- Feb 27, 2021
- 109
- 423
Yup.Just look at modern AAA game development, insane budgets for the same trash smaller teams could make with a fraction of the budget 15 years ago.
Duke Nukem 3D / Duke Nukem Forever.
Yup.Just look at modern AAA game development, insane budgets for the same trash smaller teams could make with a fraction of the budget 15 years ago.
Because I'm a contrarian shit, I think it'd be funnier if instead Wolverine keeps getting killed off like Kenny did in South Park. To the point Deadpool complains that his schtick is being stolen.The devs can introduce all 5 Stepford Cuckoos and then just kill a random one off whenever they need something dramatic to happen. Just like the comics!
you like to sound smart but you are missing the point. I was merely pointing out how slow development of this game is. Which is quite ironic considering this game was initially born out of frustration with Oni's slow progress.It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.
Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
Wait, you think Oni's progress is slow?you like to sound smart but you are missing the point. I was merely pointing out how slow development of this game is. Which is quite ironic considering this game was initially born out of frustration with Oni's slow progress.
But listen, how else are you gonna pay for millennial writers and Sweet Baby Inc's content curation to be as souless as possible?Just look at modern AAA game development, insane budgets for the same trash smaller teams could make with a fraction of the budget 15 years ago.
Hey come on!Because I'm a contrarian shit, I think it'd be funnier if instead Wolverine keeps getting killed off like Kenny did in South Park. To the point Deadpool complains that his schtick is being stolen.
Yeah, because those are the things that have ballooned game budgets. The two writers that get paid a half-time salary...But listen, how else are you gonna pay for millennial writers and Sweet Baby Inc's content curation to be as souless as possible?
I would even deny that this general drop even exist. There might've been a high in TV writing like 10 years ago, but before that most TV shows weren't exactly well written either and generally hit the reset button at the end of every episode.I don't think any generalised drop in the quality of scripts and writing in media can be attributed simply to the writers.
Progress is an illusion my child, such a thing is ment to distract form the present. Also indi game devs seem to loose inspiration and passion the more successful they become.you like to sound smart but you are missing the point. I was merely pointing out how slow development of this game is. Which is quite ironic considering this game was initially born out of frustration with Oni's slow progress.
nevr forgetNo don't mention pregnant women. You're going to summon... the fetishists.
My main issue is with the structured story getting new girls introduced and to the point where the players can interact with them is going to be a slog unless there is a jump ahead button which lets you pick things leading up to the next chapter. For instance Storm will not be romanceable until the next chapter if I remember correctly, and with all the story events and work to get through the seasons, even if they introduce 3 girls a chapter it isgoing to span in game years and raises questions like "Where the fuck were you for this entire time?"I would argue that the content is already richer and more in depth than RLE - though they are different styles of game so it's not a straight comparison. Oni has more quantity of content, but a lot of that is the same content with different girls - which is perfect for his pure-sandbox style of game since a lot of that is coming down to "I want to do X with my favourite girl". This has more story-based content and character depth, and a generally different art style with a more fully-fledged outfit system (though not yet in sex scenes, though planned once enough is in the art budget). RLE is also more directly in the porn-parody, where this is trying to be more porn-but-in-character. Different things, and I love RLE - but it's a shallow sandbox, this is definitely deeper even in early stages.
This game having an actual story is a good thing.My main issue is with the structured story getting new girls introduced and to the point where the players can interact with them is going to be a slog unless there is a jump ahead button which lets you pick things leading up to the next chapter. For instance Storm will not be romanceable until the next chapter if I remember correctly, and with all the story events and work to get through the seasons, even if they introduce 3 girls a chapter it isgoing to span in game years and raises questions like "Where the fuck were you for this entire time?"
Oni with his more limited story by basically saying fuck you I am here now, and a healthy dose of hand waving that I honestly cannot be arsed to care about gets around this easily. When Oni sees a road bump he just drivess over it and keeps on drawing porn.
This game however is way too story driven for that in my opinion, it is a great, but they will have to do something about the progression if they do stick to the year=chapter format.
A little off topic but in my opinion, that's a result of managers not knowing how things, particularly reality (which is why it's important to not just understand the theory of something, but also understand it in practice), works with seeing other people as tools to make number go up. When you get use to a certain amount of abstraction, you tend to reflexively think that everything is a supply and demand problem. I think my favorite example of this was a MIT coursework I was watching on minimax and alpha beta pruning where the professor did some quick math. To brute force all the possible combinations on a chess board, it would take the processing power of the same number of computers as all of the atoms that physicists can calculate in the universe, running 24/7 since around the time of the actual big bang.Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
If you dislike narrative that progresses linearly then this isn't the game for you.My main issue is with the structured story getting new girls introduced and to the point where the players can interact with them is going to be a slog unless there is a jump ahead button which lets you pick things leading up to the next chapter.
Not part of the X-Men yet."Where the fuck were you for this entire time?"
The dude is making an entirely different kind of game with a different design philosophy with a different set of things needing to be done.When Oni sees a road bump he just drivess over it and keeps on drawing porn.
Again this is simply not a game you will enjoy if you take issue with our focus on a narrative.This game however is way too story driven for that in my opinion, it is a great, but they will have to do something about the progression if they do stick to the year=chapter format.
Okay allow me to go on a tangent here.As for the slow dev time
This is true.I was always under the impression that one of the original frustrations with RLE to cause the creation of this game was the inability to mod RLE without it breaking on every new iteration due to the constantly changing code and/or bad code.
I think some people just expects things to be monthly just because they're use to things being monthly. Subscriptions, bills, paycheck, etc.I genuinely want to know where the hell this idea of "slow dev time" comes from? What is the measure we are using? What game are we comparing to? RLE?
Not sure what a roadmap, which is essentially a time table/schedule, has anything to do with belief or being a person of logic. They get followed or they don't. It's someone tell you their intentions. If a bus is late for its stop, you don't also stop believing all train, plane, appointment, payment, etc. schedules. To do so is pretty illogical.Based on other games, I myself do not really believe in roadmaps, but as a person of logic, I will not indicate "I told you so" before the first of October, this is a banal truism....not that I will be happy with this result, of course, although even so, expanding the initial plans to 0.6 would justify it.