Really enjoyed the update! A little clunky on the new additions, as it usually is - tho, much like every other gameplay element, I expect iteration will eventually lead to great results!
Some jank inherent to the openess of the systems was a bit too bothersome (optional events not triggering when I speedran the second playthrough, minor wardrobe glitches, etc.) to allow for testing things fully, but these are minor gripes. The only thing that I feel like would be a considerable QoL improvement absent here is a quantified indicator of the harem's affinity and the minor "training" elements. The portrait border, for example, tell you where they're at, but not how close they are to getting where they need to be. Hard to tell if I broke something or if progress is actually being made until you get there. Although I suppose when all kinks are ironed out, this wouldn't matter.
Still, it's super cool to see an ever expanding modular base for the game, that can be capitalized in the future chapters with other characters.
Particularly, gotta give my props to the art department, the big battle segment outside is damn near a fresco with its beautiful composition. Even Farouk's ugly mug looked very impressive.
Great work, devs!