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Brok TheDog

Active Member
Donor
Jun 2, 2018
703
858
1 year of development to be at these levels, take out the camp beds, the food reserves for 20 years, because this is the time it will certainly take to see the end. :cautious:
 
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drifter139

Well-Known Member
Dec 11, 2019
1,969
1,997
Hey man just wanted to say I'm looking forward to the finished product, you have incredible writing skills for one of "these" games lol. It's a near tie between you and Four Elements Trainer (which is a different kind of writing I know). Hope you allow some more villainous choices down the line to corrupt the school/girls too though, while it's great having a wholesome story, allowing those kinds of choices would take your game to new heights I'd imagine. :)
it's not just Ron. there is a whole team working on the game due to all of them having a love for comic books and wanted to make a great game for us all to enjoy
 

Phoexist

Member
Mar 11, 2020
490
541
1 year of development to be at these levels, take out the camp beds, the food reserves for 20 years, because this is the time it will certainly take to see the end. :cautious:
To be fair, the time to develop 1.0 is going to be much longer since they are constantly developing, adding and changing up the games mechanics. Once those are locked down, the remaining chapters are likely to be mostly content which is probably only limited by art production. Once the 'engine' is done, the rest of the game could speed up dramatically.
 

Brok TheDog

Active Member
Donor
Jun 2, 2018
703
858
To be fair, the time to develop 1.0 is going to be much longer since they are constantly developing, adding and changing up the games mechanics. Once those are locked down, the remaining chapters are likely to be mostly content which is probably only limited by art production. Once the 'engine' is done, the rest of the game could speed up dramatically.
Sorry to have a hard time believing it, since I've been on this forum (so 6 years) I've seen developers come and go. And when a game is this slow in the first year, most of the time, after 5 years, the game is barely a quarter of the way through (or less). Now only time will tell if I was wrong.
 

Conrad-N7

Active Member
May 8, 2020
706
576
Sorry to have a hard time believing it, since I've been on this forum (so 6 years) I've seen developers come and go. And when a game is this slow in the first year, most of the time, after 5 years, the game is barely a quarter of the way through (or less). Now only time will tell if I was wrong.
i dunno how long the pre public release was, but the public release was far less and the quality jump is continuous. I say this as a fellow who had seen the same shit happen in many other places. Right now the game is in good hands and there are no signs of similar bad treatment... well for now at least.
 

salscou

Engaged Member
Apr 14, 2020
2,588
10,525
My precious blue elfen boy, you are cherished amongst all X-men.
kurt mugshot.png
Will we get a mutiefans thing down the road when we actually become X-men?
I really want Laura's evo look.
Cant you just change her hair to auburn?
Nothing to be done about the skin color though.
 

Jamers

Newbie
Aug 3, 2020
79
87
I mean, Weapon X (Plus) Program is supposed to be like numbered and X, Wolverine, being the tenth experiment, with Weapon I being Captain America, others being Deadpool (retconned) and Luke Cage.
I was just having fun, no place for actual lore to come in and run said fun. cheers
 
Sep 21, 2019
228
184
We're working on the best way to implement this. I can't really think of any game of this nature that has had a satisfying combat system. As stated above we have plans for powers and letting you use them rather than them being in cutscenes would be cool, but there have been games I have LOVED but I've stopped playing because the combat system is just terrible or overly complicated.
It is actually pretty good, if you had put RPG combat mechanics instead of porn, id be playing it too, this is the closest there is to playing a game where you are your OC the x-man.
With all the leveling system and the talent tree, and the side chicks also having levels, maybe a turn by turn RPG on a chessboard like FFT would be great? Don't see a lot of games having a chessboard tactical RPG using Ren'Py here (if anybody has examples I am curious), so I don't know how feasible it would be without massive performance issues.

You could use Laura as a basic char with just regen per turn and higher base stats including movement, Kurt would actually have useful in-game mechanics, Rogue could interact with allies/enemies to "borrow" some power, Jean could lock/move enemies, etc... Not asking for BG3/Chrno Trigger levels of complexity of course.

What are the current thoughts on that? Too complex to implement? Unsatisfying gameplay? There's already a roadmap so maybe this idea got scrapped.
 
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