buttfan

Member
Feb 24, 2021
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I work in Healthcare, 'Agile' as practiced is complete ass. It basically ends up getting to the above mentioned Minimal Viable Product, and then straps on some more shit, and then the Powers That Be will want to stop spending any more time or money on it and move onto the next thing to make money. Meaning the software is buggy shit.

Our organization has spent millions and millions on buggy shit. Sometimes it limps along for years - and our people have to keep it working because the vendor doesn't want to spend any more time on it - and sometimes it ends up never working. We had one project from a large corporation that we spent millions on, some of our people had to do the vendor's job for them, and in the end the project was abandoned just before planned go live because it flat out didn't work.

Irony? We had our own in-house product already in place that worked quite well, but the big shots didn't like that it wasn't from a Brand Name, so they wanted to replace it with a Brand Name product... except the Brand Name product was shit, probably because it was directed by someone with a marketing degree who had no idea how software is made, or how healthcare works. I know some people that worked for the company in question, and they indicated that the company fully believed that making software was absolutely no different than making a physical product (for those who aren't in the industry, it is VERY different).

Also, consider how many AAA title games are released as buggy pieces of shit. Some companies make a point of fixing it (CD Project Red and Cyberpunk 2077 come to mind), and others stick a couple band aids on it and walk away (a quite lengthy list). CDPRed admitted that they were under pressure to release and absolutely knew CP2077 wasn't ready, but the money people insisted... and so it was released. This is common.

Meanwhile Larian is completely private and beholden to no one but themselves. One of the developers on Baldur's Gate 3 said that they could go public, and the top people could make more money, but they would absolutely end up making worse games because shareholder profit today is all that matters.
 

drifter139

Engaged Member
Dec 11, 2019
2,256
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I've said we've been in beta more than once but considering we're still introducing core features and systems, I'm gonna backtrack and state that yeah we're still in alpha.

As explained by others, we want to make sure that the core experience if refined. Y'all complaining about grind bugged dating mechanics want us to just move on and throw in more equally bugged girls?

As Crichton said, once Ron figures something out and has it programmed in then we won't have to worry about it in the future. It'd just be plugging in the art and the writing with all the mechanics and systems already there.

With the way that we're handling it, chapters 2 to 5 would be 99% story and content updates because we spent the time to set the framework and core systems up first while letting you guys play around with what we have currently.
given how the game is right now and what you guys intend to do, is at least 1 sequel game planned and if so, what kind of time skip would it be between the 2 games?
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,329
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I work in Healthcare, 'Agile' as practiced is complete ass. It basically ends up getting to the above mentioned Minimal Viable Product, and then straps on some more shit, and then the Powers That Be will want to stop spending any more time or money on it and move onto the next thing to make money. Meaning the software is buggy shit.
Oh, absolutely. Agile basically boils down to "Hey programmers, figure out what we want AND how to do our jobs, for us." As rigid as waterfall is, it puts doesn't put the power of how something is built into the hands of people who have more selfish vested interest than making sure something works.

Our organization has spent millions and millions on buggy shit. Sometimes it limps along for years - and our people have to keep it working because the vendor doesn't want to spend any more time on it - and sometimes it ends up never working. We had one project from a large corporation that we spent millions on, some of our people had to do the vendor's job for them, and in the end the project was abandoned just before planned go live because it flat out didn't work.
I haven't had the same experience, but I've heard stories. Some from actual professors. So, yeah, can confirm.

Irony? We had our own in-house product already in place that worked quite well, but the big shots didn't like that it wasn't from a Brand Name, so they wanted to replace it with a Brand Name product... except the Brand Name product was shit, probably because it was directed by someone with a marketing degree who had no idea how software is made, or how healthcare works. I know some people that worked for the company in question, and they indicated that the company fully believed that making software was absolutely no different than making a physical product (for those who aren't in the industry, it is VERY different).

Also, consider how many AAA title games are released as buggy pieces of shit. Some companies make a point of fixing it (CD Project Red and Cyberpunk 2077 come to mind), and others stick a couple band aids on it and walk away (a quite lengthy list). CDPRed admitted that they were under pressure to release and absolutely knew CP2077 wasn't ready, but the money people insisted... and so it was released. This is common.

Meanwhile Larian is completely private and beholden to no one but themselves. One of the developers on Baldur's Gate 3 said that they could go public, and the top people could make more money, but they would absolutely end up making worse games because shareholder profit today is all that matters.
Absolutely agreed on all of that. My point is, there are some valid points and concerns to the whole agile development and one of them is "technical debt". Which, I'm sure, existed prior to agile development came along and gave a name to it. But this is probably the most common name for it now.
 

Andy211

Newbie
Nov 11, 2018
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game is really good and i'm waiting for dating allowance bugfix.. Jean is cute and i don't want to disappoint her :)
 
Oct 21, 2023
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Oh, one more thing came to my mind.
I assume it is a placeholder for some future features, but some variance would be enjoyed in the coming back from date part.
It's kinda weird to skip through the outside of school part.
And while we are at dates - I really like how you're not always invited to the room. Those small details are what pushes this game to the league above others.
 
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drifter139

Engaged Member
Dec 11, 2019
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so in a previous post, I asked about a sequel to this game. I should clarify that I had read in earlier posts that there might be a sequel after this game is done and does not mean it will happen. that being said, this is just me asking and should not be seen as confirmed
 

buttfan

Member
Feb 24, 2021
156
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Oh, absolutely. Agile basically boils down to "Hey programmers, figure out what we want AND how to do our jobs, for us." As rigid as waterfall is, it puts doesn't put the power of how something is built into the hands of people who have more selfish vested interest than making sure something works.
I love when the users/ customers have no idea what they want, so just tell us to make a thing that does vague stuff, and walk away. And then bitch and moan when the result isn't what they want - which they still don't actually know what is, but they are sure it isn't what they got.

