Create and Fuck your AI Slut -70% OFF
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Kintamiy1

New Member
Aug 30, 2025
6
4
3
Game is awesome! no doubt, similar to The Forest, but much more realisitic, why, i have to load ammo to gun and than in Mag,!!! man, i play game for fun not for !!! but anyway good game till Cave part!
 

cman6969123

Newbie
Jun 22, 2023
56
66
151
This game is so addicting. Although I wish the developer would prioritize completing the map instead of new features. Running into blank rooms or signs that say in development really take you out of the game. None the less, great game.
 
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Reactions: CN47 and NukaCola

Meridione

Member
Jun 5, 2023
102
149
105
BIP... BIP... BIP....
Some Mods shared with us a few hints about the next update...
No more info about animals (unlucky :rolleyes:)

Any way....

Take a look and share your thoughts!
PS. The Devs are currently BUG HUNTING for us, glad for that
---------------------------------------------------------
View attachment 5206006 View attachment 5206011
Is that a "Dance" opiotion? huhuhu...
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View attachment 5206012 View attachment 5206013
A... Person...? or.. a Pseudo person lmao?
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View attachment 5206026
So... we are no alone anymore... i think this is a yes (?)
---------------------------------------------------------
View attachment 5206047
This last one... Aracnophobia warning.
Adding some new Sneak Peek to the upcoming update...
More Cursed Parasites...
1756860726448.png
And.............. Huhuhu.... Looks like finally we are getting a partner (half bald lol)
1756860870633.png
 

Meridione

Member
Jun 5, 2023
102
149
105
I wish this game had at least some hostile human survivors.
i'm pretty sure they will come in the future patch, since the game is still lacking the main storyline... and many many meccanics and enemies, i can pretty sure garantee that they will come.

How? my personal opinion is that, they will come in a "faction" way of group...
For the animals, wich the DEV talked about not long ago... like for the wolves where there will be an "ALPHA" wolf and a pack of "minion wolf" if u kill the alpha they will run away or get a newer wolf as the new alpha...

I think there will be many enemies, Parasite and NON parasite human beein that can became friendly or hostile, depending on the Reputation u have with them.

Why reputation? DEV mentionate not long ago that he will introduce repetible quest to trade items with them, like "give me a piece of wood, and u will get back a bottle of alchool".... and so i can immagine a reputation system, with many rewards (such as hot scene.... you know....)

Let's see how this next update goes, and where it will lead the project, who knows.... ;)
 
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Reactions: notonedofus

Meridione

Member
Jun 5, 2023
102
149
105
Adding some new Sneak Peek to the upcoming update...
More Cursed Parasites...
View attachment 5212826
And.............. Huhuhu.... Looks like finally we are getting a partner (half bald lol)
View attachment 5212837
Another pic... but this one, if any of you have ever used the cheat menu to spawn every parasite... you might have already seen one of those.... (top right side of the picture... in the distance)
Maybe those will be roaming the map? or maybe they will be stationary in specific zones? Intresting..... :coffee:
1757183732249.png
 
Last edited:

