No. I'm pretty sure they nerfed the point gain for love/trust. I just made a file on the older build skipping threw and picking all of the same choices until the end of day 5 and it was almost double the points on the same day on a current build save.
Yeah, it seems love/trust gains were massively reduced.
First beta build, I began to struggle as I couldn't meet objective thresholds after I exhausted available options, even with picking the most optimal option in dialogue. I console commanded myself cash to get all the gifts to test if it is now intended to use gifts to pass thresholds, but that barely put me in threshold range for the first year. I didn't test dating love/trust gains as I wanted to see how much you could gain just through quests, as well as the fact that I just couldn't build love and trust high enough without grind. This could make platonic playthroughs extremely difficult.
Yeah on the old it was around 120 where on the new it was around 60 on trust for example.
The love nerf is fine because there are a lot of sources for it, but trust getting a nerf is pretty rough.
Kinda, love gains began not pushing me past thresholds past the mid point of chapter 1, especially after I exhausted gifts, it's less noticeable in the first half due to love thresholds being relatively low.
Trust is a complete nightmare to grind, though, due to Trust thresholds being a lot higher and the extremely small gains.
While I am fine with goals taking longer to achieve over the course of chapter 1, there needs to be certain events (like end of chapter ones), activities or gifts with larger love/trust gains (or at least moderate repeatable ones) so that platonic playthroughs can actually progress, and grind is at a minimum.
Of course, if this is only a beta caveat, then my point is meaningless.