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Sep 21, 2019
228
184
Rogue's been a fan favorite for decades. Believe me, we're already "imagining"
You made me search... Didn't find much :(




Bonus: Mystique
 
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Nast33

Newbie
Jul 1, 2017
64
57
Btw I think it was mentioned that the sex functionality would be redone at some point, but I don't remember in which version.

Hopefully the consent simulation which makes you ask 'Can I do X' 20 times per act can be over and out. Once a girl says she's fine with something, flip a damn boolean and get it over with for all future interactions.

Then I don't have to click through 2-3 lines of pointless dialogue any time I want to switch an action. It ruins the flow of everything and makes Null look like a damn pussy trying to not step on eggshells all the damn time. Any girl would probably be drier than the sahara desert after her partner asks her permission to do shit they've done multiple times before a dozen times per act.

Also noticed the arousal sometimes doesn't work quite right, sometimes the girl's bar is 50-70% full yet no options are highlighted as viable/arrousal-raising.
 

fakinami

Newbie
Sep 4, 2024
42
52
There's a bug when Front Mansion -> Walk around town with Jean. I've attached the log but the important bit is probably
File "scripts/locations/campus.rpyc", line 75, in script call
File "scripts/mechanics/phone.rpyc", line 129, in script call
File "scripts/locations/campus.rpyc", line 81, in script call
File "scripts/events/sandbox/wander_town/wander_town.rpyc", line 34, in script call
File "scripts/events/sandbox/wander_town/variants.rpyc", line 345, in script
File "renpy/ast.py", line 2570, in execute
File "renpy/ast.py", line 612, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1437, in __call__
File "renpy/character.py", line 1351, in prefix_suffix
File "renpy/character.py", line 1331, in sub
File "renpy/substitutions.py", line 373, in substitute
File "renpy/substitutions.py", line 86, in interpolate
File "renpy/substitutions.py", line 78, in interpolate
File "renpy/python.py", line 1220, in py_eval
File "renpy/python.py", line 1213, in py_eval_bytecode
File "<none>", line 1, in <module>
AttributeError: 'PlayerClass' object has no attribute 'name'
Version 0.6ain android
 
Nov 8, 2020
29
33
There are no resolution options in the game's menu (even checked the phone settings in case it has its own screen options, but no), and I'm using a 1080p monitor.

Here is an example of what I see. While I can read it without the magnificator by leaning forward and squinting a lot, I'm sure you agree that's not a great scenario. That text be tiny. Let me know if that's how it's supposed to look or something isn't right on my end.
I don't think that is a bug. Comments on Humming was always small in font size, mainly the ones with big paragraph, now if you are talking about text in general in any screen, than it is possible.
 

fakinami

Newbie
Sep 4, 2024
42
52
really hope they bump down the message frequency, or at least make it so that there's no penalty for ignoring them, i know it's small, but that shit stacks up

there's only so many times i can read X-23 talking about cornbread before i start wanting to pull my hair out lol
Also stop issuing an alert for the bbq I know it's there.
 
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Cyrisx123

New Member
Feb 22, 2019
12
26
really hope they bump down the message frequency, or at least make it so that there's no penalty for ignoring them, i know it's small, but that shit stacks up

there's only so many times i can read X-23 talking about cornbread before i start wanting to pull my hair out lol
agreed I am doing my first playthrough since 0.3. I like the new text message response system but the repeated text messages are just annoying to deal with after a while. Other than that I've been very much enjoying all the new additions
 

SeveralGeese

Member
Mar 8, 2022
369
854
I also agree that texts become quite frequent towards the latter chapters. though if the menus were a bit faster to navigate, and/or there was more variety of potential messages or phone conversations, it might not be a problem.

maybe a sidebar/popup that tells you who's texting you and lets you jump straight to their text chat.

oooh, speaking of text chats, I'd love if npcs also used the group chats, instead of just to reply to null.
 
Last edited:

Conrad-N7

Active Member
May 8, 2020
706
576
anyone knows the relationship commands? wouldve save edited but the new version doesnt have the token thing needed to decode
 

jvbatman

Active Member
Feb 16, 2024
715
1,762
Loving the new art and animations. I feel like the 600 Trust is ruining the flow of the quests. You get Love so much faster than Trust so by the time you get the 600 Trust you skip through the next three relationship quests almost immediately. The girls drag you in and out of your room to talk about relationships like 3 times in a day and it ruins the flow of the quest lines. Honestly the entire jealousy thing feels unnecessary and doesn't add anything but more grinding, but if the devs really insist on it then at least keep it around 250 trust/love to finish the first quest and keep them in line with the other relationship quests.
 

apyrvalg

Member
Oct 9, 2018
148
234
jvbatman Thanks for reminder.
There is a problem with the new relationship quests in 0.6. I thought it'll be fixed during the beta but apparently it wasn't.
Look here:
Screenshot_27.png

Everything going fine, but what will happen if Null explicitly asks Rogue to become his girlfriend?
Screenshot_29.png

Voilà, we have another quest with the same name. And it'll accompany us further into story, even when another quests will be in effect:
Screenshot_28.png

ShinyBoots1993 ronchonbon I think it's a bug, am I right on that?
 
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