☆Jonathan Wick♤
Member
- May 6, 2017
- 276
- 399
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Title of the game: "The Null Hypothesis" Current Version: 0.3b
Review:
"The Null Hypothesis" has significantly evolved since its 0.2b version, offering notable improvements in gameplay and quality of life, as well as a deeper development of the individual stories of the girls, enriching the player experience satisfactorily.
While the overall experience has improved, there are areas that could benefit from adjustments for future updates, and here are some feedback and ideas for the developers:
Review:
"The Null Hypothesis" has significantly evolved since its 0.2b version, offering notable improvements in gameplay and quality of life, as well as a deeper development of the individual stories of the girls, enriching the player experience satisfactorily.
While the overall experience has improved, there are areas that could benefit from adjustments for future updates, and here are some feedback and ideas for the developers:
- Slightly increasing the amount of love and trust obtained in each interaction with the girls would be beneficial. Although the new "Optional Iterations" have simplified and streamlined progress in relationships, especially in the last two seasons, there is still some tedium perceived during these phases of the game.
- Allowing the player to work more than once a day would be a valuable addition, especially after acquiring skills to increase Null stamina. This would facilitate gathering resources for gifts, items, and dates, thus reducing the need for repetitive grind sessions.
- The possibility of flirting multiple times a day with the girls could be made more natural. It is suggested to allow flirting at different times of the day or limit the number of daily flirtations, ensuring that only the first one awards love and/or trust points.
- It would be enriching to add specific and repeatable individual interactions for each of the girls. Although the 0.3b update introduced exclusive events for each one, such as running with Rouge or watching wrestling with X-23, the inability to repeat these activities limits the diversity of interactions. Allowing to repeat these experiences would increase immersion and variety in the game, reducing monotony and adding realism to the relationships with the characters.
- Adding a greater number of items, accessories, and clothing options for each of the girls would be a significant improvement where possible. In this version, there is a noticeable decrease in this aspect compared to its predecessor, as there is now a disparity in the options available for some of the girls. For example, Jean lacks unique lingerie or her own casual or festive clothing, unlike X-23 and Rouge. Balancing these options would be beneficial to ensure a more comprehensive and varied experience for all characters.
- One aspect that I particularly loved about this game is the customization of the girls' rooms as well as Null's room through gifts. I found it to be an excellent detail, although it almost went unnoticed because in the previous version, I didn't tend to use gifts. Therefore, please continue down this path.