- Oct 8, 2019
- 248
- 1,101
You need to go outside and walk around, you'll see the three lunch options.stuck at the begninning.. Lunch time in the office.. where the fuck am I suppose to go???
You need to go outside and walk around, you'll see the three lunch options.stuck at the begninning.. Lunch time in the office.. where the fuck am I suppose to go???
It has never made any difference for me to go anywhere other than o shannitties or whatever, the taco stand shows a movie where the dudes flirt w/mc but thats it...is it worth going back two those other two? the black sales guy talks about the taco stand at one point but never appears there for me, and the same flirty movie plays.You need to go outside and walk around, you'll see the three lunch options.
Honestly, probably not. It's not something I'd force on players, which would mean it would be optional. Making it optional, however, poses major production issues because it greatly increases the number of layers/renders I have to include. I like the idea, but implementing it would take an unjustifiable amount of time and resources.Are you planning to Stacy get piercings and/or tattoos in the future?
There are more scenes at the ChiChi's Burritos but they are minor. Currently no scenes at Antonelli's, though that is something I plan to develop in the future. Right now it is just the quickest way to do lunch.It has never made any difference for me to go anywhere other than o shannitties or whatever, the taco stand shows a movie where the dudes flirt w/mc but thats it...is it worth going back two those other two? the black sales guy talks about the taco stand at one point but never appears there for me, and the same flirty movie plays.
I'm sorry for that. The game could be more interesting with piercings and/or tattoos, but I understand your reasons. Thank for your answer. Nevertheless you making an awesome game, and doing a fantastic job.Honestly, probably not. It's not something I'd force on players, which would mean it would be optional. Making it optional, however, poses major production issues because it greatly increases the number of layers/renders I have to include. I like the idea, but implementing it would take an unjustifiable amount of time and resources.
To the basement where the changing area is, if in doubt walk around until you see the markerWhere do I go with Marcus, I wasn't paying attention to the dialogue?
ThanksTo the basement where the changing area is, if in doubt walk around until you see the marker
More interesting for you.I'm sorry for that. The game could be more interesting with piercings and/or tattoos, but I understand your reasons. Thank for your answer. Nevertheless you making an awesome game, and doing a fantastic job.
I'm sorry for that. The game could be more interesting with piercings and/or tattoos, but I understand your reasons. Thank for your answer. Nevertheless you making an awesome game, and doing a fantastic job.
More interesting for you.
Others....not so much.
Same for me. Maybe a tongue piercing? It not so visiblePiercings are interesting for me also.
And for me tooPiercings are interesting for me also.
Jeah, a tongue piercing sould be cool!!! and it not visible, so if someone not like piercing can't see itSame for me. Maybe a tongue piercing? It not so visible
But if you do like tongue piercing,.... you also can't see it!Jeah, a tongue piercing sould be cool!!! and it not visible, so if someone not like piercing can't see it
But I need to see when Stacy get her tongue piercingBut if you do like tongue piercing,.... you also can't see it!
How about those who like tongue piecing imagine that she has a piercing, that you just cant see.
Problem solved. Nothing has to change.