play an ero-game for only the story and skips all the girls so far...
Change the requirement in the main quest from trust to something else like idk, player lvl and *poof*, you could erase the stat trust completely from the game.
Side note: Sad that the game is only a wholesome one so far and has no real corruption.