FP00

Member
Dec 18, 2018
219
428
207
Well to be fair to him, no mutant had attacked him before.
Yeah, but it again makes me wonder what exactly drew the Shadow King to Null, as even with the possibility that Null's power was always active but dormant, nothing immediately stands out as a reason why the Shadow King would go out of his way to target Null, as there was no way he'd predict the nullification power manifesting and it didn't seem he even knew it existed when he tried again.

I suppose we will find out later, but it is one of the bigger mysteries about the plot.
 

salscou

Engaged Member
Apr 14, 2020
3,899
18,700
678
Yeah, but it again makes me wonder what exactly drew the Shadow King to Null, as even with the possibility that Null's power was always active but dormant, nothing immediately stands out as a reason why the Shadow King would go out of his way to target Null, as there was no way he'd predict the nullification power manifesting and it didn't seem he even knew it existed when he tried again.

I suppose we will find out later, but it is one of the bigger mysteries about the plot.
If you read the news, you see that the shadow king had been using random mind controlled people to commit crimes all over.
He probably had it out for Null in his university for whatever reason, and when he got slightly annoyed with him because he reads minds and could tell Null was looking at the news on his computer during his lecture and decided that he might as well get him thrown in prison like the others too, i dont think he was exactly expecting him to have a
 

ronchonbon

Member
Game Developer
Jul 18, 2019
148
1,789
206
I recognize that these are common questions so I thought I would take some proper time to provide some answers.

First I want to acknowledge that there is a good deal of misinformation and speculation out there. This is ultimately my fault, as I am the only one who can provide definitive answers on 1) the financial situation of the game and 2) the overall snapshot of development at any given time. The unfortunate reality is that there is only so much time in the day for me to:

- Coordinate tasks for four artists
- Compile and organize the art that they give me into a centralized format
- Rig the art up into Live2D models
- Animate the models in all of their complexity
- Program the game to use these models correctly
- Supervise the game's writing
- Integrate scripts from the writers into the game
- Write and integrate new sandbox reactions into the game
- Implement tech improvements that optimize game organization, maintainability, and moddability
- Manage game finances
- Finally, update the community on progress

In the background, I'm trying to spend some time with my partner, working as a full-time medical student, and doing my best to convince my partner/family/friends that I'm not making a huge mistake by investing virtually every free hour of my life to this game when they think I should be focusing everything on medicine.

I'm truly not complaining, I absolutely love working on the game - I just want to make sure we all have the same context when we're comparing TNH update cycles and progress report frequency to other developers. Our bottleneck is *not* just money - maybe it was a year ago when I was a PhD student completely neglecting my research to work on the game essentially full-time, but today the bottleneck is money and time. And, for better or worse, I'm biased towards explicitly working on the game rather than writing lots of long-winded community updates.

Okay, let's dig into some of your points:

Why is content for later updates being drawn if other art is needed for earlier planned releases?
It's definitely not correct to assume that an art preview that looks good means that the work is in a finished state. And even if what you're seeing is in a finished state, there are *hundreds to thousands* of variant layers that go into each art piece. What I preview is the tip of the iceberg in terms of finalized product.

Now, the 0.9 art was truly finalized about a month ago, at which point I started rigging it up. Of course, in that process you find a bunch of missing pieces and so on, which required me to iterate with the artists another cycle. But otherwise, everything being worked on right now is either something that can be easily snuck onto an existing model (e.g. more clothing items) or aimed for 1.0 or 1.1.

As for why Ch. 2 sometimes gets previewed when Ch. 1 art isn't fully done, the answer is that I like working in staggered commissions like that, prioritizing things that need to be done sooner but also making progress on future tasks. I do this because:

1) It's more fun than just staring at the same art for months at end and it lets me preview you more than a single pose for an entire month.
2) It means we can start figuring out what works and doesn't work pretty far in advance. Think about the writers needing to write scenes for Dazzler without knowing what her CGs or room or standing model look like.
3) It limits how deep the to-do list gets on my desk. If I have a brutal week where I can't look at art very much, having parallel streams of art going prevents the artists from being stuck simply waiting for my feedback.

