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HTML The Outlaw: Empyrean War [v0.5d] [Flutewind]

ocjdb

New Member
Jun 24, 2024
3
0
$BrothelQuest to 3
More information:
$BrothelQuest = 1 is after meeting the mayor
$BrothelQuest = 2 is after Yvette's initial talk
$BrothelQuest = 3 is after paying 1000 coins to Yvette (at this point the brothel should open in Selvil)
$BrothelQuest = 4 is after giving Yvette the goblin slaves
$BrothelQuest = 5 is after acquiring Seira in exchange for the sword

I would also appreciate if you can send me your save file before you edit the variable. I did change variables a bit from 0.3 to 0.4 to handle some bugs. (If you met the mayor in 0.3 then talk to Yvette in 0.4 this bug you encountered might occur).
Wow, thanks! I'll dm you the save file as soon as I am allowed to (Pretty sure this is my third message so hopefully after this one)
 

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
Wow, thanks! I'll dm you the save file as soon as I am allowed to (Pretty sure this is my third message so hopefully after this one)
Thanks for the savefile! I've figured the bug out. I'll release a hotfix soon. For now I recommend to use save edit $BrothelQuest to 3, or to avoid the questline for now.
 
Aug 7, 2024
333
610
So we are an outlaw, cool, so are we going to start a bandit army or maybe be a mercenary company or be a highway man. Or maybe be a robber knight could also start a rebellion.
 

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
PROGRESS REPORT

Just in case you're too comfortable with Selene's docileness, remember that she was High Priestess of the continent-spanning Church of the Light-King at the tender age of 29; and there's a reason for that.

And now that she has moved on, the gears in her head are turning again.
 

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
Very cool idea, so any chance of inventory system like equipping weapons and armour levelling up thing like that.
That would require a pretty big overhaul of the combat system. I have to say it's not in my near future plans.

P.S. the aforementioned rebellion is already in the game (since version 0.3), and is the biggest single story event of the game.
 

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
PROGRESS REPORT
Hello everyone! First of all, I'd like to apologize for the delay in the release of version 0.5. Some unexpected travels, a truly devious profession exam, and other things ate up more time than I thought. Expect version 0.5a to drop within three to five days, including progress on the main quest, quests with harem members, and the return of Thalia.

As always, I'm very open to suggestions and bug-fix reports, as well as grammatical, language, and spelling errors; as English is my second language, my sentences might sound overtly stiff or awkward at times.

Thank you for all your support, and I hope you enjoy the Outlaw.
 
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Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
UPDATE RELEASED
Hello everyone! Thank you for your patience. Update 0.5a is here.

As usual, please report any bugs you encounter and any feedback you wish to give. I also recommend saving your saves from the stable 0.4c, just in case there are game-breaking bugs. Thank you for playing the Outlaw.
 

RiviRivi

Newbie
Sep 29, 2019
41
21
This game seriously needs a journal system so the player knows what to do or what triggers to wait for.
Thalia beaten, Dahlia in camp. Natalie doesn't exist. Day 100, Natalie still doesn't exist.

I guess we're the bandit leaders now.
 
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Fazer656

New Member
Jul 7, 2022
9
7
i am also confued it is day 40 and ive defeated the bandits and i dont know how to continue the story
 

aumhs

Newbie
Dec 5, 2022
50
6
Early game needs more direction. None of the options in the vilage seems to do anything, so I'm fighting goblins and bandits in the forest, but not really seeing any progress.
I assume that the messages about improved reputation with the vilages after the fight are important, and that somethign happens if that's high enough, but there's no feedback how much reputation I need. Or if i really need reputation, it might just be that I need to wait for a random encounter, or have to survive for a set amount of days, or something else.
 
Last edited:

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
Hello everyone. I've located the error. Will release hotfix soon.

EDIT:
Hotfix released. Please do tell if any other issues emerge.

Village reputation earns rewards in the elder's house. Has added text to clarify this.

Thank you for the feedback!
 
Last edited:

somebodynobody

Engaged Member
May 11, 2017
3,278
4,217
Playing 5b

Got two red errors, I assume these are from being or doing it to early.

Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'length')
<<if $HaremMembers.length gte 3 and ndef $SeleneReligionQuest>>
"Master, can I ask something?"
[[Sure, what is it?|Selene Religion Quest][$SeleneReligionQuest to 0]]
<<elseif $SeleneReligionQuest is 1 or $SeleneReligionQuest is 2>>
[[Find people to ask|Selene Religion Quest]]
<<elseif $SeleneReligionQuest is 3>>
[[Talk about Selene's new philosophy|Selene Religion Quest]]
<<endif>>
value @ The Outlaw_ Empyrean War V 0.5b.html:13413

Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.spell.include is not a function
<<if $LustboltTome is true and $spell.include("Lustbolt")>>
Although you've learnt Lustbolt, the tome still includes some niche information that can bolster its power. <<set $lustboltpower to $lustboltpower + 20>>
<<elseif $LustboltTome is true>>
<<run $spell.push("Lustbolt")>>
<<run $spelldesc.push("A sex spell that utilizes lust to summon a pink bolt of energy; without sex magic you'll have to use mana, though; cost: 15 MP")>>
<<set $lustboltpower to 120>>
<<endif>>

Game has a bunch of issues, Split into two parts they are the game itself and how the player interacts and the other is general bugs.

Ability to read things without eyes dying, just being a pure black and white screen isn't great for readability. Think of coding in an editor and how you can have colors for things, or like playing a MUD and having your client colors able to make better sense of the screen.

The fight code isn't great, full screen of info then having to click through a few screens and repeat. Again I would point to MUDs or something else to display it better.

Thirdly not having other keys to be able to click through choices, like the number keys. A game with an example of this is College Daze.

-----------

Bugs.

Lots of accessing things before you are supposed to, like building the brothel before it is mentioned.

I am constantly able to rebuy the brothel and get the goblin quest for it.

Some weird times on resetting of stats, had my stats up to 205 for attack, I guess it got stuck there, then went to fight a goblin and it went to 170 (I guess a reset of bear spell?)

Klatsch Glory hole reusing some of the same text. Prisoner 17 uses 28s text.

No information on where to go or what to do or even if a city/place might have something as a hint. Also closing paths if the player has done everything there/has nothing new at the moment, like visiting a mayor when nothing has changed.

Text on things not being informative, Juna Oral should be 69, since you could assume it is just normal oral of either them or player doing it.

Ability to get multiple of the same spell, example is I have Heal twice as spell 2 and 3, it also does nothing. This heal was gained through chests in the first area.

Text not changing, If you enter a shop it is the same text every time, but if you already bought everything you would think it would be pretty much empty of text.

Weird that only in dornburg can you access the camps of your people.

A bunch of NaN even if it seems required like Dark Cores for the Mages are NaN, Klatsch city rep, etc.

I would also say not to mention you can buy things that aren't there, like the Arachne offering a slave but you can't purchase her.

selene's quest stuff.
Devotion points: [number NaN]
Current cap: $SelvilDevotionPointsCap
Current level of devotion: $SelvilDevotionLevel

Having multiple ways to complete quests would be nice. And also being able to turn "off" things, like you if don't want something to happen, IE anal sex or whatever, the ability to turn down that option and have it stay off and not continue to show up, same with anything else like sharing, this would also go into other ways to complete the quest, like MC does the wife thing but Selene gives the husband money to hit up the brothel, or something.

I would also suggest having states to deal with if someone cheated a thing. Malkoth, Luo, etc. If a player cheats the stats they can beat them but then are stuck on a blank page, might want to just link the outcome to be the same.

I also would suggest to cut down on the "grind" specifically how many times you need to send selene to upgrade the church, being you can't do anything else in the day it just feels egregious to do it from bottom of one level to the next.
 

Craigdon97

Active Member
May 27, 2022
520
239
heal dont seem to do anything also the twins quest dont seem to work
 
Last edited:

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
Playing 5b

Got two red errors, I assume these are from being or doing it to early.

Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'length')
<<if $HaremMembers.length gte 3 and ndef $SeleneReligionQuest>>
"Master, can I ask something?"
[[Sure, what is it?|Selene Religion Quest][$SeleneReligionQuest to 0]]
<<elseif $SeleneReligionQuest is 1 or $SeleneReligionQuest is 2>>
[[Find people to ask|Selene Religion Quest]]
<<elseif $SeleneReligionQuest is 3>>
[[Talk about Selene's new philosophy|Selene Religion Quest]]
<<endif>>
value @ The Outlaw_ Empyrean War V 0.5b.html:13413

Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.spell.include is not a function
<<if $LustboltTome is true and $spell.include("Lustbolt")>>
Although you've learnt Lustbolt, the tome still includes some niche information that can bolster its power. <<set $lustboltpower to $lustboltpower + 20>>
<<elseif $LustboltTome is true>>
<<run $spell.push("Lustbolt")>>
<<run $spelldesc.push("A sex spell that utilizes lust to summon a pink bolt of energy; without sex magic you'll have to use mana, though; cost: 15 MP")>>
<<set $lustboltpower to 120>>
<<endif>>

Game has a bunch of issues, Split into two parts they are the game itself and how the player interacts and the other is general bugs.

