ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,539
5,113
Mulligan.
View attachment 4896894


For those who saw the first version: I thought that a portion on the right had too much of an overly textured mixture going on compared to the left, which was not intended. This more balanced version/update works better for me.
Throwing this in the fanart channel.

Whilst I can see where you're coming from, I think it's important to remember that we've only seen a small portion of what could be on offer. I don't think the devs would even dream of leaving us 'empty handed' :sneaky: .
It's almost like we're in active development. :p
 

LowLevelLesser

Well-Known Member
Feb 8, 2021
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Noted!

There's always more to learn when it comes to WH40K lore. (I only knew that their main gig was fighting daemons, and that they have to drink or bathe in blood or something.)

Anyway, much X-23 memes here and in the other thread as has been the trend.
 

salscou

Engaged Member
Apr 14, 2020
3,025
13,280
(I only knew that their main gig was fighting daemons, and that they have to drink or bathe in blood or something.)
No, youre mixing up 3 different groups, Blood Angels, Blood Ravens and Grey Knights.

Anyway, much X-23 memes here and in the other thread as has been the trend.
Thats always the case because shes best girl, she even inherited the fan favouritism from her dad.

wolverine and x-23.jpg
 

LowLevelLesser

Well-Known Member
Feb 8, 2021
1,142
1,521
No, youre mixing up 3 different groups, Blood Angels, Blood Ravens and Grey Knights.


Thats always the case because shes best girl, she even inherited the fan favouritism from her dad.

View attachment 4900117
Yeah, I meant to say "Blood Angels" instead of Blood Ravens but all I know about the Grey Knights is that they are insanely powerful (like, several space marines combined level of powerful).

I think my favorite X-Men were Rogue and Gambit growing up but again, I mostly read Generation-X but did watch some of the original X-Men cartoon and X-Men Evolution. I now realize how foggy my memory is on all that. Might look up some comics again sometime.
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,539
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...If you deliver one with Laura's green eyes mod, ill use it.
I might use it too. As well as the Dazzler blue eye mod.

Reminder to potential future modders that the character models are segmented and characters and their dialogue in general are modular.

I'm sure sleepingkirby or one of our other code explorers can vouch that there's frameworks for systems that are a little low on the todo list like armpit hair and player made quests.

Although I'd hold off on green eyed Laura mods until Chapter 2 comes out as there are more sex scenes and other things planned.
 

salscou

Engaged Member
Apr 14, 2020
3,025
13,280
I might use it too. As well as the Dazzler blue eye mod.

Reminder to potential future modders that the character models are segmented and characters and their dialogue in general are modular.

I'm sure sleepingkirby or one of our other code explorers can vouch that there's frameworks for systems that are a little low on the todo list like armpit hair and player made quests.

Although I'd hold off on green eyed Laura mods until Chapter 2 comes out as there are more sex scenes and other things planned.
According to that nameless cowboy feller, it isnt that difficult once you get the hang of it, then again i do not know personally.
 

The_Man_With_No_Name

Active Member
Dec 16, 2022
708
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I might use it too. As well as the Dazzler blue eye mod.

Reminder to potential future modders that the character models are segmented and characters and their dialogue in general are modular.

I'm sure sleepingkirby or one of our other code explorers can vouch that there's frameworks for systems that are a little low on the todo list like armpit hair and player made quests.

Although I'd hold off on green eyed Laura mods until Chapter 2 comes out as there are more sex scenes and other things planned.
According to that nameless cowboy feller, it isnt that difficult once you get the hang of it, then again i do not know personally.
Yeah It's just tedious. But not that hard. You guys have a set of general reference image files for each girl that are called for various situations. Here are the ones for standing poses and the hands and knees lewd pose expressions for example.
texture_09.png
texture_13.png

And here are the in game results
ScreenshotA.png
ScreenshotB.png

As salscou and a few others know, its totally playable in game.
Even if you guys add new scenes, as long as you guys don't change the file structure and keep using reference files or even just normal images like you do for cutscenes, for me its just tedious to find and edit them all but not hard.
 
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FacelessVixen

Well-Known Member
Aug 25, 2017
1,668
7,093
Honestly, all this talk regarding Laura's eye color makes me want to play either KotOR or Battlefront II, or see what I can do about "Laura Palpatine" with pencils and paper.

Also, are yellow eyes also a thing with Organization XIII and Xehanort?

You all might call me crazy, but whatever I may end up doing with Laura will be better than what Joe Quesada has ever done with her.
 
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The_Man_With_No_Name

Active Member
Dec 16, 2022
708
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Honestly, all this talk regarding Laura's eye color makes me want to play either KotOR or Battlefront II, or see what I can do about "Laura Palpatine" with pencils and paper.

Also, are yellow eyes also a thing with Organization XIII?
Only with Xemnas and Xigbar. They aren't consistent for eye change in the membership.
 

The_Man_With_No_Name

Active Member
Dec 16, 2022
708
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Imagine the waiting time for the art being made and the art being programed in the first time.
Yeah I can imagine. The programming is important so that it doesn't use the winking eye gesture when the scene calls for a glaring face that are all in the same image file. :LOL:

The Allison eye change is what prompted me to figure out if changing eye colors would be that hard which is why I made the green eye Laura mod to test.
 

TsVaH

New Member
Nov 8, 2017
8
18
Any performance tips aside from Multithreaded/Live2D Lite/Image size/etc settings?
Seems like it tanked massively since the last time I've played it (0.4 or 0.5) even with every option turned down.
Quicksave can freeze the game completely for quite some time.
And it's kinda weird that save performance of all things is affected by visuals.
(Playing the game on steam deck)
 
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