That Storm does things to me I didn't know I wanted done to me. Damn.
I was thinking about why it feels bad to lose constantly, and after Shinys' post I think I got something: the power levels of the things we fight should be better explained to the players.
I mean this in a positive way, but you guys are ultra giga nerds about this. I had some experience with Xmen, but never enough to even encounter 20% of the stuff you all consider. For example, Juggernaut, for me is just a funny big man who punches hard. Sentinels you are explaining here are like some uber level threat, while in the game I just thought they were some random robots. I feel that there needs to be a way for peeps like me to learn more about the threats we face in game.
Some random suggestions that I could offer are a classic codex, in order to not get in the way for people who do know their stuff, or integrate it into the story via someone like Storm. That one would fit in thematically into chapter 2, like Null learning to stop being stupid and rushing into things, instead opting to seek knowledge. We could learn about the threats Null faces alongside him, because I have a feeling he doesn't know much more about the things he is facing than I am, and it would feel good learning about the world through his eyes.