Ya' don't need to exploit the game.Aww... that was an easy way to get trust points...
It's actually so fucking nice to have a game where updates are clearly planned and laid out for both the devs' and the players' benefit.An update from the Patreon Page
Dev Roadmap: v0.3 (NSFW)
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The dev team has been carefully considering what parts of our to-do list and what feedback items from the community to prioritize for v0.3, as well as what our projected release timeline should be!
The three focal points of v0.3 will be:
1) Gameplay overhaul, with an emphasis on reducing grind and centering stat gains around unique character interactions. We will be dramatically reducing the number of repetitive actions (eg. studying N times) required to develop your relationship with characters, replacing these repetitive actions with a larger array of optional relationship-building events. Stat gains will be primarily tied to player choices, while actions taken around the mansion are being retooled to serve roleplaying and strategic purposes. We hope that this will provide a more immersive and satisfying gameplay loop!
The other upside to this is: more events, both random and character-specific! The writers are working on more than 30 new character-specific scenes dispersed throughout Chapter I, as well as more than 15 new types of random interactions with mix-and-match combinatorics for reduced repetition.
Never fear, the "punishment" for making "incorrect" choices will not be so heinous as to discourage roleplaying, and alternate mechanics (eg. gifts, dates, sex system) will provide opportunities to "make up" for "missed" points.
2) Sex system overhaul, drawing heavy inspiration from community feedback. We've heard lots of excellent suggestions and have our own ideas on how to turn this critical system into a more rewarding and engaging game of its own. Stay tuned for more updates here.
3) Finally, we've decided that the dynamic arm posing made possible by the standing art overhaul offers so much more storytelling flexibility that it's worth including in the next update. This means that we will be finishing the overhaul of all standing art prior to the release of v0.3. This is not a small undertaking, but we think you will greatly appreciate the final product.
We will be sending out a beta to Patreon members once the majority of 1) and 2) are done to get feedback on gameplay changes before official release.
Given these goals, we've identified early January as the most likely release window for v0.3!
I'll fix this, thanksRogue.pubes='shaven' creates error messages
good find but I don't think there's any limitation in the game preventing the girl from wearing piercing, compared to the pubes design. Is it important to add to the command list?Shaven: Rogue.pubes = None
For added fun
Rogue.piercings["nipple"] =
Rogue.piercings["labia"] =
Rogue.piercings["belly"] =
options
False
"ring"
"barbell"
the devs have been pretty active on the site and seem to enjoy talking to fans in the thread which is great since some people have questions they'd like a quick answer for or have a problem with their saveIt's actually so fucking nice to have a game where updates are clearly planned and laid out for both the devs' and the players' benefit.
Convincing the girls to get piercings uses the same type of checks that the pube designs use. Neither one is exactly hard to achieve, but if you're wanting to cheat and get it done early - that's how you'd do it.I'll fix this, thanks
good find but I don't think there's any limitation in the game preventing the girl from wearing piercing, compared to the pubes design. Is it important to add to the command list?
I think that the "grind" in this game is commensurate to the rewards the player gets.Ya' don't need to exploit the game.
Even with the streamlining we're doing, the grind isn't that bad.
Yeah, it is no more grindy than real life.. less so actually. Imagine how long and how invested you would need to be to actually get through all the social hurdles to get three women interested in you in real life. That is what I call grindy... and not in the good way.I think that the "grind" in this game is commensurate to the rewards the player gets.
It is a bit repetitive at times, but it's certainly far less time consuming than in other games.
Yeah, pretty simple and straight forward.I mean, if you're smart, you can get through each season in a couple of ingame weeks. Its not an overly grindy game.
And if you're going for the min-max approach, consider holding off on some actions.Yeah, one of the fastest ways to raise trust with the girls to try new things with them during the early sex scenes. Within reason.
For example, making out with Rogue and asking to rub her leg while it's clothed. Big boost.
Remember, you're building up a relationship with the girls. You're not pushing them to do something new, you're asking them if they want to try something new. Work up to the bigger things, you're not going to get everything in one session, you build up to it.
Just don't keep asking for the same thing they just denied over and over again or their love will drop. Just move on and try again another day after love or trust have gone up enough.Remember, you're building up a relationship with the girls. You're not pushing them to do something new, you're asking them if they want to try something new. Work up to the bigger things, you're not going to get everything in one session, you build up to it.
I'm pushing for them to save money on art assets by just having different costumes for Charles. So you'll get Mystique, but it will just be the Charles sprite tinted blue. Emma is the Charles' sprite sporting a blond wig. Jubilee is Charles with pink glasses and a yellow coat....you see how this goes.
They don't want to explicitly confirm or deny anyone (except for storm since she already has art and love points).So Storm has been teased for this, is kitty gonna be in this or no?
I imagine he's talking about characters like Kitty and Emma Frost.Some characters, let's be honest, if you know the comics, you can probably assume they'll be in there, there's a whole bunch of no-brainers for inclusion and we'd be idiots for not throwing them in.