Aug 15, 2021
161
485
library look cool this new update here
No, this is not a new update from the Devs.

This is just me making a mod to add locations and things, one of which was a library. More of a proof of concept of an idea and seeing what else would need to be tweaked to make it work. Studying, for example, works but the scripts on some of the interactions are still written with the bedroom as the location. So to polish it up, a second set of study scripts would be needed...
 
Nov 8, 2020
32
36
How do i know i have reach the end of the version? I already have 1000 of love and trust with laura, jean and anna, and nohting new happen.
 

Evil13

Engaged Member
Jun 4, 2019
3,988
17,428
How do i know i have reach the end of the version? I already have 1000 of love and trust with laura, jean and anna, and nohting new happen.
Summer is the end season for this stage of the game. Which you're at, because you're at 1000 love and trust with all the girls.
 
Aug 15, 2021
161
485
An update from the Patreon Page

Dev Roadmap: v0.3 (NSFW)


The dev team has been carefully considering what parts of our to-do list and what feedback items from the community to prioritize for v0.3, as well as what our projected release timeline should be!

The three focal points of v0.3 will be:

1) Gameplay overhaul, with an emphasis on reducing grind and centering stat gains around unique character interactions. We will be dramatically reducing the number of repetitive actions (eg. studying N times) required to develop your relationship with characters, replacing these repetitive actions with a larger array of optional relationship-building events. Stat gains will be primarily tied to player choices, while actions taken around the mansion are being retooled to serve roleplaying and strategic purposes. We hope that this will provide a more immersive and satisfying gameplay loop!
The other upside to this is: more events, both random and character-specific! The writers are working on more than 30 new character-specific scenes dispersed throughout Chapter I, as well as more than 15 new types of random interactions with mix-and-match combinatorics for reduced repetition.
Never fear, the "punishment" for making "incorrect" choices will not be so heinous as to discourage roleplaying, and alternate mechanics (eg. gifts, dates, sex system) will provide opportunities to "make up" for "missed" points.

2) Sex system overhaul, drawing heavy inspiration from community feedback. We've heard lots of excellent suggestions and have our own ideas on how to turn this critical system into a more rewarding and engaging game of its own. Stay tuned for more updates here.

3) Finally, we've decided that the dynamic arm posing made possible by the standing art overhaul offers so much more storytelling flexibility that it's worth including in the next update. This means that we will be finishing the overhaul of all standing art prior to the release of v0.3. This is not a small undertaking, but we think you will greatly appreciate the final product.

We will be sending out a beta to Patreon members once the majority of 1) and 2) are done to get feedback on gameplay changes before official release.

Given these goals, we've identified early January as the most likely release window for v0.3!
 

King_In_Yellow

Active Member
Jul 28, 2017
570
4,235
An update from the Patreon Page

Dev Roadmap: v0.3 (NSFW)


The dev team has been carefully considering what parts of our to-do list and what feedback items from the community to prioritize for v0.3, as well as what our projected release timeline should be!

The three focal points of v0.3 will be:

1) Gameplay overhaul, with an emphasis on reducing grind and centering stat gains around unique character interactions. We will be dramatically reducing the number of repetitive actions (eg. studying N times) required to develop your relationship with characters, replacing these repetitive actions with a larger array of optional relationship-building events. Stat gains will be primarily tied to player choices, while actions taken around the mansion are being retooled to serve roleplaying and strategic purposes. We hope that this will provide a more immersive and satisfying gameplay loop!
The other upside to this is: more events, both random and character-specific! The writers are working on more than 30 new character-specific scenes dispersed throughout Chapter I, as well as more than 15 new types of random interactions with mix-and-match combinatorics for reduced repetition.
Never fear, the "punishment" for making "incorrect" choices will not be so heinous as to discourage roleplaying, and alternate mechanics (eg. gifts, dates, sex system) will provide opportunities to "make up" for "missed" points.

2) Sex system overhaul, drawing heavy inspiration from community feedback. We've heard lots of excellent suggestions and have our own ideas on how to turn this critical system into a more rewarding and engaging game of its own. Stay tuned for more updates here.

3) Finally, we've decided that the dynamic arm posing made possible by the standing art overhaul offers so much more storytelling flexibility that it's worth including in the next update. This means that we will be finishing the overhaul of all standing art prior to the release of v0.3. This is not a small undertaking, but we think you will greatly appreciate the final product.

We will be sending out a beta to Patreon members once the majority of 1) and 2) are done to get feedback on gameplay changes before official release.

Given these goals, we've identified early January as the most likely release window for v0.3!
Man this makes me really hyped
nhdownload.gif
 

drifter139

Engaged Member
Dec 11, 2019
2,082
2,106
An update from the Patreon Page

Dev Roadmap: v0.3 (NSFW)


The dev team has been carefully considering what parts of our to-do list and what feedback items from the community to prioritize for v0.3, as well as what our projected release timeline should be!

