If you read this you will understand better why the game does not contain many things that it says on the labels.
Developer Whining | Alpha 0.1.2.0.0
Phew... I'm still alive... Honestly, I don't even know where to start.. So, this is the most lame update I've ever worked on!
Can anyone explain to me why I started all this "towards the end of development"!?
Okay, to be honest, I definitely screwed up my plans. In this update, I planned to release multiplayer, character customization, new clothes, new mechanics, updated graphics and adult content. And overall, everything was going well at first, but when I started developing the last one, I came across poses in which the character's body parts can be at extreme angles, because of this, I decided to add jcm, which would help to deform the joints more correctly. And from that moment on, all plans went to hell ... I found out that ue uses linear skinning and does not support double quaternion by default, because of this I had to find a way around this situation, and in the end I came up with a completely different workflow, unlike my old one. So I had to kill a lot of time just to learn and switch to new tracks ... The current workflow uses the alembic method, which in the end allowed me to ALMOST achieve what I wanted, there is still some work to do, but it is much better than before. I'll post before and after examples in the full changelog.
To tell the truth, I was on the verge of a breakdown the whole time, and if you think about it, it's been a long time since I've experienced such serious psychological pressure from the project. (Luckily, I didn't start hearing voices in my head like Anya, and I'm still here) It was so shitty that I was ready to quit. It's also connected to difficulties in my personal life, and it all piled up without a rollback, so to speak, some kind of life tests...
So I decided to release the new update as is in the near future, and gradually refine and patch the holes that appeared from the transition to the new skeleton and workflow. I'm tired of torturing myself, because I bite myself for dragging out the deadlines for so long.
The final solution was the fact that the hair I added worked well all this time, but in some cases there were some problems with fps drops. After some time, I still managed to fix it, after which I happily assembled a project that now does not start because of this fucking hair. Although everything is fine in the editor and during the project assembly there are not only no errors, but even warnings, but in the final version the game does not even start and most importantly I now do not even have the strength and desire to figure it out, I'm just exhausted (of course, I tried to fix it, but so far unsuccessfully)
I wanted to add the optimized hair that you saw in that old character customization video after this update, but I'm just going to swap those tasks around. The character shape and skeleton have changed in the meantime, so they need a bit of a rework, which I'm doing now. And the hairs that are causing problems will be addressed and released as an experimental option in future updates, as they're still putting a lot of strain on the system.
The alpha 0.1.2.0.0 update will be released, I think, on Sunday or Monday, unless I run into another problem. Generally, if the release is tomorrow, then in a year.It will be a very unstable version, since the transition to the new skeleton has fortunately happened (finally!) and more than half of the game code has been replicated.
So I think I'm about 30% away from co-op, but I'm going to hold off on it for now since I need to focus more on nsfw content due to all these missed deadlines etc...
Unfortunately I'm going to cut out some things to polish up and release later, otherwise this could go on forever, but here's what you should definitely expect in the upcoming update:
Completely new character mesh and clothing with 2x more polygons and 4k texture quality, significantly improving the quality of the models
A new workflow that allowed me to get rid of my own limitations of not being able to combine clothes in a way that would be visible underneath. Now clothes are combined in a different way, and now you can wear, for example, long tights and shorts or leggings on top of them, with the top layer of clothing pressing down on the bottom.
Two new layers of clothing - for tights and suspenders
New physics of boob, butt and hip sway. If you noticed before, the butt swayed only in leggings and panties, this was also a limitation of my previous workflow. Now it's a real physical skeletal shake in any clothes and without.
But damn, here we go again! I found out that jcms are NOT compatible with clothing physics, so I'll have to add extra bones for things like skirts, jackets, etc. so they can use kawaii physics, for example. So right now, some clothing models don't have physics simulation.
Added new combat animations and poses for: knife, axe and similar weapons, war hammer and melee,
Added powerful attacks for: knife, axe and similar weapons, war hammer and melee
Added the ability to drag 2 logs and 4 split logs
Taming the wolf
Character customization
New diseases
New seat pads on chair and bed
Various improvements
New animations for parasites (the combat system has some changes, and they may be decisive, I think now you can really fight back against those bastards who have been mocking you all this time)
Oh my god! This is why I'm still freaking out, my usual monthly changelog is longer than this. But it's been so long and I'm still stuck in the same place. So much has been done under the hood in that time, and so little you'll see. But hopefully it was worth it, the current workflow will help add new clothing types more often in the future, and they will be more diverse. Plus, I think without it, there would be no nsfw
Oh yeah, and of course, what about the adult content. After I release this update, I think the content will be released in a couple of days along with a hotfix. (Otherwise, humans will colonize Mars faster than I can release some quick fix) But, as you probably guessed from the problems listed above, I had some kind of plan, but I failed to stick to it. For this reason, for now, these will just be regular animations, and not many of them, without any context or anything like that. But now the workflow is more or less established, and I think I will soon return to the usual rhythm of updating once a month and then finish what I have planned. Later I will describe my intentions in more detail, and then we can discuss
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I really hope for your understanding and I apologize if I disappointed anyone or something like that. But I just want to be honest with you, in the future I will try to take into account my mistakes and not take on too much than I can handle, since anything can happen, including some life moments that can distract from development.
Good luck to everyone, money, dacha. I'm off to finish it and will be back soon with alpha version 0.1.2.0.0