- Feb 4, 2021
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Legend.Just putting it here for textbox opacity if anyone wants to use it.
Working with most of the games too.
Legend.Just putting it here for textbox opacity if anyone wants to use it.
Working with most of the games too.
I've tried 3 versions of a transparent mod on this game and it just won't work for me so could you tell me how you got it to work? Thanks.Just putting it here for textbox opacity if anyone wants to use it.
Working with most of the games too.
I don't expect any will work with this game - reasons why here - most need to work with an unmodified Ren'Py gameI've tried 3 versions of a transparent mod on this game and it just won't work for me so could you tell me how you got it to work? Thanks.
Hey I just wanted say what an awesome job you did on this game. For how small the size of game I cant believe how many hours Ive put into it already. Its got every genre in it and I absolutely LOVE it. My new favorite game by far. I really dont want it to end. The main character just had a thresome with Nate and the girl from the office and I really hope its not almost finished. Anyways fantastic work and thanks again for sharing this with us PiratesI don't expect any will work with this game - reasons why here - most need to work with an unmodified Ren'Py game
However... here's a sneak peak at 0.89.3: "Text Box Opacity" will be an option in the Preferences
View attachment 2746968
Hi michaelcros, it will be amazing if you add a textbox opacity option to Preferences.Hi - that mod will conflict with this game quite a lot, as I already have a custom say screen - it'll mess up all the text message exchanges for example, and won't work at all with the newer dialog layout at all (in fact, will make it worse, as it will show both the existing dialog box and the newer one), and will remove the gallery scene unlocker from the preferences.
Is it there just to be able to control the dialog background opacity? Instead of using this, how about I just add that to the game?
It seems like there is a bug around enchantment 79/81 which is preventing some event to trigger... I restarted so many times and same thing happens. Polly event 3 in particular refuse to trigger. If you start again from enchantment 79 it will trigger, however Polly's window option doesn't show up at night for some reason and only shows at day instead and you can't go there at day time (Stacy say "I don't have to go there")im on day 95 and 85 enchantment. im stuck doing the same thing for 2 days already. What do guys i need to do?
restarting with the 86 enchantment (the day is 75th something) and i got a scene where donnie soloed her in the bedroom which i didnt got on my original gameplay . im lost
I think a fair criticism of RPGM is that the game needs to have more to it than just be a porn game (like an actual game). As a porn delivery engine... it's rather poor. RenPy is better simply because RPGM slows the whole porn delivery process to a crawl.Agree to disagree both RPGM and Renpy can be annoying as fuck if done badly. They can both deliver a fun experience if done well. I personally prefer the RPGM version of this game, it's engaging and fun without an excess amount of clicking and clear paths on where you need to go and what you need to do.
BUGS EXIST period.. RPGM version has bugs - This beautiful well done RENPY version has bugs.
A prime example is https://f95zone.to/threads/lidas-adventures-ep-3-v0-219-terebonkoff.523 This game started off in RPGM in the first chapter and then switched to RENPY in later chapters and no matter what chapters you play they both suck ass.
The game and story line is just good enough to keep you playing but they are both terribly done and they complicate the RPGM and RENPY version to be equally annoying. Try it for yourself I never new RENPY could suck so badly.
The point is RPGM and RENPY can be great if well done unfortunately RPGM gets a bad rap because it is more complicated to get right and seems like it takes longer to fix bugs. RENPY devs seems to like to stick to the default mode and not add in to many advanced features that add complexity to the game but also way more bugs.
So to say "NO!! FUCK RPGM and FUCK who ever stupid dev that think of using this shit out dated engine" I disagree with with the caveat that both have their place when done well.
I'd be interested to help you out with the RC. Can't seem to find the option to DM you though.Hello. I have a release candidate build for v0.89.3.
This one has the text box transparency slider, and fixes for bugs where you cannot complete the day off, and cannot complete the Dixon's flyers mission. It also has a new mechanism to be able to load save games from mid-scenes on previous versions which may have otherwise failed.
I'd like some more tests done to make sure it's okay before I release it. If you're willing to download and give the new version a try , can you send me a DM and I will send you links. Thanks!
I'm genuinely confused as to how your save got into that state, but I've hacked a fix for it in the latest version (and fixed the knockers flyers gallery, nice one for pointing that out too).Currently stuck on Day 99 Enchantments 86. (save file attached*)
I'm pretty sure I'm waiting for Morgan to visit with a new dress and that isn't happening. Also, Polly's 3rd Event isn't triggering despite working with her in the mornings after the dinner with doug. I found mention of other people having this problem in this thread, and while some of them said things like "oh, I figured it out" or similar, I didn't find any mention of the actual solution.
I'm also including a few screencaps of dialogue so long that it goes off the page.
Other than that, the Knockers flyers (Tonya/Knockers) doesn't work in the replay gallery. It could not find label "NightDistrict2Start".
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*For more about where I am stuck, please see attached: 41-6-LT1.save
Hi - I'm not a fan of linearised Ren'Py remakes. I'm a huge fan of the game, so I wanted to keep this remake as a game rather than a VN. My goal when I set out was to be as faithful as possible to the RPGM original both visually and gameplay-wise. This meant converting not only the scenes, but the game logic too: but identifying and fixes bugs where I can.michaelcros
I'm not sure but maybe you should think about if you change the style of the game to a just visual novel?
Something like Tamara's Exposure?
So linear story line that don't make such problems like you have because of the choices that produce softlocks all the time?
Your engagement in all rather but if you have always problems maybe you should find another way?Hi - I'm not a fan of linearised Ren'Py remakes. I'm a huge fan of the game, so I wanted to keep this remake as a game rather than a VN. My goal when I set out was to be as faithful as possible to the RPGM original both visually and gameplay-wise. This meant converting not only the scenes, but the game logic too: but identifying and fixes bugs where I can.
Most of these softlocks happen in the RPGM original. I've been sharing them all with JS Deacon who has been feverishly fixing them at source. The next RPGM release will be massively less buggy as a result.
Who's going to tell himwhy are there all the character pics shown in the bottom if there is no interaction with them?