The three focal points of v0.3 will be:

1) Gameplay overhaul, with an emphasis on reducing grind and centering stat gains around unique character interactions. We will be dramatically reducing the number of repetitive actions (eg. studying N times) required to develop your relationship with characters, replacing these repetitive actions with a larger array of optional relationship-building events. Stat gains will be primarily tied to player choices, while actions taken around the mansion are being retooled to serve roleplaying and strategic purposes. We hope that this will provide a more immersive and satisfying gameplay loop!
The other upside to this is: more events, both random and character-specific! The writers are working on more than 30 new character-specific scenes dispersed throughout Chapter I, as well as more than 15 new types of random interactions with mix-and-match combinatorics for reduced repetition.
Never fear, the "punishment" for making "incorrect" choices will not be so heinous as to discourage roleplaying, and alternate mechanics (eg. gifts, dates, sex system) will provide opportunities to "make up" for "missed" points.

2) Sex system overhaul, drawing heavy inspiration from community feedback. We've heard lots of excellent suggestions and have our own ideas on how to turn this critical system into a more rewarding and engaging game of its own. Stay tuned for more updates here.

3) Finally, we've decided that the dynamic arm posing made possible by the standing art overhaul offers so much more storytelling flexibility that it's worth including in the next update. This means that we will be finishing the overhaul of all standing art prior to the release of v0.3. This is not a small undertaking, but we think you will greatly appreciate the final product.

We will be sending out a beta to Patreon members once the majority of 1) and 2) are done to get feedback on gameplay changes before official release.

Given these goals, we've identified early January as the most likely release window for v0.3!
I have a question that I think most would also ask: with these overhauls, will we need to start a new game or will they work from where we left off?
 
Aug 15, 2021
161
485
I have a question that I think most would also ask: with these overhauls, will we need to start a new game or will they work from where we left off?
The Devs have stated that they are going to try their best to make it so that old saves will still be viable, but there is no guarantee.

Looking at this as a coder (but not a Dev)

That would be a pretty tall order to pull off. Some of the smaller changes wouldn't really impact a saved game state, but the more new variables that get introduced the harder it is to make an old save file work. Additionally, they are talking about introducing a substantial amount of new content to the game. Given that there are already conditional scenes that occur only during certain portions of the game, it would be reasonable to assume there will be more of these. ("more events, both random and character-specific!")

So I wouldn't hold my breath on old saves being viable, but even if they are - it sounds like you'd want to start a fresh game anyway.
 
  • Like
Reactions: Eland51298

Mutation8888

Member
Jun 15, 2022
351
517
I know I'm late, but who the hell asked for Cassandra Nova?!
Nobody. I mentioned that one as there was mention that several new characters from a wide range of X-Man comics would be included eventually regardless of hotness or popularity. I was only going down a list of potential inclusions that may or may not be on anyone's radar due to what the game development indicated.
 

drifter139

Engaged Member
Dec 11, 2019
2,082
2,106
The Devs have stated that they are going to try their best to make it so that old saves will still be viable, but there is no guarantee.

Looking at this as a coder (but not a Dev)

That would be a pretty tall order to pull off. Some of the smaller changes wouldn't really impact a saved game state, but the more new variables that get introduced the harder it is to make an old save file work. Additionally, they are talking about introducing a substantial amount of new content to the game. Given that there are already conditional scenes that occur only during certain portions of the game, it would be reasonable to assume there will be more of these. ("more events, both random and character-specific!")

So I wouldn't hold my breath on old saves being viable, but even if they are - it sounds like you'd want to start a fresh game anyway.
the reason I asked is due to past experiences where devs would say things like old saves are compatible only for me to load 1 up and get the dreaded error screen causing me to restart the whole game. again I'm not making any jabs at the team because I really do like the game and only wanted to know if it would be advisable or if we could pick up where we left off. that being said, I am definitely trying to wait patiently for 0.3 and my hopes are high for it. thanks for the quick response btw
 
  • Like
Reactions: RedPandaExpress

Hemnachata

Newbie
Nov 10, 2019
62
38
We will be dramatically reducing the number of repetitive actions (eg. studying N times) required to develop your relationship with characters, replacing these repetitive actions with a larger array of optional relationship-building events.
So, no more dragging a girl into the bathroom to shower over and over all day to build trust? Awesome.
 

spike017

Member
Aug 13, 2019
261
70
Found some console command to make the grind more bearable (hopefully the dev won't change the code on each update :p )

Command:
(replace Rogue with Laura or Jean)
Rogue.love=9000
Rogue.trust=9000
I've added 9000 but the quest will lock you at a certain number until you finish each quests, which will reward you with a higher cap

Rogue.pubes='shaven'
(replace shaven with bush, growing, hairy, null, shaven, strip or triangle)

Player.cash=99999
Player.XP=999
Player.level=10
Player.stamina=4
Player.max_stamina=4

Rogue.throat_training=5
I've added 5 as to not encounter noclip issue
Rogue.oral_training=20
Rogue.stamina=5
Rogue.max_stamina=5

You don't have permission to view the spoiler content. Log in or register now.

oh and message to the dev. Please consider these features
  • re-enable the function to skip text , simply holding ctrl or tab should work like it does with all renpy games
  • reduce the time it takes when navigating the cellphone
  • reduce the amount of white colors in backgrounds. Too many dark-coloured rooms and characters in contrast with brightly-coloured background are hurting my eyes
Rogue.pubes='shaven' creates error messages
 
4.70 star(s) 148 Votes