If art is the hold up, what's going on on the technical side for new systems?
So, so much. We don't talk about this as much because it kind of seems like it feeds into y'all's fear that we're just fucking around doing tech overhauls. A tech overhaul is only a bad thing if it's 1) purposeless or 2) so overwhelming in scope that it's doomed to fail or take years. Our tech overhauls are neither of these things, they tangibly improve game quality. For example, in the last couple months:

1) We've completely modularized the location system so that adding new destinations, either mansion or otherwise, is as simple and painless as possible without lots of hard-coded cross-referencing elsewhere in the game. You want to add the fucking Avengers HQ as a location module and share it as a mod? You could make the mod and distribute it as a standalone folder that players can drop into their game without needing a specialized re-build.
2) Optimized screen image definition for a smoother interface experience.
3) Added support for all of the new model features coming into the game, including tattoos, piercings, fine-tuned color changes.
4) Made significant upgrades to the Live2D engine to facilitate the above model features while preserving performance.
5) Added multi-threading image prediction to Ren'Py, which is now incorporated into the official . Multicore devices can now load into the game much faster.
6) Created a new mood-based expression system that reduces the need for writers to explicitly choose every single face and arm expression in the sandbox, allowing for more diverse but still contextually-appropriate expressions.
7) Overhauled the slice-of-life/social event code to use our new InteractionClass system from 0.8c, making it much easier to dynamically generate different events.
8) Released the Viewer app, which is my go-to resource for testing models in-game.
9) A bunch more features that Riven has been previewing on the Discord. So many bug fixes and quality of life changes based on suggestions.

I'm not keeping these features secret - anyone with beta access has known about them for a long time now.

Most importantly, these tech improvements at this stage in game development make it that much easier to handle the fact that our roster is going to be doubling in 1.1.

Lastly, what are the dev teams plans going forward? Are they sticking to the original plan or are plans changing.
Plans are always changing, but we try to stay true to the roadmap in big strokes. 0.9a will contain what was promised. 1.0a will focus on group activities, group sex, and sandbox content. 1.1 will introduce Ch. 2 characters with as many features as we can possibly cram into the initial release.

I understand the dev teams situation, but the harsh truth is that if you want to increase the budget you have to factor in how potential patrons view your development cycle.
Here is how you can view our development cycle:

- I am operating at a loss of about $25k from working on this game, to date. It grows by ~$500 - $1000 a month depending on how aggressively I try to push our art progress. With the fundraiser, this will be the first month in the black in - idk, a year?
- No one on the team has made a single cent despite working on the game like it's a second full time job. This is the single biggest reason people should fund the game - so that I can pay all these wonderful people making this game that is free to enjoy.
- I sit down to work on the game within 45 minutes from when I get home to ~5 hours before I have to get up for my hospital shifts.

Despite this, we still pump out updates and previews as regularly as we can, and development is progressing very well from my perspective. Perhaps even more importantly, I remain super excited to work on TNH. It's on my mind throughout the work day and something I spring out of bed on my off days to get to. We release regular beta builds for people interested in more granular progress - the last couple weeks have seen multiple builds a day.

To summarize, I get it. Patreon subscriptions are investments and you want to feel like it's a good one. I can't mitigate all of the risk factors in this investment for the entire community - it's honestly beyond the scope of what I have time or emotional energy for. And because of this, I truly can't blame someone who is skeptical of the game and for whom money is tight for not financially supporting it.

All I can ask is that you consider the human beings who are busting their asses for nothing so that you can enjoy your fantasies and ask for news on the next update.
 
