Playing 5b
Got two red errors, I assume these are from being or doing it to early.
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading 'length')
<<if $HaremMembers.length gte 3 and ndef $SeleneReligionQuest>>
"Master, can I ask something?"
[[Sure, what is it?|Selene Religion Quest][$SeleneReligionQuest to 0]]
<<elseif $SeleneReligionQuest is 1 or $SeleneReligionQuest is 2>>
[[Find people to ask|Selene Religion Quest]]
<<elseif $SeleneReligionQuest is 3>>
[[Talk about Selene's new philosophy|Selene Religion Quest]]
<<endif>>
value @ The Outlaw_ Empyrean War V 0.5b.html:13413
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.spell.include is not a function
<<if $LustboltTome is true and $spell.include("Lustbolt")>>
Although you've learnt Lustbolt, the tome still includes some niche information that can bolster its power. <<set $lustboltpower to $lustboltpower + 20>>
<<elseif $LustboltTome is true>>
<<run $spell.push("Lustbolt")>>
<<run $spelldesc.push("A sex spell that utilizes lust to summon a pink bolt of energy; without sex magic you'll have to use mana, though; cost: 15 MP")>>
<<set $lustboltpower to 120>>
<<endif>>
Game has a bunch of issues, Split into two parts they are the game itself and how the player interacts and the other is general bugs.
Ability to read things without eyes dying, just being a pure black and white screen isn't great for readability. Think of coding in an editor and how you can have colors for things, or like playing a MUD and having your client colors able to make better sense of the screen.
The fight code isn't great, full screen of info then having to click through a few screens and repeat. Again I would point to MUDs or something else to display it better.
Thirdly not having other keys to be able to click through choices, like the number keys. A game with an example of this is College Daze.
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Bugs.
Lots of accessing things before you are supposed to, like building the brothel before it is mentioned.
I am constantly able to rebuy the brothel and get the goblin quest for it.
Some weird times on resetting of stats, had my stats up to 205 for attack, I guess it got stuck there, then went to fight a goblin and it went to 170 (I guess a reset of bear spell?)
Klatsch Glory hole reusing some of the same text. Prisoner 17 uses 28s text.
No information on where to go or what to do or even if a city/place might have something as a hint. Also closing paths if the player has done everything there/has nothing new at the moment, like visiting a mayor when nothing has changed.
Text on things not being informative, Juna Oral should be 69, since you could assume it is just normal oral of either them or player doing it.
Ability to get multiple of the same spell, example is I have Heal twice as spell 2 and 3, it also does nothing. This heal was gained through chests in the first area.
Text not changing, If you enter a shop it is the same text every time, but if you already bought everything you would think it would be pretty much empty of text.
Weird that only in dornburg can you access the camps of your people.
A bunch of NaN even if it seems required like Dark Cores for the Mages are NaN, Klatsch city rep, etc.
I would also say not to mention you can buy things that aren't there, like the Arachne offering a slave but you can't purchase her.
selene's quest stuff.
Devotion points: [number NaN]
Current cap: $SelvilDevotionPointsCap
Current level of devotion: $SelvilDevotionLevel
Having multiple ways to complete quests would be nice. And also being able to turn "off" things, like you if don't want something to happen, IE anal sex or whatever, the ability to turn down that option and have it stay off and not continue to show up, same with anything else like sharing, this would also go into other ways to complete the quest, like MC does the wife thing but Selene gives the husband money to hit up the brothel, or something.
I would also suggest having states to deal with if someone cheated a thing. Malkoth, Luo, etc. If a player cheats the stats they can beat them but then are stuck on a blank page, might want to just link the outcome to be the same.
I also would suggest to cut down on the "grind" specifically how many times you need to send selene to upgrade the church, being you can't do anything else in the day it just feels egregious to do it from bottom of one level to the next.