Anarae

Member
May 25, 2018
146
215
196
Updates 0.1.2.5.0
Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over...)Updated UI interfaces.Trading / Trader / Dialogue system.A couple of optional sex scenes with the trader.High-calorie food now increases Anya’s body weight.Body weight affects gameplay.Added / reworked effects: drunkenness, radiation.New disease system.New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury.Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst.Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds).With a broken leg, you can no longer run, only walk slowly (with proper animation).Infected corpses can now be carried, and they have their own inventory.Corpses can be burned in a campfire.Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms.A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons).Stomach indicator on the watch replaced.The belly now visually swells when full of food, and shrinks when empty.Weapon weight now affects the character’s responsiveness.New dodge animations (strong and weak).New roll animations: forward, backward.Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames.Retextured some parasites.Dancing (can be learned from journals).Buffed Silent Wardens:can survive without a head;now use 3 types of weapons;added IK for hands (weapons now sit properly in hands instead of floating in the air as before);new randomized appearance.Large animals now have stronger heads headshots are extremely hard to land, and HP increased.You will now receive different amounts of essences depending on the type of mob killed.Venous parasite reworked.Screamer reworked.New mutant the Queen (arachnophobes will love this).Animals no longer always play a damage animation, preventing infinite spam attacks.New burning animation for infected.Complete radiation rework.Cars, totems, and some mutants can now emit radiation.Complete temperature system rework.In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen.The “hands” container will now be inactive when you’re holding something (except a torch).Thermometer added to the watch.New skill branch.At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill.Reworked snow coverage logic on the character.Reworked essences: now they’re in-game currency.Reworked Geiger counter.Skeleton adjustments for improved animations.Updated map. New territories as usual, they’re empty and still in development.New sleeping pose on the floor.New animations: sitting, resource searching, wound cleaning, limb eating.Bullet hit marks now appear on enemy bodies.Now Anya won’t let you drink more than you need, so you don’t throw up.Updated inventory respawn system.New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue.Updated some item icons.Various improvements and fixesThis build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test)ChangesReduced chance of berserk effect for infected.Reduced spawn rate of candy bars and soda.Increase the hand slots - 3x6Bug FixesBig mutant and Silent Wardens were shaking and flickering when falling into ragdoll.Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners.If you set a Big Mutant on fire, the fire could keep burning in the air for a while.Silent Wardens didn’t deal damage to animals.Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you.At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range.After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied.It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick.An injured horse would respawn even if it had been healed.Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight.The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished.After save/load, meat in the campfire disappeared and made slots inactive.Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed).Discord recognized the game as “only up.”After removing the gas mask filter, protection remained for some time.Geiger counter worked incorrectly.Camera shake could freeze for a long time, even after the character caught their breath.
 

Meridione

Member
Jun 5, 2023
102
149
105
BIP... BIP... BIP...
NEW UPDATE FINALLY AS CAME OUT

If un need a guid to get the google mirrow look the quote below
TO THE PEOPLE THAT ARE STRUGGLING WITH GOOGLE DRIVE MIRROW
Ill explain you how to do it! it's super easy. it takes leterally 10 seconds.

Guide STEP BY STEP
  1. Open Your Google drive, Go to "My Drive", Right Click, and make a Fresh New Folder (name it whatever you want, it doenst matter.)
  2. Open the Link affiliated to the Mirrow Download (the one that someone gentily shared with us <3 )
  3. Now, on the top right corner click on this one option View attachment 4726783
  4. After clicking it, a new popup should open, where you can see all the folder you have avaiable (or created) in your Google Drive.
  5. Click on the folder that you have created (this will add the Mirrowed fonder in to your google drive account)
  6. Now, go back to your google drive, Open the folder that you have created and check if there is inside the File you want to download. (if Yes, well done, go to the next step)
  7. Go back, and exit this folder (you need to see the fresh folder that you have created, not what is inside the folder)
  8. Right click on YOUR folder (not the thing that there is inside, but you need to click leterally on YOUR FOLDER) and click "download"
There is 2 phases now:
1. You need to wait that Google Compress YOUR FOLDER with everything you have put in (such as the mirrowed files)
2. After the compress is done, the download will AUTOMATICALLY START and you dont need to do anything else :)

I know it looks like VERY LONG BUT, it really takes 10 seconds when you learn the process, it's leterally, add the mirrowed to your Google Drive specific folder, go back to your Google drive, and download your folder (not the file inside) DONE xD

If i helped you out, feel free to leave a like :3
Enjoy
----------------- Back with the Update ------------------



About Alpha v | 0.1.2.5.0

Hello, Parasites!

I have to admit...
Last time I was too optimistic. I thought I was already back on track, but it turned out I still needed more time to recover. Fortunately, at the moment, it feels like I’ve made it through this stage, I’ve changed, and for now I’m looking to the future with positivity. What comes next, I’ll find out in time. Thank you all for your patience, support, and kind words ❤
Now - the update. Yesssss, the delay turned out to be huge, and I myself would have liked to see more content here. But even with what’s included it’s a step forward, and I’m glad about it. I hope you’ll also find something positive in it.

