buttfan
Member
- Feb 24, 2021
- 156
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I work in Healthcare, 'Agile' as practiced is complete ass. It basically ends up getting to the above mentioned Minimal Viable Product, and then straps on some more shit, and then the Powers That Be will want to stop spending any more time or money on it and move onto the next thing to make money. Meaning the software is buggy shit.
Our organization has spent millions and millions on buggy shit. Sometimes it limps along for years - and our people have to keep it working because the vendor doesn't want to spend any more time on it - and sometimes it ends up never working. We had one project from a large corporation that we spent millions on, some of our people had to do the vendor's job for them, and in the end the project was abandoned just before planned go live because it flat out didn't work.
Irony? We had our own in-house product already in place that worked quite well, but the big shots didn't like that it wasn't from a Brand Name, so they wanted to replace it with a Brand Name product... except the Brand Name product was shit, probably because it was directed by someone with a marketing degree who had no idea how software is made, or how healthcare works. I know some people that worked for the company in question, and they indicated that the company fully believed that making software was absolutely no different than making a physical product (for those who aren't in the industry, it is VERY different).
Also, consider how many AAA title games are released as buggy pieces of shit. Some companies make a point of fixing it (CD Project Red and Cyberpunk 2077 come to mind), and others stick a couple band aids on it and walk away (a quite lengthy list). CDPRed admitted that they were under pressure to release and absolutely knew CP2077 wasn't ready, but the money people insisted... and so it was released. This is common.
Meanwhile Larian is completely private and beholden to no one but themselves. One of the developers on Baldur's Gate 3 said that they could go public, and the top people could make more money, but they would absolutely end up making worse games because shareholder profit today is all that matters.
Our organization has spent millions and millions on buggy shit. Sometimes it limps along for years - and our people have to keep it working because the vendor doesn't want to spend any more time on it - and sometimes it ends up never working. We had one project from a large corporation that we spent millions on, some of our people had to do the vendor's job for them, and in the end the project was abandoned just before planned go live because it flat out didn't work.
Irony? We had our own in-house product already in place that worked quite well, but the big shots didn't like that it wasn't from a Brand Name, so they wanted to replace it with a Brand Name product... except the Brand Name product was shit, probably because it was directed by someone with a marketing degree who had no idea how software is made, or how healthcare works. I know some people that worked for the company in question, and they indicated that the company fully believed that making software was absolutely no different than making a physical product (for those who aren't in the industry, it is VERY different).
Also, consider how many AAA title games are released as buggy pieces of shit. Some companies make a point of fixing it (CD Project Red and Cyberpunk 2077 come to mind), and others stick a couple band aids on it and walk away (a quite lengthy list). CDPRed admitted that they were under pressure to release and absolutely knew CP2077 wasn't ready, but the money people insisted... and so it was released. This is common.
Meanwhile Larian is completely private and beholden to no one but themselves. One of the developers on Baldur's Gate 3 said that they could go public, and the top people could make more money, but they would absolutely end up making worse games because shareholder profit today is all that matters.