Dec 1, 2021
34
163
68
A thought has occurred to me... is this person talking shit trolling/ragebaiting us? Now I'm wondering...
possibly, one of the last few thread nukes was started by them i'm pretty sure. i just remember tommy(i think) pulling out the receipts with the pubic hair game list which was hilarious. he keeps coming back to shit on the game and the devs but its clear he is sitting in the edge of his greasy chair waiting for those bushes of the new characters
 

Hazeti

Active Member
Jan 19, 2020
953
23,181
660
possibly, one of the last few thread nukes was started by them i'm pretty sure. i just remember tommy(i think) pulling out the receipts with the pubic hair game list which was hilarious. he keeps coming back to shit on the game and the devs but its clear he is sitting in the edge of his greasy chair waiting for those bushes of the new characters
I called out the pubic addict before , post got nuked , he just wants the attention
 

mp82rw

Newbie
Jan 26, 2020
81
223
157
Dude, you do great work. I've been told we need to give you some free time so Null can play that sweet guitar Anna-Marie got us.

EDIT: Just ask Shiny, I've been bugging the shit out of him over that as a joke.
Appreciate it :) Glad you're digging the tracks.

I can neither confirm nor deny that is being or has been discussed, so I'll defer to our friendly local neighborhood community manager to divulge if/when that will be implemented.
 

FP00

Member
Dec 18, 2018
219
428
207
So, question I've been wondering for a while: Is there a chance more comic-book SFX will be added to things like studying and showers? Just something visual to indicate that the activity is occurring, or would stock sounds be used for those mundane scenes?
 

Scottish

Member
May 5, 2018
226
435
234
So, question I've been wondering for a while: Is there a chance more comic-book SFX will be added to things like studying and showers? Just something visual to indicate that the activity is occurring, or would stock sounds be used for those mundane scenes?
What the fuck would that be? Not trying to riff on you, just curious.
 

FP00

Member
Dec 18, 2018
219
428
207
What the fuck would that be? Not trying to riff on you, just curious.
Stuff like "scribble, scribble" for studying or "Fwissssh" for showers. It's used relatively often in comics.

Personally, I'd like to see it, or at least some stock SFX, because I feel it'd improve those activities, but I'm not a game designer, so I don't know how feasible it is to add or whether it'd really improve things for people other than myself.
 

NexivSelecaf

Engaged Member
Aug 25, 2017
2,464
11,252
747
What the fuck would that be? Not trying to riff on you, just curious.
Shower sound effects are self explanatory. But the sounds for studying: pencils and pens writing on paper, flipping though pages, markers on a dry erase board in Jean's room, shifting an a chair there one of the legs is too short (or an office chair where the gas lift cylinder needs to be replaced), cooling fans from a computer, and the shaking of a desk due to someone having a the Jimmy legs. Oh, and weather sound effects from the outside like rain on glass windows, birds chirping, muffled noises from an outside class, and stuff like that - just spitballing ideas, really.

But, I feel this would all open the doors for sex sound effects and voice acting which are all aspirational goals for both the distant future and bigger wallets. And I guess my reference points for utilizing voices are Sugar Service and... Persona.
 

Scottish

Member
May 5, 2018
226
435
234
Stuff like "scribble, scribble" for studying or "Fwissssh" for showers. It's used relatively often in comics.

Personally, I'd like to see it, or at least some stock SFX, because I feel it'd improve those activities, but I'm not a game designer, so I don't know how feasible it is to add or whether it'd really improve things for people other than myself.
Cool, that's my question answered. Don't know the answer to yours.
 

FP00

Member
Dec 18, 2018
219
428
207
But, I feel this would all open the doors for sex sound effects and voice acting which are all aspirational goals for both the distant future and bigger wallets. And I guess my reference points for utilizing voices are Sugar Service and... Persona.
I feel people are going to demand voice acting and sex sounds regardless, despite it being infeasible. Stuff like weather sound effects or mundane activity sounds are staples in gaming, so it might pass unnoticed, especially if they just use stock sounds.

The alternative is to use visual SFX, which would either be art assets (which might be pricy) or comic font.

Either way, it's something for the Devs to decide what to use or if it even adds anything to the game.
 
  • Thinking Face
Reactions: NexivSelecaf
4.60 star(s) 157 Votes