Create and Fuck your AI Cum Slut -70% Summer Sale
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MejjeM

Newbie
Sep 9, 2021
70
141
would definitely bust a nut inside her too many times, she start thinking that i might be a little bit nuts.

nut my best joke but eh, i'll take it. well not really since i'm giving it to her, you know.
 

khun8

Newbie
May 21, 2018
18
19
I have no idea how you can even get their friendship points to drop to rival. I guess some hardcore cheating on the girls or something.

Anyway, if console commands aren't helping, download URM and drop it into your "game" folder. Open with ALT+M once you load a save and type "friend" into the search and go to page 3. Edit their points with each other in both directories until you're happy with their friend levels.
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is it possible to increase the limit for trust/love?
 
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Balduko

Member
Nov 5, 2016
259
1,134


Status update!
I've been happy to be able to find a lot of time to code the last few months - I have a shelf exam coming up, so we'll see if I actually pass, but I'm optimistic.
The main thing I've been working on is getting the base code finalized and ready for Ch. 2 characters. I'm frontloading this work as much as I can for 0.8c so that 0.9 and 1.0 can be primarily art and animation updates with. The main things that players can expect from this code update are:
1) More varied dialogue and sandbox interactions.
2) Smoother gameplay, particularly on Android.
The main things modders and translators can expect from this code update are:
1) Much easier methods to hook your custom activities, events, scenes, reactions, etc. I've talked a lot about how I want modding to be as much of a drag-and-drop experience as possible, with limited need to override existing functions to achieve what you want. We're basically there with this coming game version.
2) Exposure of all game strings to Ren'Py's automatic translation system, including in-game text that was previously handled through Python functions and were therefore not available to native Ren'Py translation.
We're making fantastic progress on the art side as well. Right now I'm working to get poses for the new Ch. 2 characters sorted out. We're also finalizing the cutout scenes that will be coming in 0.9 and making some spot updates to the existing art to make sure quality remains consistent across the board as the artists and I figure out better ways to achieve the game vision.
Art preview tier Patrons are getting rendered previews of some of the sketches shown here :)

SPOILER_preview1.png SPOILER_preview2.png SPOILER_preview3.png SPOILER_preview7.png SPOILER_preview8.png SPOILER_preview9.png SPOILER_preview10.png SPOILER_preview11.png SPOILER_preview12.png SPOILER_preview13.png SPOILER_preview14.png SPOILER_preview15.png SPOILER_preview16.png
 

Giltia

Member
Apr 19, 2022
118
576


Status update!
I've been happy to be able to find a lot of time to code the last few months - I have a shelf exam coming up, so we'll see if I actually pass, but I'm optimistic.
The main thing I've been working on is getting the base code finalized and ready for Ch. 2 characters. I'm frontloading this work as much as I can for 0.8c so that 0.9 and 1.0 can be primarily art and animation updates with. The main things that players can expect from this code update are:
1) More varied dialogue and sandbox interactions.
2) Smoother gameplay, particularly on Android.
The main things modders and translators can expect from this code update are:
1) Much easier methods to hook your custom activities, events, scenes, reactions, etc. I've talked a lot about how I want modding to be as much of a drag-and-drop experience as possible, with limited need to override existing functions to achieve what you want. We're basically there with this coming game version.
2) Exposure of all game strings to Ren'Py's automatic translation system, including in-game text that was previously handled through Python functions and were therefore not available to native Ren'Py translation.
We're making fantastic progress on the art side as well. Right now I'm working to get poses for the new Ch. 2 characters sorted out. We're also finalizing the cutout scenes that will be coming in 0.9 and making some spot updates to the existing art to make sure quality remains consistent across the board as the artists and I figure out better ways to achieve the game vision.
Art preview tier Patrons are getting rendered previews of some of the sketches shown here :)

View attachment 4967267 View attachment 4967268 View attachment 4967269 View attachment 4967270 View attachment 4967271 View attachment 4967272 View attachment 4967273 View attachment 4967274 View attachment 4967276 View attachment 4967277 View attachment 4967278 View attachment 4967279 View attachment 4967280
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goku-kaioken.gif
 

Karmadive

Member
Mar 12, 2020
311
674
I will say my only critique are the boots toes are way too rounded, they don't really look like the vast majority of high heels looks like. They look more like men's boots then women's.

Minor thing but something I noticed as I'm all in on the fashion side of the game.
 
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salscou

Engaged Member
Apr 14, 2020
2,938
12,753


Status update!
I've been happy to be able to find a lot of time to code the last few months - I have a shelf exam coming up, so we'll see if I actually pass, but I'm optimistic.
The main thing I've been working on is getting the base code finalized and ready for Ch. 2 characters. I'm frontloading this work as much as I can for 0.8c so that 0.9 and 1.0 can be primarily art and animation updates with. The main things that players can expect from this code update are:
1) More varied dialogue and sandbox interactions.
2) Smoother gameplay, particularly on Android.
The main things modders and translators can expect from this code update are:
1) Much easier methods to hook your custom activities, events, scenes, reactions, etc. I've talked a lot about how I want modding to be as much of a drag-and-drop experience as possible, with limited need to override existing functions to achieve what you want. We're basically there with this coming game version.
2) Exposure of all game strings to Ren'Py's automatic translation system, including in-game text that was previously handled through Python functions and were therefore not available to native Ren'Py translation.
We're making fantastic progress on the art side as well. Right now I'm working to get poses for the new Ch. 2 characters sorted out. We're also finalizing the cutout scenes that will be coming in 0.9 and making some spot updates to the existing art to make sure quality remains consistent across the board as the artists and I figure out better ways to achieve the game vision.
Art preview tier Patrons are getting rendered previews of some of the sketches shown here :)

View attachment 4967267 View attachment 4967268 View attachment 4967269 View attachment 4967270 View attachment 4967271 View attachment 4967272 View attachment 4967273 View attachment 4967274 View attachment 4967276 View attachment 4967277 View attachment 4967278 View attachment 4967279 View attachment 4967280
First:
Holy shit, Allison has big tits, but those humongus Gahanahoogs on Emma, god damn!

Second:
Oh goodness, Kitty is such a cutie in her date dress and those 70's ass pants!

Third:
Laura's Abs
tumblr_lzo995AGEV1rn95k2o1_250.gif
 

The_Man_With_No_Name

Active Member
Dec 16, 2022
600
2,030


Status update!
I've been happy to be able to find a lot of time to code the last few months - I have a shelf exam coming up, so we'll see if I actually pass, but I'm optimistic.
The main thing I've been working on is getting the base code finalized and ready for Ch. 2 characters. I'm frontloading this work as much as I can for 0.8c so that 0.9 and 1.0 can be primarily art and animation updates with. The main things that players can expect from this code update are:
1) More varied dialogue and sandbox interactions.
2) Smoother gameplay, particularly on Android.
The main things modders and translators can expect from this code update are:
1) Much easier methods to hook your custom activities, events, scenes, reactions, etc. I've talked a lot about how I want modding to be as much of a drag-and-drop experience as possible, with limited need to override existing functions to achieve what you want. We're basically there with this coming game version.
2) Exposure of all game strings to Ren'Py's automatic translation system, including in-game text that was previously handled through Python functions and were therefore not available to native Ren'Py translation.
We're making fantastic progress on the art side as well. Right now I'm working to get poses for the new Ch. 2 characters sorted out. We're also finalizing the cutout scenes that will be coming in 0.9 and making some spot updates to the existing art to make sure quality remains consistent across the board as the artists and I figure out better ways to achieve the game vision.
Art preview tier Patrons are getting rendered previews of some of the sketches shown here :)

View attachment 4967267 View attachment 4967268 View attachment 4967269 View attachment 4967270 View attachment 4967271 View attachment 4967272 View attachment 4967273 View attachment 4967274 View attachment 4967276 View attachment 4967277 View attachment 4967278 View attachment 4967279 View attachment 4967280
friends-nod.gif

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friends-nod.gif
 
Last edited:

salscou

Engaged Member
Apr 14, 2020
2,938
12,753
4.70 star(s) 145 Votes