Updates

  • Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over...)
  • Updated UI interfaces.
  • Trading / Trader / Dialogue system.
  • A couple of optional sex scenes with the trader.
  • High-calorie food now increases Anya’s body weight.
  • Body weight affects gameplay.
  • Added / reworked effects: drunkenness, radiation.
  • New disease system.
  • New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury.
  • Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst.
  • Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds).
  • With a broken leg, you can no longer run, only walk slowly (with proper animation).
  • Infected corpses can now be carried, and they have their own inventory.
  • Corpses can be burned in a campfire.
  • Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms.
  • A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons).
  • Stomach indicator on the watch replaced.
  • The belly now visually swells when full of food, and shrinks when empty.
  • Weapon weight now affects the character’s responsiveness.
  • New dodge animations (strong and weak).
  • New roll animations: forward, backward.
  • Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames.
  • Retextured some parasites.
  • Dancing (can be learned from journals).
  • Buffed Silent Wardens:
    • can survive without a head;
    • now use 3 types of weapons;
    • added IK for hands (weapons now sit properly in hands instead of floating in the air as before);
    • new randomized appearance.
  • Large animals now have stronger heads headshots are extremely hard to land, and HP increased.
  • You will now receive different amounts of essences depending on the type of mob killed.
  • Venous parasite reworked.
  • Screamer reworked.
  • New mutant the Queen (arachnophobes will love this).
  • Animals no longer always play a damage animation, preventing infinite spam attacks.
  • New burning animation for infected.
  • Complete radiation rework.
  • Cars, totems, and some mutants can now emit radiation.
  • Complete temperature system rework.
  • In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen.
  • The “hands” container will now be inactive when you’re holding something (except a torch).
  • Thermometer added to the watch.
  • New skill branch.
  • At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill.
  • Reworked snow coverage logic on the character.
  • Reworked essences: now they’re in-game currency.
  • Reworked Geiger counter.
  • Skeleton adjustments for improved animations.
  • Updated map. New territories as usual, they’re empty and still in development.
  • New sleeping pose on the floor.
  • New animations: sitting, resource searching, wound cleaning, limb eating.
  • Bullet hit marks now appear on enemy bodies.
  • Now Anya won’t let you drink more than you need, so you don’t throw up.
  • Updated inventory respawn system.
  • New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue.
  • Updated some item icons.
  • Various improvements and fixes
  • This build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test)
Changes
  • Reduced chance of berserk effect for infected.
  • Reduced spawn rate of candy bars and soda.
  • Increase the hand slots - 3x6

Bug Fixes

  • Big mutant and Silent Wardens were shaking and flickering when falling into ragdoll.
  • Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners.
  • If you set a Big Mutant on fire, the fire could keep burning in the air for a while.
  • Silent Wardens didn’t deal damage to animals.
  • Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you.
  • At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range.
  • After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied.
  • It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick.
  • An injured horse would respawn even if it had been healed.
  • Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight.
  • The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished.
  • After save/load, meat in the campfire disappeared and made slots inactive.
  • Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed).
  • Discord recognized the game as “only up.”
  • After removing the gas mask filter, protection remained for some time.
  • Geiger counter worked incorrectly.
  • Camera shake could freeze for a long time, even after the character caught their breath.

P.S. For me, this has been a new experience in adult life. All this time I’ve been trying to find support not only in work, as before, but also in new hobbies, workouts, and different activities. I even started actually using my Instagram for some reason, during the storms it helped me a little, together with other things, to keep myself afloat.
For me, it’s not about chasing fame it’s simply a way to share little pieces of life. If you’re curious, feel free to take a look. It’s just my life, without masks or pretenses. A quiet corner where I sometimes share something personal, at my own pace and in my own way.
Once again, thank you for your understanding and see you "soon"!
 

Anarae

Member
May 25, 2018
146
215
196
Download Parasites bypassing Google Drive Quota limit

  • Login to your google drive and create a new folder
  • Open the google link
  • Top-right corner, click more actions and click "Add to starred"
  • In your google drive go to starred, right-click the link, hover "Organize" and select "Add shortcut"
  • Select your newly created folder to add the shortcut
  • Go to "My drive" and right-click your folder and select "Download"
 
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  • Heart
Reactions: zinwaz and qunshao

BlackusPL

New Member
Feb 25, 2025
14
12
12
Warning, this build have broken DirectX 12 where if you try to load into survival, your game will crash. This doesn't happend in menu, dream and tutorial. For now use dx11.
PS. Bulletproof vest have no limit in weight
 
Last edited:
3.50 star(s) 28 Votes