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XStarLordX

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Dec 20, 2018
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This is material for another 10 years...

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Last edited:

mbRjpZLD

Member
Apr 28, 2017
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The devs have been posting roadmaps of their intended progress for the entire past year on Patreon. With the exception of one milestone which shifted slightly due to RL work-related entanglements for the lead dev, they have hit every target goal since January. Every signpost has two goals, dependent on funding.

You can call the progress 'very slow' all you like, but it is 100% in line with what they proposed it would be all the way back in January. Their timeline basically gets cut in half at the higher funding tier, but all of the funding benchmarks have fallen short of the top end goal, so the project has proceeded apace with the lower funding goal.

But it has proceeded. Apace. As projected. The devs have been unmistakably clear about the timeline from jump street.
yeah I am aware of the Roadmap and that's what I meant with slow pace. 3a was released at the beginning of the year and the roadmap projects to be finished with chapter 1 one whole year later, with basically no other content coming until then. It's gonna be many years until the story is halfway done and the chances are probably higher than not that it doesn't get finished at all
 
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Shadesishere

Well-Known Member
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Dec 5, 2020
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yeah I am aware of the Roadmap and that's what I meant with slow pace. 3a was released at the beginning of the year and the roadmap projects to be finished with chapter 1 one whole year later, with basically no other content coming until then. It's gonna be many years until the story is halfway done and the chances are probably higher than not that it doesn't get finished at all
^ Someone who doesn't realise the amount of work being done, including a couple of things unique to TNH, in the coding.
What? you thought the devs went "this would be cool to have!" and the code magically writes itself error free?

at least TNH Devs set realistic targets instead of saying "we'll update once a week with 4 hours of content each time" and then never deliver. Shows they have a good idea of the workload and cost/time management, something that 90+% of devs don't.
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
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You know, having a community manager has actually made following the development for this game very interesting and enjoyable, regardless of update pacing. I won't mention any names, but this is a "genre" where multiple projects would be at a much better place if the dev team simply bothered with clear, honest communication.

I understand money can be tight, but having someone like ShinyBoots1993 around is a massive boon to the development cycle.

I'm fully invested in this project and I don't even like comics like that.
I feel the love.

This is material for another 10 years...

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Without spoiling. Some of this will come in handy in less than a year. ;)
 

drifter139

Engaged Member
Dec 11, 2019
2,257
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I feel the love.


Without spoiling. Some of this will come in handy in less than a year. ;)
not sure if you saw my post about what I think would make a nice backstory for Null. I know it won't be in the game but could you tell the team just to see if they would think it's decent?
 

Maddeninggg

Member
Mar 19, 2019
200
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not sure if you saw my post about what I think would make a nice backstory for Null. I know it won't be in the game but could you tell the team just to see if they would think it's decent?
I saw it and like the Mister Sinister angle and all the theories people have been coming up with. Null's background is intentionally vague for roleplaying reasons, but as the story progresses you will get hints and learn more about it.
 
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mbRjpZLD

Member
Apr 28, 2017
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^ Someone who doesn't realise the amount of work being done, including a couple of things unique to TNH, in the coding.
What? you thought the devs went "this would be cool to have!" and the code magically writes itself error free?

at least TNH Devs set realistic targets instead of saying "we'll update once a week with 4 hours of content each time" and then never deliver. Shows they have a good idea of the workload and cost/time management, something that 90+% of devs don't.
I think I was very clear in that the bottleneck is NOT the coding but the art and the money that they need to pay the artists.
 

b_w_r

Member
Feb 27, 2021
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I think I was very clear in that the bottleneck is NOT the coding but the art and the money that they need to pay the artists.
It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.

Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
 

jvbatman

Active Member
Feb 16, 2024
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It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.

Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
No don't mention pregnant women. You're going to summon... the fetishists.
 

armond

Engaged Member
Apr 26, 2020
2,436
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It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.

Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
Just look at modern AAA game development, insane budgets for the same trash smaller teams could make with a fraction of the budget 15 years ago.
 

b_w_r

Member
Feb 27, 2021
127
800
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The devs can introduce all 5 Stepford Cuckoos and then just kill a random one off whenever they need something dramatic to happen. Just like the comics!
Because I'm a contrarian shit, I think it'd be funnier if instead Wolverine keeps getting killed off like Kenny did in South Park. To the point Deadpool complains that his schtick is being stolen.
 

mbRjpZLD

Member
Apr 28, 2017
177
333
261
It's a fallacy to treat the pace of project management as a function of the scarcity of resources. Some things are non-ergodic.

Put it this way: One pregnant woman gives birth to one baby in nine months. You can't just get another 8 women and then get the birth to happen within one month because you've now more resources allocated. This is so self-evidence yet managers will decide that throwing more programmers at a software project (or artists, or money) can half how long it takes and that's been proven decade after decade to be a fallacy.
you like to sound smart but you are missing the point. I was merely pointing out how slow development of this game is. Which is quite ironic considering this game was initially born out of frustration with Oni's slow progress.
 
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b_w_r

Member
Feb 27, 2021
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800
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you like to sound smart but you are missing the point. I was merely pointing out how slow development of this game is. Which is quite ironic considering this game was initially born out of frustration with Oni's slow progress.
Wait, you think Oni's progress is slow?
 

salscou

Engaged Member
Apr 14, 2020
3,812
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Because I'm a contrarian shit, I think it'd be funnier if instead Wolverine keeps getting killed off like Kenny did in South Park. To the point Deadpool complains that his schtick is being stolen.
Hey come on!
I paid alot for a motorcycle helmet!
Dont kill him off before claws girl gets to ride around in a bike with her papa.
 

b_w_r

Member
Feb 27, 2021
127
800
128
I don't think any generalised drop in the quality of scripts and writing in media can be attributed simply to the writers.

There's multiple problems compounding over the long term, some of them very obvious, some of them very technical and excruciatingly boring. Some of them are US legal specific which is why the quality problems in anime and manga for example are different even if it's easy to focus on the commonalities.

It won't piss off too many if I say "Disney shouldn't have been allowed acquire Marvel", but it will piss them off if I say "Marvel and DC should be broken up like the Bell System was and for the same fucking reason too."

You want better? Stopping letting them do things that mean they have to compete. Mergers end competition, end of competition means stagnation. When everyone has to find what's excellent and success means needing to reward talent to retain talent there's no room for grifters instructing behemoths in tone appropriate political correctness.
 
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