- Jun 18, 2020
- 563
- 753
UndercoverLover
sorry that is not correct, polygons does count especially with something like the iray rendering in DAZ. It's a raytracing rendering and that means it calculates how the light is reflected from every single polygon and that takes more time and memory if there are more polygons and if your GPU does not have raytracing support it will take more time than with a card with raytracing support - just remember the most common GPU owned is a GTX 1060 not a RTX 2070 and few have a powerful second system to render. They are happy to have one system. Sure you can use a faster render than Iray in DAZ, like openGL, 3ddelight or fibermesh but that goes at the expense of quality. And Octane is a faster high quality render, but you need realy a long time until that runs like you want it to even when the render time and the results could be superior - but as I said in my other post. Materials are not always compatible between the engines. That is why you'll get most of the DAZ items in an Iray and a 3dDelight version and Octane and fibremesh need their own materials.
And your general description of "a render takes...." is in the core wrong, because there is no "the render". For example I had a simple portrait with no background, for a character design. I just changed the hair and the render did only finish 4% of the image it did take with other hair for the full render. And changing the resolution changes the time, too. I do test renders in 720p , but final render in 4k or 8k and that makes a difference. And you can push the quality and other parameters like the iterations for the render that all take time.
And if you read everything you must have seen that I wrote that designing and rendering a scene can go both ways - fast or taking a long time. I think you should look at the thread "DAZ3d Art - Show us your DAZ skill" - many comment their render how long it took to make and many took a day and many don't. I think Mr.Vargas said in that thread that he have a 3090 and a 3080 and a simple portrait he makes takes about 30min in 4K and that is why I think your 2-3 minutes with a 2070 are really wrong. A high quality render will always take time. Same with animations.
Ok I did say nothing about writing the story and programming everything. That is because for me that is the first thing you do before you start creating and rendering scenes. I don't mean creating characters, putting them in simple portraits. That goes parallel with writing a story, because you have a picture of a person in your mind when you are writing. For me it makes no sense to start programming or rendering without knowing the story. It's like filming without a scripted screenplay and I think that is what will get you an abonded game, because the person got some ideas for a start and some scenes but no idea how to get the started story to a climax, to an end.
sorry that is not correct, polygons does count especially with something like the iray rendering in DAZ. It's a raytracing rendering and that means it calculates how the light is reflected from every single polygon and that takes more time and memory if there are more polygons and if your GPU does not have raytracing support it will take more time than with a card with raytracing support - just remember the most common GPU owned is a GTX 1060 not a RTX 2070 and few have a powerful second system to render. They are happy to have one system. Sure you can use a faster render than Iray in DAZ, like openGL, 3ddelight or fibermesh but that goes at the expense of quality. And Octane is a faster high quality render, but you need realy a long time until that runs like you want it to even when the render time and the results could be superior - but as I said in my other post. Materials are not always compatible between the engines. That is why you'll get most of the DAZ items in an Iray and a 3dDelight version and Octane and fibremesh need their own materials.
And your general description of "a render takes...." is in the core wrong, because there is no "the render". For example I had a simple portrait with no background, for a character design. I just changed the hair and the render did only finish 4% of the image it did take with other hair for the full render. And changing the resolution changes the time, too. I do test renders in 720p , but final render in 4k or 8k and that makes a difference. And you can push the quality and other parameters like the iterations for the render that all take time.
And if you read everything you must have seen that I wrote that designing and rendering a scene can go both ways - fast or taking a long time. I think you should look at the thread "DAZ3d Art - Show us your DAZ skill" - many comment their render how long it took to make and many took a day and many don't. I think Mr.Vargas said in that thread that he have a 3090 and a 3080 and a simple portrait he makes takes about 30min in 4K and that is why I think your 2-3 minutes with a 2070 are really wrong. A high quality render will always take time. Same with animations.
Ok I did say nothing about writing the story and programming everything. That is because for me that is the first thing you do before you start creating and rendering scenes. I don't mean creating characters, putting them in simple portraits. That goes parallel with writing a story, because you have a picture of a person in your mind when you are writing. For me it makes no sense to start programming or rendering without knowing the story. It's like filming without a scripted screenplay and I think that is what will get you an abonded game, because the person got some ideas for a start and some scenes but no idea how to get the started story to a climax, to an end.