Or if they do tell you what they want, they keep changing their minds, or adding to it (the ever wonderful scope creep). And then bitch and whine when what they get isn't what they want... but is what they asked for.

I spent 4 (or was it 5?) years of my life trying desperately to make a piece of shit system with a rigid 'database' (aka: a bunch of flat text files) talk to an actual database. To the surprise of myself and several others, I actually got it to work (mostly...), even with their scope creep. And then at almost literally the last minute - I was actually ready to move the thing live - they decide that they aren't going to use that software any more and put the project on hold (don't know why they claimed it was hold as opposed to cancelled, I knew it was dead).
I've been going through the motions and little more ever since, just waiting for my retirement in six months (early retirement).
 
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ShinyBoots1993

Well-Known Member
Apr 7, 2020
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what kind of time skip would it be between the 2 games?
Enough time for us to not need to deal with Heroes Reborn.

The game is in alpha and we're already talking about sequels:eek:
In that team members have downtime to shoot the shit, outline ideas, adapt comic stories, whatever.
This.

Maddeninggg would riot if we didn't.

so in a previous post, I asked about a sequel to this game. I should clarify that I had read in earlier posts that there might be a sequel after this game is done and does not mean it will happen. that being said, this is just me asking and should not be seen as confirmed
When we finish this game we're going to evaluate whether or not we want to take a break from the Marvel setting.

We have many stories we want to adapt and tell but there are also many other settings we have interest in.

Null Hypothesis MMO!
No.

...or an Avengers expansion DLC!
I mean... some Avengers may make an appearance...

...or a unified Marvel Dating-Sim Universe!
I put forth the idea of an original character akin to Null for all the major teams happening concurrently. The problem is that the X-Men are really the only team to focus on its members in a way that helps our preferred method of storytelling.

The Avengers rotates members so often that we couldn't really tell a long-form story and like we can with other teams.

SHIELD has plenty of human characters but it's just 6 different women in identical catsuits.

The Guardians of the Galaxy have some babes and they encounter plenty of other Aliens but they have the least name recognition and their existence was rewritten like 6 times.

The Thunderbolts don't become a thing until Civil War.

Alpha Flight is just Canada and is mostly treated like side characters to the X-Men.

The Inhumans... exist.
 

Dazzier31

Member
Jul 24, 2019
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...or an Avengers expansion DLC!
The last time the words "Avengers expansion DLC" were put together, we got a mid Black Panther update in a different game, so I kinda don't wanna summon the angry gods that cursed Square Enix to... exist, basically.

The Avengers rotates members so often that we couldn't really tell a long-form story and like we can with other teams.

The Guardians of the Galaxy have some babes and they encounter plenty of other Aliens but they have the least name recognition and their existence was rewritten like 6 times.

The Thunderbolts don't become a thing until Civil War.
In regards to the Avengers, I mean... I'm sure something can be came up with.

And you have the guardians and the Thunderbolts mixed up, the guardians as we know them, a.k.a the Star-Lord team with Gamora and Drax, came together after Civil War (after Annihilation Conquest actually, but that was after Civil War). The Thunderbolts started exactly after Onslaught because the main avengers were stuck in the Heroes Reborn era, so Citizen V reunited a bunch of like minded people to take their place (I can say the spoilers but hey, who knows if you guys wanna use them and I don't wanna start ruining surprises to people... yet).
 
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Gambit33

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Apr 10, 2023
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The writing is decent, at least compared to the other game ( Rogue-like) however the mc is too much of a Gary-stu. It gets boring after a while. Almost from the get go everybody is kissing his ass.

The writer obviously has a good grasp at writing, so I wonder what why he did not write a compelling story with some real challenges thrown at the mc.

I hate NTR but how fun would it have been to have Scott be a real competitor for Jeans affection?

Feel like the dev is just going the path of least resistance. Other males may well be nonexistent in the game. Prof. X is really almost a non entity outside of giving you jobs (on that note, how does he use telepathy on you if you are immune to mutant powers?) and Kurt is just a plot device and expozition dump. Piotr only shows up in one scene and Scott and Logan are only shown to exist in a somewhat humorous Convo on the phone

There is no real conflict or stakes, just a grind to earn enough love and trust points to unlock new scenes.
 

whity112

Member
Feb 26, 2018
311
771
297
The writing is decent, at least compared to the other game ( Rogue-like) however the mc is too much of a Gary-stu. It gets boring after a while. Almost from the get go everybody is kissing his ass.

The writer obviously has a good grasp at writing, so I wonder what why he did not write a compelling story with some real challenges thrown at the mc.

I hate NTR but how fun would it have been to have Scott be a real competitor for Jeans affection?

Feel like the dev is just going the path of least resistance. Other males may well be nonexistent in the game. Prof. X is really almost a non entity outside of giving you jobs (on that note, how does he use telepathy on you if you are immune to mutant powers?) and Kurt is just a plot device and expozition dump. Piotr only shows up in one scene and Scott and Logan are only shown to exist in a somewhat humorous Convo on the phone

There is no real conflict or stakes, just a grind to earn enough love and trust points to unlock new scenes.
not going to be any ntr thank god. also the game is in beta.
 
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