Ability to read things without eyes dying, just being a pure black and white screen isn't great for readability. Think of coding in an editor and how you can have colors for things, or like playing a MUD and having your client colors able to make better sense of the screen.

The fight code isn't great, full screen of info then having to click through a few screens and repeat. Again I would point to MUDs or something else to display it better.

Thirdly not having other keys to be able to click through choices, like the number keys. A game with an example of this is College Daze.

-----------

Bugs.

Lots of accessing things before you are supposed to, like building the brothel before it is mentioned.

I am constantly able to rebuy the brothel and get the goblin quest for it.

Some weird times on resetting of stats, had my stats up to 205 for attack, I guess it got stuck there, then went to fight a goblin and it went to 170 (I guess a reset of bear spell?)

Klatsch Glory hole reusing some of the same text. Prisoner 17 uses 28s text.

No information on where to go or what to do or even if a city/place might have something as a hint. Also closing paths if the player has done everything there/has nothing new at the moment, like visiting a mayor when nothing has changed.

Text on things not being informative, Juna Oral should be 69, since you could assume it is just normal oral of either them or player doing it.

Ability to get multiple of the same spell, example is I have Heal twice as spell 2 and 3, it also does nothing. This heal was gained through chests in the first area.

Text not changing, If you enter a shop it is the same text every time, but if you already bought everything you would think it would be pretty much empty of text.

Weird that only in dornburg can you access the camps of your people.

A bunch of NaN even if it seems required like Dark Cores for the Mages are NaN, Klatsch city rep, etc.

I would also say not to mention you can buy things that aren't there, like the Arachne offering a slave but you can't purchase her.

selene's quest stuff.
Devotion points: [number NaN]
Current cap: $SelvilDevotionPointsCap
Current level of devotion: $SelvilDevotionLevel

Having multiple ways to complete quests would be nice. And also being able to turn "off" things, like you if don't want something to happen, IE anal sex or whatever, the ability to turn down that option and have it stay off and not continue to show up, same with anything else like sharing, this would also go into other ways to complete the quest, like MC does the wife thing but Selene gives the husband money to hit up the brothel, or something.

I would also suggest having states to deal with if someone cheated a thing. Malkoth, Luo, etc. If a player cheats the stats they can beat them but then are stuck on a blank page, might want to just link the outcome to be the same.

I also would suggest to cut down on the "grind" specifically how many times you need to send selene to upgrade the church, being you can't do anything else in the day it just feels egregious to do it from bottom of one level to the next.
Hello there, thanks a lot for the bug reports and suggestions. Please allow me to address them:
1. The red errors are fixed and I'll release 0.5c soon.
2. I see the issue about display. I'll look into it and hopefully improve it in 0.6.
3. A user once incorporated HiEv's keyboard navigation into an older version of the game. I'll take a look into it and hopefully incorporate it in 0.5c.
4. Will fix the brothel quest soon. By any chance are you continuing a save from 0.3 or before?
5. If you don't have enough coins/tokens/whatever currency the vendor is asking, the option to buy the merchandise isn't there.
 

somebodynobody

Engaged Member
May 11, 2017
3,278
4,217
Hello there, thanks a lot for the bug reports and suggestions. Please allow me to address them:
1. The red errors are fixed and I'll release 0.5c soon.
2. I see the issue about display. I'll look into it and hopefully improve it in 0.6.
3. A user once incorporated HiEv's keyboard navigation into an older version of the game. I'll take a look into it and hopefully incorporate it in 0.5c.
4. Will fix the brothel quest soon. By any chance are you continuing a save from 0.3 or before?
5. If you don't have enough coins/tokens/whatever currency the vendor is asking, the option to buy the merchandise isn't there.
On number 4. Brand new game, first time I ever played.

Not sure what 5 is in reference to. If it is in reference to not showing things if you are poor that is fine, but on the other hand if you bought things and made more of whatever money and no way to spend it then the things even bought will show as white text, if you are saying the girl in the arachne thing is there, I both made the 25 coin legitimate and cheated money to 250 to check and she is still not there.
 

Flutewind

Newbie
Game Developer
Jun 5, 2021
69
80
On number 4. Brand new game, first time I ever played.

Not sure what 5 is in reference to. If it is in reference to not showing things if you are poor that is fine, but on the other hand if you bought things and made more of whatever money and no way to spend it then the things even bought will show as white text, if you are saying the girl in the arachne thing is there, I both made the 25 coin legitimate and cheated money to 250 to check and she is still not there.
I see. The brothel quest continues to haunt me.

On the second point, are you saying that you bought the arachne cult's slave and am wondering why you can't purchase her a second time? Or are you saying she just doesn't show up at all?

Edit: also, if possible, I would appreciate a savefile from when the brothel quest glitches. Thanks!
 
Last edited: